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There goes another potential rpg…can’t say i didn’t see it coming though: a lot of mentions of combat, no mentions of exploration, choices, branching… never saw a dialogue system… but then again I am quite against hack&slashy stuff… I must say I’ve been waiting for many years for games to move past the "kill 1000 enemies" mentality… but it doesn’t seem like we’re nearly there yet… but i choose to continue to hope & select :P