Artsygamer
4 those who see(k) the art in games
4 those who see(k) the art in games
Mar 12th
It’s been many years now since I’ve ‘declared’ Tim Sweeney as one of my personal heroes… and he’s still going strong: right now I’m quite excited about his latest statements in an interview on tomshardware.com. I find the whole interview fascinating, but here are some snips to tempt you:
There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft’s successor for the Xbox 360, Sony’s successor for the Playstation 3 – and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.
That’s a huge shocker… it used to be that engine generations would follow pc video card technology. It might not have been every video card generation but every 2-3 generations there’d be something big like T&L or shaders… Big stuff. Actually I think this will be great even for PC gaming: more standardization & a wider audience.
It would be great to be able to write code for one massively multi-core device that does both general and graphics computation in the system. One programming language, one set of tools, one development environment – just one paradigm for the whole thing: Large scale multi-core computing. If you extract Moore’s Law, you see that with the number of cores that Microsoft put in Xbox 360, it is clear that around 2010 – at the beginning of the next decade – you can put tens of CPU cores on one processor chip and you will have a perfectly usable uniform computing environment. That time will be interesting for graphics as well.
And so much more… head on over for a full breathtaking read. I’m really proud to say that he even agrees with me that the Wii is kind of a fad
Wii needs more serious and deep themed games replacing it’s many party games to win me over