Posts tagged Uncharted 4
Weekend BONUS ROUND !!! I’m incredibly happy to kick off this Artsygamer weekend with something wonderful: a guest artist gameSketch done by our very own talented Bia Hawks! How very very cool!!! Thanks so much Bia! great work! Looking forward to many more!Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Ange, PettyX90 x7, 47Crows x7, Haikuhunter x9, Jaco x97, Firefish x29, Pori x2, player347 x7, Tarpo x5, player347 x9, Diana x6, Radu x45, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.
A little late, but thought I’d post my top 5 games of 2016. It was a tough fight but the winners to me are:
2) Dishonored 2
4) Dark Souls 3
5) Witcher 3 tied with Hitman
Obviously the choices are subjective though as to my reasons their respective reviews/impressions hopefully explain at least partly my choices. As an honourable mention I’d put in Layers of Fear, a game on a much lower budget but that still managed to impress.
Please leave your top 5 in the comments and I’ll edit-it in here in the post. (games of 2016 as in when you played them, even if they’re older)
1) Dark Souls 3
2) Dishonored 2 tie with Dying Light: The Following
3) Far Cry Primal
4) Uncharted 4
1) Uncharted 4
2) Dark Souls 3
3) The Witcher 3
4) Ori and the blind forest
1) ARK Survival Evolved
4) Sniper Elite V2
1) Sherlock Holmes – The Devil’s Daughter
2) Uncharted 4
3) Shadows of Mordor
5) Tales of Monkey Island
1) Halo 2 for PC
2) Life is Strange
3) Hitman – Blood Money
5) Brutal DOOM
2) The Last Guardian
3) Mafia 3
1) Teeworlds – timeless online 2D shooter, highly addictive
2) The Last Guardian
3) Waking Mars
4) FOTONICA – 1 button game, loads of fun
5) Shelter 2 – open world animal survival, mother lynx hunts and feeds baby lynxes
Got it like 5 days ago… dooone :D
+, +, +, + quite a decent length for such a linear story. Played every day/evening quite intensively + extended weekend. I was expecting it to finish in half the time, given how we were constantly advancing, running through the story.
-, + very linear. Occasionally it’s okay/nice to have a game like this (presuming I didn’t pay as much for it as an Oblivion), but this is made okay by the fact that there’s ALWAYS something happening. It’s even hard to talk during this game (unusual), as there’s always some commentary or dialogue happening. I find this is great and relatively new/cutting edge for games which tend to be a lot of repetition.
-, +, + normally i dislike vehicle sections, but in this game they were the most open of the whole game, and that was great, to see this level of polish and a bit more open. I fondly remember for example the big riverside muddy terrain, that looked faaantastic
+, +, + the best photography system I’ve yet seen in a game. It has filters and options, but most importantly it allows blending out of all characters to take photos of the environment, loved that. I only wish I could move my camera a bit more
+, +, +, – the world looks a couple of times faaaaaaaantastic. It particularly exploits the wonderful formula of ruins + overgrown vegetation + great sunlight/shadow spots. This looks at times fantastic. My complaint is something harder to put my finger on, … all the plants and many stones felt… I don’t know… plastic/mass produced/somehow cheap. But the formula is still fantastic
+, +, + a bunch of really reeally fantastic interiors, old furniture and many interesting props
– there’s no choices or any meaningful stuff to explore, anything to leave a personal mark on the experience, it’s just a better than movie experience
+ manages to tell a decent pirate story
+, +, + the soundtrack had a couple of quite fantastic moments
+, +, + the story writing is quite good, with nice personal moments (as well as the facial capture) and a nice variety of events, from different moments in time, childhood, adulthood, even… Nice jumping back and forth, even a surprisingly well done prison break
+, + the game was so long and with so many settings and moments it feels like multiple games.
+, +, +, + there’s that one moment… with the pirate village… maaan, that looked goooood.
Overall: I’d give this game a 3.5 on a -5 to 5 scale, making it a great, even excellent game with great overall polish and lots of varied content. It manages to bring to life some amazing places and moments. The reason I wouldn’t go higher is the linearity of the story and the lack of meaningful personal memories. Still, I would say this is for this generation something at least as good as Indiana Jones was for the previous one, so a milestone in entertainment.
Got to this area yesterday, I was just amazed how foto-realistic it looked.
While this area
made me think they could totally sell VR postcards of the place for virtual tourists who wouldn’t otherwise play the game just giving them the 3d locations to look around in.
This place reminded me of the amazingly beautifully cluttered streets in AC Unity https://www.youtube.com/watch?v=ZK2375XG9po for which i have the highest respect.
Btw, their foto-mode is the best i’ve seen in the game so far as it enables getting rid of characters and interface (there’s a bit of a bug with some flashlight bits though, but still great)