Posts tagged The Evil Within 2

The Evil Within 2 – impressions

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)

Shortly after the prequel, just a few days later in fact, I finished tEW2, so with both fresh in mind here’s my quick impressions

+, +, +, +, + maaan a bit of open worldness, that was mega cool! I mean sure, it wasn’t anywhere on the level of polish or variety of a Dying Light or Dead Island, nor the consistency of a Elder Scrolls, but hey, it was there, and it was great, some player choice, even some attempts at secondary quests for a few hours made exploring each train and house a thrill of my own making as I felt I didn’t HAVE to be there, and therefore felt responsibility

-, – unfortunately the commitment to this direction was not that great, with a world that was pretty empty, and most importantly badly chosen in being bland: contemporary environments make little in visual interest (where for example EW1 had some 18-19th century visuals which were great)

+, – the main story was pretty “meh” for me. Had some good parts, but also some boring parts, and a lot of missed opportunities for it to being genuinely interesting by trying to be super bland. “Father and daughter”… says it all unfortunately and this was stretched for player motivation, from introducing the daughter to the unreasonable coincidence that’s never satisfactorily explained as to why she’s also super important to “the evil corporation” (yeah, another one, how unoriginal and cowardly), as is he. Of all the people in the world, these two.

-, -, +, +  the game has a lot of mediocrity. I mean the prequel had awesome parts and reeeally really bad parts, this one doesn’t have the bad parts, but is also mostly missing the excellent moments/locations

+, + much muuch less “instant death” moments. I mean they were still there so that’s a minus, but still MUCH better than the prequel.

-, -, +, +, – there’s a rather memorable antagonist as the photographer, which rather annoyed me being a typical serial killer policeman story with some gore, though there were also some memorable visuals. Still, because it was so linear it felt constraining.

+, + the game has some well done surrealist moments and scenes, locations with an Escher-esque feel and even interesting ideas such as micro time loops

+, +, +, +, -, + they made this SUPER huge move that I always wonder why more games don’t and that made a HUGE impact to my experience: they allowed me to play in first person 90% of the time. MAaaan that was greeeat! Contributed a lot to the enjoyment of the world, the open world and the memories in general. Sure, it didn’t feel AS beautiful visually as 3rd person but it was totally worth getting over the feeling that something is missing for the sake of the great immersive first person experience, even if it was a bit unpolished at times (breaking those huge boxes felt silly, the collision felt bad with the knife, as was with the little key statuettes… ). What a FANTASTIC move! This added a LOT to my game and was a main reason for me buying it and enjoying it as much as I did. I wish more games did this.

Overall I’d give this game a 1 on a -5 to 5 scale. It was a decent AAA game with some nice moments and some “meh” moments. It took us about 17h of gameplay to finish it, out of which I think about half were exciting, and the rest were linear so-so story. It was enjoyable enough to finish, and never as horrible as the prequel when I abandoned it for months. Would I super recommend this game? I guess not, but it’s okay.

Bethesda E3 2017

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)

– found the beginning incredibly lame. From the kids and families to the whole badly drawn/silly Bethesdaland graphics, found it horrible. I laughed hard in approval when the very smart woman I love that I got to watch it with said whoever had this idea for the presentation should be if not fired at least moved to a whooole other department. The only way I can imagine this as justified is as a PR stunt to humanize the otherwise and disarm critics of otherwise violent games

+ Doom & Fallout 4 VR, yep, that’s a reason to consider VR! Finally full games … I’m curious if one can play them without puking.

– Elder scrolls online focusing on player reactions to a (n old) trailer, found it lame

– elder scrolls CCG, might be good, but underwhelming in this context

+, – Skyrim on switch, on one hand exciting to finally have a serious game on the console, on the other hand… presented in that silly style…

+, +, – new Dishonored content, Daud, promising story= yeaayy!!! Downside: seems like cg animation, no gameplay, no location, particularly surprising given the September launch timeframe. Not a good sign.

-, – Quake Champions (though I played the heck out of quake 3 as Anarky) damn, yet another online class based team shooter a la Overwatch, even worse instead of letting it rise or fall based on it’s merits as a game it’s presented with actors and the mandatory politically correct token woman shown winning. Game might be okay but I’m rating here the presentation so for me it was a negative.

+, +  The evil within 2: cool surprise, cool cg, lots of symbolism, multiple mood changes, at times it felt like a Alan Wake wannabe, at others like a Quantum Break attempt, and it even had some Death Stranding weird simbolism before returning to the game in which the actual gameplay/locations were a mixed bunch

+, +, + Wolfenstein 2 epic legendary from the surprise, the world, the cg, the media references, the humor, and then the great looking gameplay and environment design, all wrapped in great presentation. Simply stellar.

+ I was repeatedly surprised by all the games being for this year. Was expecting some kind of at least tease for an elder scrolls, but i understand why it’s smarter to keep the iron hot for titles which are imminent and this was of the conferences I’ve seen so far quite unique and impressive. Was there anything not launching this year?

Overall I’d give it a +3 on the impressions, great games, even if presented in what I found to be lame silly packaging.

Go to Top