Posts tagged Techland
This bridge is one of the places that sticks in my memory among the strongest in the wonderful world of Dying Light. It’s a testimony to Techland’s amazing masterpiece that it isn’t even part of the main questline but encountered in a few (awesome) secondary stories, should you find them, and should you feel like doing them, or simply like going there because it looked interesting. I love the feeling of discovery to find something so big and interesting inviting but not forcing you to explore (and in multiple stages of “secret”)… how amazing!
I can only hope that the new Assassin’s Creed will learn from this and make the leap into first person on this level of quality, and whenever I think of the Mirror’s Edge games, which i should’ve so loved (first person, exploring worlds!!!) I think what a shame they haven’t managed to create worlds nearly as beautiful or intricate or alive or open or inviting to explore as this. And since I’m already making “enemies” of fans of other games, I should also mention that the much praised new Doom game which is so praised for secrets and exploration has not just a much worse environment navigation system with many surfaces that seem climbable being invisible walls and the world not being nearly as interesting (although it should, being an original world as opposed to boring old contemporary reality!) but also having to lamely point out “you found a secret” and give counters and numbers to motivate, while Dying Light invites exploration with aristocratic elegance, with visual cues, with stories, with curiosity, and having whole huge amazing areas as “secrets” yet not feeling the need to brag about it.
So much respect for Techland!
What a beautiful aaaamazing magical island! I reaaaly hope Techland will one day turn their magical hands to making fictional/dark fantasy/original worlds. If this is the level of beauty, believability and human emotion they can bring to a contemporary world setting my brain explodes and imagination is watering at what they’d do within their own original worlds!
Still playing it, but much much better game than i thought so far! It shockingly manages to be as good as the original while cutting in very tricky uncharted territory with the buggie.
To me the originalwas the best game of 2016, but now after playing some more (restarted, seems it doesn’t recognize old saves as same game) and parts of the expansion , maaan i gotta say i’d extend my judgement as best game of last 2 maybe 3 years. I just can’t stop with the praises. I mean it has to me the amazing environments and attention to environmental design of AC Rogue, the “you have to use your observation to figure out logical environment secrets” of Dishonored, open worldness of Gta 5, with just as good characters, the many quests of Oblivion, the eploration of Dark souls 1, the firstpersonanes of Halflife 2 (especially with the buggy vehicle stuf, which i normally hate in games but here i find it okay), and … well, i mean amaaazing stuff!! loooving it!
+, +, +, + aaamazing environment work
+, – okay but not fantastic story
+, + beautiful level variety
-, – too difficult at times
+ good music, always in atmosphere, sometimes mixing it up even with modern styles but still surprisingly well fitting
-, – bosses, bosses, bosses, oh how I hate their frustration and repetition
+ just as I was thinking the story is a bit cliche they did some quite weird yet interesting things with it. Sometimes they broke the fourth wall of immersion and took some liberties, but it was all done with taste and surprisingly well fitting. The way a barn raises out of a swamp when the storyteller mentions it, or a story/location is changed based on the bar discussions would have been things I would have thought i’d dislike with their slight humor even at games, but it’s done in moderation and well polished visually so it’s even interesting
– badly named: i say this simply because the name is so long I only remember the first part of it and there’s too many of them, I’m still struggling to remember their naming. Bad branding IMHO.
+ nice subtle touches in the story, narrative tricks
+, + did I mention the environments are quite beautiful? So much love, so much attention to detail, from the interestingness of objects to dexture detail and even game design helper touches like say a wooden plank of a different color placed at a crossroads to show you subtly the way you’re supposed to go. Amazing. Or little dust or particle touches at the right place. Superb mastery.
Conclusions: All in all i was blown away by this game. I can’t believe how fast I finished it, it was just that gripping! I’d give it a 3 (on a -5 to 5 scale). The bosses and difficulty repetitions still left me with a bad taste, but the amazing environments make me still go wow, and the story was pretty decent, even with a bit of subtle humor. I’m having more and more respect for the company Techland. They have such amazing artists and I’m finding so many of their games just blew me away, weather it was Dying Light, Dead Island or the Call of Juarez series.
PS: i’ve instantly went and ordered Call of Juarez The Cartel, I hope it’s gonna be as good as this!