Posts tagged Portal
+ very interesting artwork style
– I had expected to be honest a little more dialogues/choices in dialogues/that the journals be voice read
+ an amazing semi-historical trip to victorian England. Of course I think the industrial revolution far from being the horrible time often portrayed was actually a blessed time when people’s standards of living rose a lot, still, I’m sure it came with some hardships too, as all change does, and plus there have been plenty other historical moments when disease and social issues were troubles, so it’s really nice to see them brought to life
+ very nice paranormal elements
+ just superb visual styling, from the impossibly tall buildings capturing the architectural style but also stylizing it superbly to the almost comic book-ish character proportions that still manage to stay serious while having a LOT of character
+ I’m so very happy we finally have a worthy successor in the Thief series. I loved Thief 2’s atmosphere and this game manages to be it’s spiritual successor in every way, from the delights of sneakign to the very original steam-punk-ish world.
+ and if that wasn’t enough it also is worthy of the title of a follower in the proud Hitman heritage, with the choices, and the elegance with which you can do the killings, with a Deus Ex element, and best of all, this is all optional, actually the game quite encourages you to go the non-killing way (though it’s really hard at times)
+ and if that wasn’t enough more than once the game gave a strong Portal vibe, with it’s spatial puzzles
+ and if that wasn’t enough, possibly the biggest invention of the game, the short distance teleports totally redefine map navigation… this could be as big a leap forward in terrain navigation as Assassin’s Creed, … yep, yet another awesome series this game is worthy of saying it’s a spiritual descendant from!
+ it was actually super fun to hunt down for the runes/artifacts… in fact that was to me sometimes even a higher priority than the main story (and it’s great that the game let you free roam), which is (even to me) quite a big surprise as I normally actively dislike games with “collect 100 flags” type activities… however, they are much fewer, 1-5 per region, and EACH and every single one is superbly hidden and often quite a brean teaser to get though (for example there was one which after spending ten or more minutes circling the building in every which way I took another look through a keyhole and then the solution hit me :D
+ the fighting looks very good
+beautiful level design, so many options and delights
+ superb powers
– the story could have been a bit more subtle at points
+ however at other points the story was delightful, and at least a major veeery satisfying twist
+ at first I thought the game would be too short, however it impressed in that area too, being much richer in content than I expected from such an action game
+ some very nice choices
Well… overall, I think you can tell, this game VERY VERY impressed. It really made this Christmas holiday for me! Fantastic! 4-4.5 on a -5 to 5 scale!
Helpless but deadly turrets… not great companions in cold experimental mazes, but still, better than walls :D
Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: Jaco x6, player347 x2, Diana x5, Radu x29, VideoGamesAsArt x2 , thegazer x2, rsocu x3, Teofil S, Firefish x6. Awaiting scenes from you guys. Newcomers may ask for a freebie.