Posts tagged Metal Gear Solid
I like a bunch of those endings/games especially because not in spite of the fact that they’re open to interpretation. Not only is this a form of audience involvement but more importantly I think this is unavoidable whenever you treat deeper themes and can even be a sign of things that can’t be concluded super cleanly.
Well, I finished it, to my surprise… I guess I had gotten used to it never ending after a while. Here’s my quick thoughts as the credits are rolling… (although as they ended it seems like the game is not done so i don’t know what to believe…)
+, +, +, + the open world plus team recruiting gives you a reason to try all sorts of interesting stuff and explore giving a great feeling of freedom of approaching situations
-, -, – but a lot of that is gone in the main missions which often interrupt with arbitrary and weird moments
+, + a lot of music to collect
+, +, + has some interesting themes and decently deep thoughts on war, deterents, private militaries, even some semi-interesting ideas on biological warfare
-, -, -, -, – the main story is at times reaally kukugaga silly. Just ridikalikalika lous silly. Giant robots, kids, awkward lines, over the top dramatics about nothings, cardboard box weirdness… the game doesn’t take itself seriously quite often… and I can’t take it either if it can’t take itself seriously. I can really say about this game as an insult that it felt they were making the story as they went along, a little bit like a parent telling a fairy tale to a 3 year old, introducing huge radical changes or shockers just for the sake of shocking. For a few moments i thought they just introduced a few outrageous things but then they’d compensate with a lot of normality bringing believability but that train passed quickly and suddenly the whole central plotline and main characters were giant elephants standing on incredibly long and frail ant legs.
+, – funnily enough the game sometimes really shines as soon as the story ends as you can play with the fascinating simulation… but it would’ve been nice to be more than the simulation, or more content attached to the simulation (locations, situations…)
+ high production values everywhere, even in cheesy silly cinematics
+, +, + a lot of content, even after ending seems the game isn’t ended
-, -, -, + for the huge ammount of time you spend stealthing i was expecting a lot more interesting events to witness, more interesting conversations, original motion capture. The audio logs were an interesting thing (though some of them were also silly, and ridiculous) which helped, and even the 80s music was nice… if a bit complicated to get started/stopped/adjusted.
+, + the game is a lot of fun to experiment with the world,
+, +, – the environments are pretty interesting, though basically just 2 types and not very polished, I mean the textures and nice stones are there in Afganistan for example, but they feel somehow procedural/random, not caringly & lovingly designed & memorable
Conclusions: overall i’d give it a +2 on a -5 to 5 scale. Sometimes it really upset me with the silliness or with the arbitrary story constraints rezulting in extra frustation (giant robots, playing hide&seek with them in a small robot, fighting super fast kids…. that you aren’t allowed to use all your learned skills with, closing into weird areas after showing you the fun of choices), but there were also many hours of just fun experimenting with the world, sneaking around and doing interesting stuff. All in all i think this is a good game as seen just from the point of view of gameplay, but not in terms of content, it’s just that the gameplay is at times so revolutionary (it reminds me a bit of Shadow of Mordor) that it raises the bar higher for all games to come.
It was well done, fun open world choices even with some interesting themes sometimes, but then undermining all that with often very silly main story segments and just making stuff up as you went along destroying the slowly built believability of the universe it was creating.
I’m quite happy about MGS. I was curious to give it another chance. I didn’t enjoy the last one since it was so crazy but still have fond memories of MGS3 so I was planning to give the new one a chance and this way I get to get a taster for free. Also the Call of Juarez looks interesting.
For all us salsa loving people who through some funny act of fate also happened to enjoy at least a Metal Gear Solid :)) This song totally surprised me and cracked me up due to that irony. I never expected to hear a mix of the MGS song with it’s universe themes of war, patriotism, sacrifice and such serious stuff with the light and happy sounds of salsa dancing music.
Also I wanted to take this occasion to point anybody who doesn’t yet know of the OCREMIX movement to have a look, they do some fantastic remixes of game themes in all sorts of styles and often with more than original twists. Check them out at http://ocremix.org/ for a huge library of amazing music. You might be surprised to find your old favorite game remixed in a way that even better than the original, or at least very surprising, like this one.
I have to go WOW again… which is surprising, ’cause i do every month. This month though I’m curious about Revengeance (though would not have bought it for the fighting focus) the big title for me is Remember Me which I’ve been curious about for quite a while! EPIC! Oh, and it’s coming like almost 2 weeks sooner?!? epicness!!!
Well, I’m starting a new categories because some games I don’t finish and sometimes I don’t even plan to get back to them, probably because my quick impressions weren’t all that great. So, for this case:
+, – the cinematics are nicely done, but without much substance, just flashiness
– the story seemed to me to be quite silly, with a lot of repetition of terms and endlessly explaining basic story element (yes, we get soldiers are being tracked, no need to explain it endlessly for the 5th time)
– it’s a shame about the series, after MGS3 I was expecting more depth and seriousness
– the level designs were linear
– the action is often just plain silly. I think this is a case of developers being too used that they’re big and famous and putting in so many self referential jokes that it stops being new content and more fan fiction
+ the cinematics were well done
– howeer they were rather silly. They have to make up their minds weather they want a serious game or a game in which they make of a guy having diarrhea or other such sillinesses.
Overall: -2. I stopped playing the game because I got bored. It was a shame as I really wanted to like the game, both because of the previous game which I thought was so good it even deserved to be featured and simply because I figured a game I buy on disk I would love to finish so the money isn’t wasted… but still, I couldn’t get myself to spend more time on it.
PS: their start line “war has changed” still isn’t in my eyes as good as that of another for me much greater series which starts with the line “War… war never changes” (Fallout).
Warning warning. Ending scene, spoilers… but in case you never played Metal Gear Solid 2 … well, I can’t let you miss out on this ending… the game touches on so many big themes, philosophical stuff, politics, social dynamics consequences of mass availability of information a-la-internet, personal identity…
Wow, this is a seriously reverent (and to me moving) review. They didn’t even start with the usual wordplay on the good/bad game…
This game is soooo going on my TODO list. As for the cutscenes: I’ve only played MGS3 but it has convinced me that it is actually possible to be playing a game and yet not only not be bored by cutscenes but be impressed by their cinematic qualities and on the edge of your scenes for their story.
I’ve recently finished MGS3 and am still recovering from what a masterpiece this is. I had obviously heard a ton of praises of it, but have avoided it for so long for two reasons: it contained two themes that I quite hate, war and stealth/patience in games. I’m absolutelly not sorry, on the contrary. It’s one of those very rare masterpieces that actually impressed me much more as I went along and discovered the continued attention to detail and greatness, as oposed to it throwing it all at me in the first hours of the game.
First and foremost I have to praise the games cinematics. They were done with great care and impressive skils. They totally took me away from the awareness of the ps2’s technical limitations and into the realm of fascination and respect for cinematic style. Oh, did I mention? … I do believe they are in-engine cinematics… yet they look amazing! A little blur here, a little hue shift there, and a ton of little details like a bird flying off in the distance or a little bit of dust and motion blur make a world of difference.
Secondly the story is deliciously intricate and I must say this is the best spy type story I have encountered in any movie, game, or book. The characters evolve with amazing depth and it has a way of constantly throwing at you believable problems that turn apparently straight forward things into twisted pathways of problem solving.
Well, in a sea of goodness… let’s give a try to the bad stuff: well, I would say the stealth and patience required, but the game is delightful in that the difficulty if set low enough (I obviously played it on easiest level) can actually be played like a total action game, with total dissregard for the way it was meant to be played: stealth and patience. It was really great, because I would still do the stealth part because it was fun, but I wasn’t getting frustrated or retrying when things got difficutl. Getting the player to actually play the steath because he wants to, not because he has to: ***wonderful***. … umm… what else? Well, it’s so easy to forgive the game for all the bad stuff because of the amazing cinematics. Tens of minutes at a time (or so it felt) and yet I was always on the edge of my seat waiting for what’s goign to happen, which character would turn on which, what story twist would occur… Also on that topic: the game has one of the best self refferencing parody I’ve seen. Possibly the best one ever. It manages to be in-character and yet outrageous at the same time. Now I should mention at this point that I very much dislike 95% of parody stuff. I strongly believe in serious treatment of serious topics so I hate it when gratuitous humour is used. Luckily the game has a quite serious treatment throughout the solid 24h of gameplay that it took me and only has these parody cinematics as extras. And amazing extras they are too… but only if you’ve seen the actual serious tone cinematics. And it’s none of that “bloopers” stuff either… they could be short films in themselves. I’ll risk partially spoiling one, just because they’re so many: for example there’s this really intricate long cinematic and gameplay experience inside a might-crash airplane, one that starts off with the “villain” (so many layers upon layers…) breaks through a door, anyway, there’s this bonus scene “the quick version” in which that results not in him starting the fight, but in him falling out the other door. It may sound like a standar silly “blooper”, but these extras have the same attention to detail and video editing and postprocessing like the normal cinematics, so much so … well, you just have to see it to believe it. Or there’s this quite long one that uses story elements and yet feels like it’s a reference to that I believe “Eraser” movie, with time travel that manages to insert itself into a lot of moments in the story in subtle, almost believable ways, explaining things not shown… I’ll stop now: it’s no fun unless you see them, and even then it’s no fun unless you’ve seen all the serious toned cinematics throghout the game.
I’ll end my impressions with two notes: