Posts tagged Mafia 3

Mafia 3 – impressions

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+, +, +, +, + My favorite thing about the whole game was the world that it brought to life. Maybe i wouldn’t have gone with the same sepia/desaturated look at all times, but i gotta admit it worked, this being just one on top of a million other things that made this world/period/location incredibly real feeling. Even after finishing the game, as many times before I just started the game just to be in this world, the whole atmosphere, the houses, the streets, the people, the cars… everything seems to work so wonderfully together… A great world to simply BE in.

+, +, -,  + I came into this game with high story expectations from Mafia 2, particularly in the story department, and this game totally managed to live up to them. There were little bumps where it felt a bit stretched but the overall story, atmosphere and world it creates is spectacular

+, +, +, + Amazing soundtrack. Full of old classic period songs of the highest calibre. Not all my favourite but  it definitely adds and keeps a lot of mood, from the great menu music to the wonderfully responsive moody action music which adapts based on player actions and even performance, and down to pleasant background things.

+, +, – I didn’t particularly love the radios/presenters/shows, felt a bit too much of the propaganda views of our times projected into those, however it was great to have them there and a delight to hear the abundance of content, weather while driving or while walking past radios

-, + i can’t fully object to the people who called the gameplay structure a bit repetitive, but yet for some reason it never really upset me, never dragged on for too long and it was generally enjoyable.

-, – I had a section around 70% through where i just didn’t figure out what to do next… i can’t remember weather it was because some objective was not seen on the map or it had to do with taking over missions… Still, i passed it and it was okay. Still, those icons and the  way you choose them, how they’re still there after being completed and not super clear when they’re selected… gave me a bit of trouble.

+, +, +, -, + the story itself, as in the main cinematics was quite good, written with twists greys and nuances, I quite enjoyed it. Where it fell a bit short, not in content but in presentation were the dialogues with some characters where they weren’t animated/they were rigid, ingame and static, in those moments i felt it broke a bit the immersion because they were so stiff, but then there were superb cinematics both ingame and prerendered which more than made up for it. And the story overall dripped with believability.

– although i thought Lincoln was a very cool character and his story a great gangster story there was something that kept bothering me about it, this feeling of “positive racism”… like it’s all good and okay when a black guy kills self justified white people with some hints of race, but of course such a movie would be buried alive if a white guy would kill black people in these ways. In this this, the game follows the typical mainstream of our times, with branding of southerners as religious fanatics whites (there’s for example a mission like that where they have a union flag and in a church and they sell slaves). I mean I find it’s totally okay for a story, just saying that it plays to the prejudices and tabus of our times… but then again if it didn’t it wouldn’t have been allowed to come out… so I’m happy they did if this was the only way to make this game/world/story.

+ A lot of interesting characters

+, +, – the retrospective/storytelling mechanic i might not like as much as i would’ve liked a “we’re there/then” approach, but as it is it still works great to create a strong atmosphere.

+, +, +, + While (maybe through the filter of nostalgia?) i still think there was “more story” in Mafia 2 (something that probably isn’t true neither in time length or subtleties), this game does something more remarcable  in making the world open, so interesting and full. of so many lovingly crafted corners.

– , +, +, + while i felt a few moments that some content was a bit “stretched thin”… in fact there was SO MUCH content, not just the amazing world but a story that kept on giving, and giving and giving… that overall I’m very impressed with the length and quantity of this game, to tell such a great story/world and to keep it up for so long… i didn’t expect that.

 

Overall I was very very impressed with this game, even more so than I expected, and I still wonder at some of the subtleties of storytelling, in characters, in developments, and find this world one which i enjoyed every moment breathing it and I probably will find myself starting the game in years to come too just to “be there” again. In fact the game was so good that although I might not have expected with such a long and meaty game, I look forward to buying the DLC expansions, which afaik are all story oriented and i look forward to seeing their story and through their excuses to see the world again. So, despite the occasional thinness, and a world not super decorative, my impression still is a spectacular 4 (on a -5 to 5 scale) because of it’s great story, lengthy story and great realized open world.

 

gameSketch 339

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Bossti hint: the setting of this game is similar to Resident Evil 7

This week’s gameSketch based on great proposal by Bossti.

Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Void, Jaco x78, Pori x2, player347, Tarpo x5, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x5, Teofil S, Firefish x19. Awaiting scenes from you guys.
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