Posts tagged Killzone
+, +, +, + amazing lighting, as i’ve grown to admire about the Killzone games, the brave and striking choice of lighting is awe inspiring, interplays of warm and cool lights are quite spectacular, as are the blooms are flares
– , + the game does try to give choices of stealth, but as much as i would’ve liked to do it it seemed unreasonably hard
+, + surprisingly interesting story, including interesting moral greys (even if not in choices)
-, – way too many enemies and waves
+, + , + possibly the most technically impressive PS Vita game i’ve seen, a milestone in 3d gfx for the Vita.
– though the visuals are impressive the locations are sometimes a bit similar on the industrial side
+, +, +, + much more meaty than i expected, at least double or triple as long as i initially thought it would be
– sometimes way too hard missions i had to repeat with frustration
+, + nice story twists
Overall: 2 (on a -5 to 5 scale). A decent game that excels when you consider the platform it’s on. For the Vita it shows amazing 3d which more than once left me thinking this is almost big console/ps3 level graphics and scene setup, something i can’t think of any other Vita games to have done so well in full amazing 3d.
Wooow!!! Dishonored!!! This is officially a great month for PS+ again! WUHUU!!! I look forward to redipping into it’s superb world. I’m also curious about Killzone Mercenaries.
– too much of a military shooter sometimes
+, + awesome light direction, great use of complementary colors
+ good variety in locations and even some more stealthy mission types, some beautiful places from jungle planet to ice world to greatly realized space station and even junkyard
– very linear
+ enjoyable in in it’s shooter simplicity, always going forward, except for the occasional:
– a bit too tough battles
+, + good storytelling, very interesting characters, great twists
Conclusions: 2.5 (on a -5 to 5 scale). It’s pretty good if you are okay with first person shooters because of the interesting story, great lighting and music.
+, +, + very interesting propaganda and anti propaganda in the main story
+, +, + some interesting space and quiet moments, time to absorb the beauty
+ quite impressive graphics
– some locations lasted too long or didn’t change fast enough
+ tried to offer some traversal options (though it also occasionally pushes into hard fights)
– frustratingly hard at times
+ interesting original music (though sometimes too short loops)
– a bit too much of the high tech sci fi (i think some more sections like the initial forest mix would have been nice)
Conclusions: 2.5 (on a -5 to 5 scale): pretty interesting if you’re into shooters but with some brave wonderful choices in good directions such as choices, exploration or environment admiration.
Composer: Joris de Man
Maaan, the symphonic qualities to this soundtrack are quite amazing. It sometimes reminds me of Star Wars great story pieces, but it goes so far beyond that. Very impressed. The electronic variety moments fit in with glorious symphonic storytelling. A lot of musical story.
A Sony shooter. I actually played the original and wasn’t that impressed (except by the section with the blooming trees and other technical moments).
Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: Jaco x20, player347 x3, Diana x5, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x3, Teofil S, Firefish x9. Awaiting scenes from you guys. Newcomers may ask for a freebie.