Posts tagged horror
Woow. This game might be the unexpected surprise of E3 2014 for me! Others I expected, but I had no idea about this one! First person – cheeck!, not focused on killing but exploration – check (no hordes of enemies! yeayy!), amazing original art direction – check. Plus this retro vision sci fi is a very promising field, as Fallout has showed so awesomely. And it’s even coming out this year. WOW. Can’t wait. I’ve seen some beautiful gameplay footage that showed an amazing mix of today’s high rendering hardware with great stylized graphics.
To be honest I don’t have such high art expectations from this one as say the first hours of the Call of Ctulhu game, however this particular trailer managed to scare me for a moment, if unfortunately in the “BOOO!” type of horror… still, thought I’d share.
Seems to me like this game might be genuinely scary in a more immersive way. I really like the touch of the breathing and stuff (would work great with a rumbling gamepad simulating heart beats :D ). The thing that might take me out in some of these games is how there might be an obvious thing to do that you’re just not allowed: like say pick up a bit of wood or something or a stone to throw. Sure enough i do agree you should be shown that it’s useless, BUT at least you didn’t feel it was forbidden. It’s the old “why do i run around for an hour to find a key too a wooden door when i have a rocket launcher?” issue with games :P
In terms of horror I have a pretty big theory. Basically i think there’s like 3 main types (ordered from least to most interesting to me)::
1) monsters (Resident Evil comes to mind )
2) supernatural/unknown (Fatal Frame 3 or 2 are prime examples)
3) psychological/guilt/human horrors (play Silent hill games. Everybody loves the 2nd in the series, i liked the 4th)
There’s of course a 4th type of horror for many but i don’t find them scary at all. Eg. a lot of games have “horror” elements in the sense of some monsters you encounter (not scary though if you’ve got a rocket launcher that can blast 5 of them) and others have a certain art style and many call horror, but again i wouldn’t call them that. So you could go with
5) pretty much every game in which an enemy is some kind of creature
E.g. there’s a ton of shooters out there which pull out “scary” creatures…. without really being frightening
6) the “horror” style, gothic elements…
now i don’t think 5 & 6 are horror games per se, i think they’re more like atmosphere or tool set elements that can be sprinkled onto any other genre. As a type of style i tend to love 6, without finding it at all scary. For example the two Vampire the Masquerade games might be classified by many as horror though i never found them frightening, it was just exploring a more dark type universe. Similarly it is in many games a sort of art style, like say you pull in some cathedrals, ruins, some zombies for the setting… this I don’t think makes the game a horror but is rather like a certain art direction (by art meaning not just 2d or 3d but even music & story). Take for example many settings in Fallout 3, Bioshock or even some scenes in Oblivion: they’re like slices of the game, and the game doesn’t change THAT radically, yet for the section when you’re experiencing that it pulls quite a lot of elements from so called “horror” literature & visuals.
PS: a quick note: while Vampire the Masquerade: Bloodlines remains one of my favorite games of all time, and I still wouldn’t call it horror despite the dark vampire modern universe, there’s the visit to the haunted hotel which is one of most sublime experiences in eerie/supernatural/scary, but that is exactly because most of the game you’re not scared, you’re playing this otherwise quite powerful vampiric character of your own devising, yet in this section, exactly because you’re so used to reacting it feels particularly strange.
Okay, i gotta say i’m quite impressed… I mean for years i’ve played Silent Hill games and i’ve gotten a bit imune to them, bored even… and i didn’t really think they could make it fresh anymore… this does it for me. Not only do i not know of any fugitive game… okay, it’s probably not gonna be a fugitive game, but it starts with that vibe, and it feels like just teh right person to end up in silent hill for many reasons… and yet at the same time I can relate to his reasons for getting there, wanting his freedom… exciting.
And this is how Yahtzee reviews a game he actually likes :)) As for the game… i have yet to decide if it’s effects on me are maybe too dangerously strong… i mean it’s so scarring that I wonder if one should recomend it… but then again that’s the reason one would: strong impact. My question though is this: is it just for men, or are women as troubled by it? And no, for those of you that don’t know the game i don’t mean because it’s got shooting which men enjoy, it’s because, (i’m happy to say ) like abook or movie, it deals with human issues, but it’s telling some man-type guilt situations so I’m wondering about that.
PS: the thing that sticks with me from this review is the phase: “there’s only you, james and the town, and after a while you start to wonder which one of them is his biggest enemy” , which coupled with that silly graphic of 3 guins pointing into his mouth really stuck into my brain, because what is more terryfing than the thought that the hell he’s in is of entirely his own creation?
Frightening… moving… yep… it looks like this may be a true silent hill game. Lookign forward to it. I felt bad about never playing SH1 (2,3,4 so far, with 0 ongoing), so i’m happy for the oportunity, even happier that it looks like it may be a polished production!
Sounds like a great game for newcomers to the series… but from what I’ve seen so far I’m afraid the story may not pull enough heart strings and may be too actiony in nature as opposed to emotional/perceptional.
I’ve mentioned Akira Yamaoka’s “Room of Angel” before… but this video is just so powerful i have to post it on it’s own. To those who have played the game… well, at least to me, this video takes me on a heard moving emotional journey: the visuals are brilliantly chosen, great editing, even some sync-ing… concepts and … well… amazing vid. Coupled with the superb song it’s so powerful I’m even afraid of putting this vid out there in case it’s viewed by people who’s depth is not counterbalanced by joy for life. Life’s a wonderful thing. I think even those who don’t know the game could get an emotional rush from this. Or is it just my memories while playing it spinning in my heart? Still, I think anybody who says games can’t be/contain art might have a second thought after viewing this… all the lives across the globe it’s touched/moved to sensibilities of the heart and mind…
PS: the concept & illustration on Walter Sullivan shown here really moves me to his tragedy… his dream and suffering is I find very relatable, the orphan who … okay, i won’t spoil it for you…
The memory of the amazing mood/feelings of camera flying through the house intro scene just popped into my mind… a very powerful scene in my opinion. This is a longer clip, including some gameplay footage and the scene I’m talking about only starts at 2:55, but for those who haven’t played the game it may set the context. I do believe this game is a masterpiece. Besides the camerawork & music in this clip you can also get a taste of it’s other great techniques. The character’s introverted nature helps a lot… and I was particularly moved by the feeling of claustrophobia given not only by being locked in but by the glimpses of the outside world: the feeling of being so near and yet impossibly far away, between them and yet not among them… couple that with the later questions weather or not they’re all dreams and/or the question of guilt…