Posts tagged Homefront

Homefront: Revolution + TimeSplitters 2 = WOOOOW!!!

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This might just be the biggest ingame secret I’ve ever discovered. I’m totally impressed. There’s others that surprised and delighted, in different ways, and some even in size, for example I admire a lot the whole Wolfenstein 3d inside Wolfenstein II, however even that didn’t blow me away as much as seeing this. That felt “old tech” and doable… but this, maan, this is relatively new tech, I played it on ps2… and it even has scripted moments. Like WOOOW!!

PS: yeah, i keep playing the game. It’s sometimes “uncomfortable” to play for reasons of atmosphere and others, yet I can’t help but respect and appreciate all the work and world they put in there. It’s such a shame that it seems the game even gets better with time and gives more and more, and yet it’s easy to see how most players will never even get half way through it… and I was almost one of them… and even so far in, after multiple times thinking I was near the end new areas and secrets are revealed and it just keeps on giving. I’ve often wished games would keep better content for the end game… even while recommending they use it at the start before they lose players… this is one of those games that does it… even if it killed the devs?!?

PS2: this is so technically impressive!?! that must’ve required a whole game inside a game… and not a trivial old game either. maaan.

Homefront – quick impressions

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Rating: 3.0/5 (1 vote cast)


+ quite an interesting story, the game at least dares to be different, unlike the other thousand games in which the American army is always victorious and always kicking ass on foreign territory this game starts with America being the one occupied and with foreign armies on it’s territory (as i’m writing this in the last days I’ve learned a lot from the book “The New Empire of Debt” – William Bonner, Addison Wiggin, a lot of interesting stuff about the American empire)

– the premise with North Korea though is a bit silly, given these days it is afaik very poor and starving while South Korea is doing good. It’s a bit sad (though to be expected) that always the villains in games are made to be those down and easy to pick on, “za germans”, “the evil russians” and now the North Koreans.

+, + the surprise is that though the game tries very hard to inspire American patriotism propaganda, in doing that in alternation with trying to attack the Korean propaganda it manages to sometimes (possibly mistakenly) cross the line and make it almost visible that in fact the difference between a group of patriotic fighters and a guerrilla/terrorists is thinner than one hears in todays media. Probably the other side of the government story not told by the game is that a group of people who failed to give up their guns are shooting people and blowing up large parts of cities (which they did). Maybe it was just me getting this feeling… but still, it was interesting. For example it was rather silly/educational when another group of Americans who fail to do what this group of rebels believes they should are attacked and killed off, to the (to my surprise) even surprised comments from a woman in the team.

– often the enemies are made paper thin morally, caricaturaly evil. The conquering N. Korean government is made to look all evil and murderous on women and children, instead of the more likely historically version that they would just demand their taxes and label these freedom fighters as the terrorists they were behaving like (having weapons, killing law enforcement forces)… it’s funny how much “law” depends on who’s holding the weapons :P

– the general budget of the game seems pretty low, the animations and models and environments sometime leave to be desired

+ howeeever, the locations themselves are often pretty interesting, from cities to suburban backyards to the most beautiful san francisco bridge, some brave level designs are placed

– quite a lot of military style “move it soldier” style order barking

+  unlike many games it manages to keep some of the best content till the end, including a surprise ending surprisingly beautiful setting

– as with many such games way too many soldiers, wave after wave, making it sometimes arbitrary weather i survived or not even at the easiest difficulty level I could pick

+ some very interestingly done in-between-fights sequences showing the lives of the guerrilla camps. It reminded me a lot of the similar scenes in the Resistance games, except in this game they were a bit braver than to fight against evil one dimensional aliens… it was evil one dimensional North Koreans :P

Conclusions: 0 (on a -5 to 5 scale). It feels rather outdated and low budget, the concept arts are too photographic in my opinion yet if you are okay with old style first person shooters it provides some variety, a somewhat courageous story (maybe that’s why it got such a low budget and it’s company killed off) that at least dared to be a bit different so if you can make your own entertainment and look at the events with a critical mind and maybe try to imagine how it would have really been it can be an enjoyable experience. For example the bits of North Korean newspaper clips and propaganda are educational, even as it is drowned in the one from the rebel radio. But then again in the game they won in the end… and as we know, history is always written by the winners, and they make sure their version of history is the one that remains through state monopoly over mandatory education.

gameSketch 223

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Rating: 4.0/5 (2 votes cast)

Didn’t play the game, but liked the cover. :P A fps about invasion on US soil…

Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: Tarpo x5, Jaco x43, player347 x3, Diana x5, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x4, Teofil S, Firefish x14. Awaiting scenes from you guys. Newcomers may ask for a freebie.

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