Posts tagged God of War

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Yet again in the THIRD brother’s realm!

 
Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Jaco x100, Radu x45, Firefish x33, 47Crows x12, Ange, PettyX90 x7, 47Crows x7, Haikuhunter x11, Pori x2, Tarpo x5, player347 x9, Diana x6, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.

 

God of War: Ascension – impressions

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Rating: 5.0/5 (2 votes cast)

+, + very high production values from beginning to end

– didn’t like the rendering style at the beginning, felt like shiny wax somehow, realistic but weird

+, + but then later on it sorta changed and with amazing artwork I came to love the visuals

+, +, + amazing setpiece moments

-, +, +  the story is a bit confusing at the beginning, but then the loops and stories within stories really give a big payoff in the end(s).

-, +, + same old gameplay, but what an amazing gameplay it is, and new moves and new original puzzles, and the fighting felt somehow fresh and different… or at least weird different, but definitely different and that was good

-, +, + the puzzles were sometimes way too hard, with no clues, but man were they mindbreakingly amazing, timetravel elements, complex puzzles with no handholding, to be honest i’m shocked they’d be so cruel to their customers, but on the flipside once you do them somehow (even with online or in my case genius wife help) man do you feel cool and impressed.

+, + weirdly enough towards the end, after a number of times when i had to force myself to push on, especially with stuck moments, i got a kind of excitmenet that i haven’t felt since GoW2 & Gow1, a sense of discovery and amazement

+, + the scene placement creates such a buildup, sections tease future sections, as you see from afar where you’re going, and doing complex things, and by the time you get there it feels so epic you think the game will end, but then it doesn’t and this happens again… and then again (especially going up the huge statue)…. amazing scene setting

+, + superb environments, really superb

+, +  fascinating creatures

+ good character development

+ interesting secondary characters

Conclusions: I’d give it an epic amazing legendary 3.5 on a -5 to 5 scale because it has such high production values. So much innovation in so many ways. I didn’t expect this. Just bought it because i thought the demo was “good enough”… Color me impressed!

God of War: Ghost of Sparta – quick impressions

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Rating: 5.0/5 (1 vote cast)

This holiday I finally got a chance to play it on the vita, here’s my quick thoughts

+ it feels like God of War 1.5, not quite as good as 2 but with some nice improvements. So quite a good game!

+++ very interesting locations/architecture/lighting/angles

+ okay story with family members, even a trip to Sparta

+ pretty interesting new moves

+ ties in well with the other games while still being independent

Conclusions: 2 [ on a -5 to 5 scale], a good game, not mindblowing but high quality through and through.

If you’re still wondering weather or not it’s worth playing it, or don’t think you will but don’t wanna miss out on some interesting locations check out this cool full movie somebody made of the playthrough:

 

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A war-ing hero! :D

Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: player347, Tarpo x5, Jaco x56, player347 x3, Diana x5, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x4, Teofil S, Firefish x13. Awaiting scenes from you guys. Newcomers may ask for a freebie.

In case u missed yesterday’s answer & comments, all past ones are archived to the gameSketch category.

God of War 3 [GT review]

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Rating: 4.0/5 (1 vote cast)

To me this game is living proof that not technology, but artwork drives a great game. It’s scenes and scenery are pure concept art that totally amazes and inspires. I’ll play it even just for artwork inspiration. Couple that with grand storytelling and you can see even reviewers accepting fixed camera angles and seeing everything as revolutionary (i have a feeling like i was reading about a previous GoW game that those angles allow for some serious geometry culling). Big thumbs up to the games industry!

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