Posts tagged From Software
He makes some very interesting points. Interesting design choices analysis. Also in terms of the story, including the impressive intro movie. Personally I have some mixed feelings towards DS2. On one hand I really value the variety of locations, and DS2 was a unique memorable experience, but on the other hand I find the atmosphere of DS1 is to much much more admiration worthy, as well as some things in Demon’s Souls. To me personally the big impact that DS2 had was also a lot about it giving me the courage to go back to DS1 & Demon’s Souls. And yet DS2 was something special in it’s own, and made a unique impression and series of memories… And indeed like he points out to me too Bloodborne felt not so radical in it’s gameplay because in many ways as a weak mage in DS2 I often ended up playing Bloodborne style in a dynamic fast way. But I digress, I I found the design analysis very interesting and he makes some very interesting arguments.
Wow what a beautiful tragic story. I never saw it this way before and a lot of stuff had escaped me even of what i knew. Wow. And the whole humanity dark want link is philosophically superbly don. A story fit for a growup fairy tale.
My fear is that in catering to the wishes of PvP players they will alienate world exploration and storytelling and atmosphere players like me & my friends. I play for the deep world, the mature story, and the feeling of exploration, and i’m afraid such a focus on invasions will destroy the atmosphere of solitude and alienation in a strange world taht souls games have traditionally given, and result in the kind of time wasting that the MMOs create. What i see in this video is very mmo-ish, with a lot of time wasted from my point of view, not advancing or exploring the world, not getting new story, just going back and forth playing multiplayer. The fear of this in review videos is what had me delay trying out Dark Souls 1 for many years, and now i’m having the same fear with DS3. Not that long ago i went back after DS2 & before Bloodborne to Demonsouls, and although it felt it’s difficulty balancing brokend due to the empty servers, at the same time that gave it so much atmosphere. I’m fearing that with every iteration i’ve seen the souls games have gone more and more from a singleplayer game with a bit of ghost messages to increase the “purgatory” feeling, to destiny style obligatory 3 player co-ops and multiplayer grinding, which i find to be a huge shame. My wife has recently gotten the courage to play a whole new DS2 character from the beginning all by herself and there too i see the same thing: whenever she’s exploring the world, and slowly (and paranoically carefully) advancing there’s joy and fulfilment from the game, while the invasions are frustration creators and feel like cheats from tha game just to have you waste more time or to force you to play multiplayer even if you hate it as taht’s the only way to adjust the difficulty curve.
In addition to all the things said above, the reasons for those of us appreaciating story and lore immersion with atmosphere, there’s the health percentage you mentioned. I feel 70% of health is waaaay too much for an invader of an already insecure and afraid player. If it was only on players who want it, sure, but i know people like myself who just want to play through the game, and they’re mostly more on the rookie side, already having needed persuasion to give this punishing game a try on the promise of exploration big world. What i mean to argue is that here is a self-selection problem: the invaded are the meak/shey/world explorers, likely on their first playthrough, while the invaders are likely veteran bloody players, on their 3rd + playthrough, and while the invaded are barely figuring out the controls and the basic weapons the invaders are using game exploit type tricks, having had gathered all the items in the game and mixing fatal combos of different items. So in my opinion 50% would be the maximum the invaders should have since they are actively trying to destroy the game experience of somebody else and i hope the developers will be smart enough to protect their customers from such experience destroyers, just like in general one assumes on social sites and netwroks/forums that spammers and those who insult others will get admin punishment. Don’t get me wrong, i don’t have anything against consenting adults invading eachother, they can have all the multiplayer fun they want… but they have to be for people who want that, the difference between sex & rape is the consent, and i hope From Software will be careful or risk creaing a world more inviting to the rapists and discouraging those who just want to explore an interesting universe and hear some deep and moving stories with interesting characters and well thought out world-background.
As cool as I find this trailer now I think it’s largely because of the many beautiful memories, because if I try to have a detached look at it I would probably dislike how empty/flat many of the environments look and that it seems to be all about fighting bosses. There reason I’d be wrong though in not playing it after this trailer is because what the trailer doesn’t show are the many choices and paths you can take, the many ways you can approach things and the beautiful ways in which you can get lost in the worlds realistic deadends… the feeling of exploration.
And with all 3 addons… man, there’s a LOT of exploring to do in there for anybody who hasn’t played it.
yeayy, the first great Blooborne Vaati story awesomeness. If only the developers would have hired somebody like him to tell/flesh out or even just narate some story the game wouldn’t have felt so underdeveloped in this area. I would have loved to hear more ideas of what happened in different houses/streets. Can’t wait for more like this! Although i appreciate his solution vids too, i find he really excells beyond measure at this storytelling part and in doing this provides content which completes (not a compliment to the game) the souls games in ways I still feel the developers should have more. I mean it’s interesting and all, that in story like in gameplay elements, the players have gotten used to going online to find out what this or that thing is (even for basic player choices), but I still consider this a problem from the developers, like they shipped a game where this was lacking, even if excelling in enough other areas that the players are willing to do this. Luckily there’s such a great community! On the other hand given the limited development budget I think they took a great choice spending more time in making the world more open and interesting environments, even if they did have to sacrifice resources for storytelling.
Wow, I can’t believe we finished it. It came so close to never getting finished… a couple of times. But so very happy we did. Quick thoughts:
+, +, +, + aaaaaaaaaamazing level design, the connections, the locations, the secrets
+, +, + very interesting world
-, -, – the difficulty is sometimes wildly impossibly hard. Theoretically this could be fixed by some summoned friends, but that system is also broken in design because as the game ages, the servers are more empty and you are left to yourself often when you would most need help. The community is still surprisingly active, which is how we actually ended up finishing it, but not necessarily the ingame one but the online resources. Ingame also there’s a lot of messages and good stuff, but game is very restrictive where it allows to place summon points and thus discourages it
+, +, + some truly truuly fascinating locations, and the variety and surprises are just amaziiing!
-, -, – I had to do quite a bit of grinding until things got more manageably doable
+, +, + greeeat value for money, you could spend a year or two in this fantastic universe
+ pretty good and fitting music
+ quite interesting characters along the way
+, – there are easily stuff you could HUGELY miss forever, your only (reasonable) chance is looking online for guides. This is a plus because it shows depth, but a minus because … well, you could easily miss awesome stuff if you don’t spend hundreds of hours trying out random things. For example there was a major interesting character, a witch, which you would have never met unless you wore a certain specific hat in a certain specific quite secret place which was not obvious to find even after acquiring a quite secret key & character friend.
-, -, + very unexplained and cryptical, though that is sometimes was also interesting
+, + very touching story moments
– there were a few creatures/enemies that were a bit ridiculous/silly
+, + the architecture is quite amazing
+, +, + very deep and interesting system for weapon developments, major choices to be taken, deeply thought out resources and requirements that force you to think hard about what you do
Conclusions: All in all an aaaamazing game if you are willing to put up with it’s insane difficulty curve. It has a lot to offer and hides a HUUGE world under the surface… but one that is quite had to dig out. If you do it though you’ll be left with one of a kind memories. 4 (on a -5 to 5 scale).
A lot of respect for the storyteller’s point of view, and a lot of respect for the souls games. To be honest to me they seemed quite short on story and narrative, yet their world seems quite full of it, which is quite fascinating, this almost non-verbal richness of lore.