Posts tagged Feng Zhu
Beautifully explained. Why most big games take the safe choices, the budgets for different game categories, the way the pipeline can amplify problems and punish exploration. Very interesting stuff. All explained with the help of going through a hypothetical concept of a dragon for a game.
Feng Zhu’s latest video, this time a colaboration with Ben Mauro about the process of work based on 3d and back to concept art (which in turn will probably end up back in 3d in a movie or game form :) ). I’m always so excied whenever he puts out a new video.
Whuuhuuu! New Feng Zhu video is out today! And even better he did a reimagining of the old game Flashback. COOOOL!
For a while I was wondering about weather or not to post this kind of stuff here. Feng Zhu is one of my favorite game concept artists, and while I do follow his tutorials whenever I get to see one, not all are as tightly game related as this one, still, this one is, and thought I’d use that excuse to post it, in case anybody is curious to see something behind the curtains of how games are made, one of many steps of work before the masterpieces that we enjoy come presented to us in their full interactive glory to explore :D
For those into how things work, optics, photography or game development… and even insight about a reason why some games might make you dizzy. This is from Feng Zhu School of Design, most of their tutorials are concept art related but this was something i thought more people might be interested in.
I think i’m adding a 3rd hero to my list of Ryan Church and Bruno Gentile! Suddenly the stuff i was reading about the economics of Singapore makes a lot more sense to me :D