Posts tagged Dragon Age

gameSketch 356

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To combat magical heresy an institution forms under your sword… or staff

Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: 47Crows x12, Ange, PettyX90 x7, 47Crows x7, Haikuhunter x10, Jaco x97, Firefish x30, Pori x2, Tarpo x5, player347 x9, Diana x6, Radu x45, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.

Dragon Age: Inquisition – impressions

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Rating: 3.5/5 (2 votes cast)

+, +, + , + great big world, the environments are quite beautiful, even surprisingly so, very well done!

-, – for a game offering choices at every corner, particularly in dialogues it annoyed me every time to discover what lies and fakes the choices were. I mean it’s positively insulting to be given 3 dialogue choices to a question which are a) yes of course b) well, yess c) well, i can’t say no

+,  -, – in terms of story on the one hand it was nice that they tried something different, as it’s more the story of a place and an institution than a character, and also it was surprisingly long and with twists and mini branches, but on the minus side if you happened not to find the main story too interesting (and I didn’t) then it’s a quite long stretch of something not so interesting with pretty much no choice for you to play. I mean there were some choices but they seemed to have little choice on the main storyline.

+, + a very interesting idea with the strategy table decisions and how they interact with the whole world

+, + it’s very interesting how the universe is somehow stable, things keep returning to normal and you get to do more stuff

-, – although the locations are beautiful, they felt a bit stretched, a bit of a mmo style timewaster, without enough content to justify their scale, except endless waves of enemies to kill.

+, + great value for money, it just keeps on going on… even after finishing it.

+, – some characters are pretty interesting, while others not so much

– I felt that in pretty much all ways the game played it super safe, boringly so sometimes.

Conclusions: 1.5 ( on a -5 5o 5 scale).  A high quality game, with great production values (otherwise we wouldn’t have played it for 80h) but that also falls into mediocrity in some ways… except the environments which were quite great :D

Dragon Age 2 – quick impressions

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Rating: 5.0/5 (1 vote cast)

+, +, + amaazing story, shocking amount of surprisingly difficultmoral choices, makes me think of the amazing fallout 2 in this respect (though here it’s all the conversations and not object choices)

– weird long loading times between sections

+ quite interesting characters, made me even partially forget my dislike for controlling multiple characters… still don’t like it, but for what it’s worth this game did it quite good

+ it’s like mass effect, except a more interesting story with more stories and choices, and more morally difficult branches

– even having played it at the easiest level annoying number of fights and sometimes I died because of random fluctuation between very very easy and then hard boss fight

+ some of the choices were so difficult that even having finished it i keep thinking weather I took the right choice (from a moral point of view) and of course the what-if, what would have happened not just in a game but in a world like this

– the environment artwork is only so and so, there’s occasionally beautiful places with very nicely stylized statues but also some very generic and repeating feeling locations, but all is okay because of

+ great ammount of interesting moral situations, choices ranging form familial to political, of friends and values

– given the long time spent in between region loading screens I find out surprising that the graphics thare are IMO rather unimpressive, sometimes with a nice twist but not that impressive

+ a lot of attention to detail in the writing, the choices, the thoughts of the characters, the internal coherence

+, -,+ (maaajor spoiler) as I googled after finishing the game i had the impression there’s really just one ending, and a twist to it… which is a shame because by the end of the game it had managed to pull something amazing to a gaming old man like me: it had convinced me that there are actually real moral choices with consequences. Characters had actually left the game, acted against choices and big stuff like that. I would have much more preferred having a fallout 2 style narrated modular multiple endings. That would have been a chance to showcase the many individual choices I had made and improvise a story based on them for the future, because amazingly enough the game had in abundance choices and things of which it could have told about. A missed opportunity there, in my opinion. I don’t know if the budget ran out there or EA did a too obviously money greedy thing and tried to leave too many doors open for downloadable content/sequels and spinoffs. I have nothing against companies being profitable, in fact I find that important, but EA has burned a lot of good will by me by pairing awesome games with not so inspired marketing or sales attempts such as forcing you onto it’s servers, bullyingly insisting you register and such things.

+ (spoiler) surprisingly long, more than once i thought it would end, yet it continued, but not in the bad sense, but in the sense of a whole different section, years later, on a higher level of story/experience/social status/context. In many games when it says “chapter 1, chapter 2…” i just forget it and don’t care… but with this game the chapter separations actually made sense and stuck to myself because the context of the story were so very different

+ the first game I know of that manages to make a good story that is about a city, takes place in one and still manages to stay interesting all through it. That i found quite revolutionary, following the life of a city over years! The way the story kept comming back in different settings. Cool!

+ I found the game did a very elegant job of showing some charcters from the prequel, doing it with moderation, showing some, not others, binding the story and yet keeping it of it’s own. Cool!


Conclusions: i must admit i totally underestimated the game, i played it more as a semi chore, a “game of thrones” substitute, but the game kept on giving, i played it over months, yet every weekend I would play it a bit I was surprised it still had content, still had story, and it escalated amazingly in the end. I give it a spectacular 3.5 on a [-5 to 5 scale]. What it could’ve done a bit better for me was open world and non-party gameplay, preferably immersive first person, as well as more interesting objects that aren’t just about stats.

Game Tribute Songs – Bina Bianca

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Rating: 3.5/5 (2 votes cast)

Interesting to see another musician into games. She makes a number of songs dedicated to different games. From what I see so far she also has tribute songs for:

Bioshock Infinite:


Battlefield 4:

Dragon Age:


Alan Wake:

The Walking Dead:

I do believe a new generation of artists is growing up :P

gameSketch 258

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Rating: 4.0/5 (2 votes cast)

An rpg about a… period of one of those :D

Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: player347, Tarpo x5, Jaco x55, player347 x3, Diana x5, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x4, Teofil S, Firefish x13. Awaiting scenes from you guys. Newcomers may ask for a freebie.

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