Posts tagged Dishonored
Wooow, this game was like WOW! Great surprise. Finished it in like 3 days, and not because it was short, on the contary, but I get ahead of myself in excitement:
+, +, +, +, + Aaamazing value. Seriously, like what?!?! I mean this was < half the price of a full game, I think I got it for 30 instead of the usual 70 and that on day one. And despite that the content was very rich. I normally don’t see such day one prices except for multiplayer games I couldn’t care less about, and here I had a singleplayer fantastic game doing the same. I wish there were more “expansion” games if this is the level of quality that results. Makes me think of a documentary I saw recently about Fallout New Vegas developed as a “huge expansion”, and ending up for many as possibly the best recent Fallout game. I wouldn’t go quite as far with Death of the Outsider but definitely the same direction. The content felt like a lot, great, and I still see a lot of replay value in it, I’ve definitely missed some content PLUS choices branching, as well as a smart NG+ choice I saw they made. This game had more game content than many full game, and all so intriguing.
+, +, +, + Great story. I think this might be the first Dishonored game, (and I loved them all) where I read every single bit of paper I found with great interest. And not because I didn’t try with the others, I did, but after a while they would feel samey and I’d just open them only to close them down after scanning for a code or something. With this one I was genuinely curious about what they said, and it helped that a lot of them were about the mythos of this universe. Also even the little paper cinematics at the beginning of missions felt more interesting, engaging in narative and well done dramatically.
-, + There is a tiny bit of content reuse, but it’s the good kind, not just for enlarging the world and anchoring it but more importantly they do the smart thing I’ve been wishing for many years of taking the same environment and showing it at different moments in time with logical lived-in alterations having had changed it
+ Surprisingly interesting main character, which was unexpected to me as I liked the previous 2 protagonists quite a lot. It helps that she doesn’t say enough to be bothersome for the immersion.
+, +, + They took some wonderfully brave but well thought out game design choices, made sometimes subtle but sometimes radical tweaks to the powers and progression that actually had me thinking in new ways and playing in new ways within the (to me) well known concepts
+ Interesting side missions
+, + The occasional quite fantastic story scripts, many times I would be into doing something, even knocking out an NPC and then he’d start saying something so interesting I’d change my plan just to find out what happened.
+, +, + The entire environment felt somehow like a big puzzle, but unlike other games it was wonderfully integrated, to the point where the puzzles felt well a part of the world and fitting. And as soon as you’d figure out one type of puzzles and were expecting boredom they’d put some other type of puzzle to figure out that made you think differently.
– the end location, while also beautiful and original, they go back to that lazy old style game design, with a frustrating ramp in the difficulty curve and that trial and error gameplay familiar from the past where you’re not given enough tools to deal with new complications of the situation in the first goes so immersion breaking trial and error results. It’s a shame that it puts a shadow at the end on the past experience although the location idea could’ve been good and it was well set up.
+, +, +, +, + There’s a lot of branching. And different ways of doing things. This is ‘UUUuuuuge, really. There were even moments when I couldn’t figure out some puzzles despite struggling a lot, yet I was still super curious to go into some areas, but then I figured out some other puzzles and managed to see the area after all.
+, +, + The sense of “scale” is quite amazing. I can’t think of many other games where 3-5 rooms could keep me busy for an hour or more… like they would feel like a universe of their own. You’d think “what can I do in a few rooms, I just wanna move past them?” but this game was so rich in content in them and they were so complex in figuring out their spacial placements and many interconnections that I was multiple times amazed for how long I had been in a few rooms just and my brain still found it fascinating to figure them out and how they work together.
Overall I’d give this game a 3,9 on a -5 to 5 scale, making a truly excellent game. What it may lack in comparing it to a big huge new game this game makes up in density of content, good story and originality, as well as really unbeatable value. This is half price for a FULLL game, truly.
PS: I’m sad to predict that probably this game won’t sell well, this was as far as I can tell the worst marketed great game in recent years or maybe forever: even I, a person who’s been following and waiting for it almost missed it, it wasn’t advertised anywhere, not on the web, not on youtube, not even on the PS store page, everybody just acted like it didn’t exist. Should you think you might like it/want more of such games I think the devs could really use the signal of early buyers despite this bad situation. I rarely advocate so strongly for a game but this one I really feel it would deserve it and I’m saddened to predict this will go unnoticed until it will be too late.
What a wonderful philosophical essay! Really thought provoking fictional lore mixed with real-world historical & religious literature ideas.
Quick thoughts on credits:
+, +, +, +, +, + amazing environmental attention to detail, from the way old objects clutter to witches having a cup of tea and discussing among themselves on a chandelier until/unless they notice you
+, +, +, + again that amazing level design full of amazing secrets, wasn’t easy to find all the runes but it was worth it. Granted for one of them after trying a bunch of things had to look online. Otherwise however I have to say I loved their subtlety and logic, I like they d again like in Dishonored that they had a physicality to them, making sense somehow and not resorting to cheap tricks
+, +, + nicely deeply thought out universe with rich background and in-character storytelling
+, + great artwork, like it’s predecessors
-, +, + it felt very much like the original Dishonored. For the time passed it felt like there weren’t enough leaps either in technology or quantity of artwork. I mean it was better, but I was sorta expecting more. That being said the artwork was very good.
+, + this the game on the ps4 came with the original Dishonored + the expansions, which made me veeery happy. Although I’ve played them (shockingly) multiple times I look forward to replaying the brilliant expansions once more and their generosity of including it with the ps4 version brings me great joy and to somebody who hasn’t played them could potentially bring value in my opinion almost equal to the game itself despite the passage of time
– on the ps4 pro there were a lot of weird bright edge jaggies, where tiles in the walls met, not a big deal, and most of the time they weren’t there (maybe they even disappeared at some point)
+, +, +, + the infested houses were just aaaamazing, that mixture of luxury furniture and musical instruments with nature invading and the stories in there, told both by environments, and bits of journals… aaamazing
+, +, + some amazing sculptures!
+, + they took in artwork and style as well as original ideas from the 2 brilliant expansions to Dishonored, which were IMHO even better than the original game
– with the art style in the menus i felt it was a little step back from the excellent artists’ work shown in the original game, I also felt less impressed by the faces/expressions of the main characters, they got imo a bit too plasticy instead of that stylized cut look they used to have
+, – you can play it with two characters. This may introduce some extra replayability for some people, for me though, playing Corvo, this probably was the cause why it felt very much the same, with abilities being too similar.
+, +, + a lot of replayability coming from the amazingly interesting locations and events, also many interesting dialogues
+, +, + delightfully many paths through the environments
– At times it felt a bit difficult, or at least strangely balanced difficulty, with first escape mission being really tough while some later missions being almost silly easy
+, +, + path breaking approach with that time-travel map, that’s like 2 maps in one! easy to not appreciate that wonder enough. If they make a whole future game like that it’ll be truly a leap forward, and i consider this a very successful prototype.
Overall I think it’s an excellent game. I’d consider it above the original Dishonored but not quite the level of excellence of the 2 expansions. I wasn’t suuuper impressed simply because the bar was set so high and while the new game met it it didn’t (i felt) rise it in the same way as the original did. So overall I’d give it a 4 on a -5 to 5 scale, making it an incredible amazing game that I very warmly recommend!
Wooow!!! Dishonored!!! This is officially a great month for PS+ again! WUHUU!!! I look forward to redipping into it’s superb world. I’m also curious about Killzone Mercenaries.
Well, i actually replayed the game in the last 2 weeks. Fully. I’m as surprised as you are. I just wanted to try it out again for a few minutes, dip into the world again as a beautiful memory, and to my surprise I found it almost as wonderful the second pass through as the first time. All the while I was tormenting myself with guilt, asking myself why i’m not playing some new game, of the many big games I haven’t yet gotten around to play, to experience new artwork, yet I was having so much enjoyment at every moment when I was near the choice Dishonored won again. So one could honestly ask… why? Here’s my answers:
- the artwork is still beautiful
- because of the many micro choices, paths to take and ways to solve little obstacles with either powers or different world traversals whenever I asked my mind as to what would happen next, a question which usually suffices from me re-watching a movie or re-reading a book, my mind would not give back an answer, and thus it always felt fresh. The long story, the twists and the addon content also helped in thus delightfully confusing my memory allowing me to relive a wonderful experience
- there were actually bigger level choices to make which gave a certain freshness both to results and to styles of play
- unlike a movie in a game I was constantly choosing my own camera angles, avoiding the familiar and thus creating a new sequence of events and just as importantly new angles, which was important because:
- the artwork in general is so good and original that i felt i had a lot to learn and memorize by simply seeing them from a new angle and with a fresh perspective.
On second pass I wasn’t that excited about the Knife of Dunwall content, as it felt a bit more of the same (though what a beautiful same!), but with the 2nd addon Brigmore Witches content I was again impressed and delighted, the brave artwork directions, particularly the haunted mansion location as well as the gameplay tweaks in the mechanics (the high float, and the delightful Fallout-esque very tempting artifacts which were incredibly powerful but with a huge down side too).
Overall I still warmly recommending this game for it’s original artwork, interesting story and most importantly a very original and interesting world universe setting.
To be honest unlike other games I never particularly noticed the Dishonored music, but that might also be a testimony to it’s integration into the world, not of it’s weakness, because after a long time I found myself this weekend just wanting to try out the universe again for a few minutes, and (to my surprise) found myself replaying the game and having a LOT of fun and it feeling different and new due to not just my forgetful memory but the choices and the beautiful artwork to study with new more experienced eyes.
PS:the violin (cello? ) around 0:30 seems to me to have the same musical theme as one of my favorites in Fallout New Vegas, or at the very least so very fitting to the desolate post apocalyptic world there. If I should find the song I’ll post it or if anybody knows it please do!
+ more cool Dishonored
++ I thought it was much more interesting and satisfying than the first addon
+ some very interesting and original artwork in the witches mansion
+ interesting ideas such as favors
+ interesting story, completion of Daud’s story. Great to see from the other angle.
+ nice choices such as optional solutions (liked the final painting one and the infested villa one too)
+ I dind’t expect it but Daud is much more interesting of a character than I thought
+ quite cool original artwork, mostly in the cool Dishonored style but especially in the witches mansion where they mix it up very nicely giving variety and originality
Overall: +3 Even just as more Dishonored it would have been good but this was more of the best of Dishonored.
+ more Dishonored
+ not better, but not worse either. If you like the normal game it’s like getting it extended, which is cool since the price is okay
+ some interesting places
– much as I tried I couldn’t figure out any reasonable way to turn it play it without chaos
Overall: 1.5 (on a -5 to 5 scale)
Interesting to see another musician into games. She makes a number of songs dedicated to different games. From what I see so far she also has tribute songs for:
Bioshock Infinite: http://www.youtube.com/watch?v=qux09vOn1vY
Battlefield 4: http://www.youtube.com/watch?v=RJ6-XZMLtiw
Dragon Age: http://www.youtube.com/watch?v=1m62F7yYX9A
Alan Wake: http://www.youtube.com/watch?v=b9c1GMTw9PQ
The Walking Dead: http://www.youtube.com/watch?v=0w1xmBfOJ48
I do believe a new generation of artists is growing up :P
Painting video: http://youtu.be/qR1yITkypVsUsual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: Pori x2, player347, Tarpo x5, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , Jaco x75, thegazer x2, rsocu x5, Teofil S, Firefish x18. Awaiting scenes from you guys. Newcomers may ask for a freebie.
Painting video: http://youtu.be/JXqiku8WGJA
+ very interesting artwork style
– I had expected to be honest a little more dialogues/choices in dialogues/that the journals be voice read
+ an amazing semi-historical trip to victorian England. Of course I think the industrial revolution far from being the horrible time often portrayed was actually a blessed time when people’s standards of living rose a lot, still, I’m sure it came with some hardships too, as all change does, and plus there have been plenty other historical moments when disease and social issues were troubles, so it’s really nice to see them brought to life
+ very nice paranormal elements
+ just superb visual styling, from the impossibly tall buildings capturing the architectural style but also stylizing it superbly to the almost comic book-ish character proportions that still manage to stay serious while having a LOT of character
+ I’m so very happy we finally have a worthy successor in the Thief series. I loved Thief 2’s atmosphere and this game manages to be it’s spiritual successor in every way, from the delights of sneakign to the very original steam-punk-ish world.
+ and if that wasn’t enough it also is worthy of the title of a follower in the proud Hitman heritage, with the choices, and the elegance with which you can do the killings, with a Deus Ex element, and best of all, this is all optional, actually the game quite encourages you to go the non-killing way (though it’s really hard at times)
+ and if that wasn’t enough more than once the game gave a strong Portal vibe, with it’s spatial puzzles
+ and if that wasn’t enough, possibly the biggest invention of the game, the short distance teleports totally redefine map navigation… this could be as big a leap forward in terrain navigation as Assassin’s Creed, … yep, yet another awesome series this game is worthy of saying it’s a spiritual descendant from!
+ it was actually super fun to hunt down for the runes/artifacts… in fact that was to me sometimes even a higher priority than the main story (and it’s great that the game let you free roam), which is (even to me) quite a big surprise as I normally actively dislike games with “collect 100 flags” type activities… however, they are much fewer, 1-5 per region, and EACH and every single one is superbly hidden and often quite a brean teaser to get though (for example there was one which after spending ten or more minutes circling the building in every which way I took another look through a keyhole and then the solution hit me :D
+ the fighting looks very good
+beautiful level design, so many options and delights
+ superb powers
– the story could have been a bit more subtle at points
+ however at other points the story was delightful, and at least a major veeery satisfying twist
+ at first I thought the game would be too short, however it impressed in that area too, being much richer in content than I expected from such an action game
+ some very nice choices
Well… overall, I think you can tell, this game VERY VERY impressed. It really made this Christmas holiday for me! Fantastic! 4-4.5 on a -5 to 5 scale!
Victorian style + steampunk in a quite corrupted world, this upcoming autumn launch game seems to promising than your average game, especially given that the studio behind it has produced a couple of games with character.
Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: player347, Tarpo x5, Jaco x68, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x4, Teofil S, Firefish x16. Awaiting scenes from you guys. Newcomers may ask for a freebie.
In case u missed yesterday’s answer & comments, all past ones are archived to the gameSketch category.