Posts tagged Dishonored 2

Dishonored: Death of the Outsider – impressions

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Wooow, this game was like WOW! Great surprise. Finished it in like 3 days, and not because it was short, on the contary, but I get ahead of myself in excitement:

+, +, +, +, + Aaamazing value. Seriously, like what?!?! I mean this was < half the price of a full game, I think I got it for 30 instead of the usual 70 and that on day one. And despite that the content was very rich. I normally don’t see such day one prices except for multiplayer games I couldn’t care less about, and here I had a singleplayer fantastic game doing the same. I wish there were more “expansion” games if this is the level of quality that results. Makes me think of a documentary I saw recently about Fallout New Vegas developed as a “huge expansion”, and ending up for many as possibly the best recent Fallout game.  I wouldn’t go quite as far with Death of the Outsider but definitely the same direction. The content felt like a lot, great, and I still see a lot of replay value in it, I’ve definitely missed some content PLUS choices branching, as well as a smart NG+ choice I saw they made. This game had more game content than many full game, and all so intriguing.

+, +, +, + Great story. I think this might be the first Dishonored game, (and I loved them all) where I read every single bit of paper I found with great interest. And not because I didn’t try with the others, I did, but after a while they would feel samey and I’d just open them only to close them down after scanning for a code or something. With this one I was genuinely curious about what they said, and it helped that a lot of them were about the mythos of this universe. Also even the little paper cinematics at the beginning of missions felt more interesting, engaging in narative and well done dramatically.

-, + There is a tiny bit of content reuse, but it’s the good kind, not just for enlarging the world and anchoring it but more importantly they do the smart thing I’ve been wishing for many years of taking the same environment and showing it at different moments in time with logical lived-in alterations having had changed it

+ Surprisingly interesting main character, which was unexpected to me as I liked the previous 2 protagonists quite a lot. It helps that she doesn’t say enough to be bothersome for the immersion.

+, +, + They took some wonderfully brave but well thought out game design choices, made sometimes subtle but sometimes radical tweaks to the powers and progression that actually had me thinking in new ways and playing in new ways within the (to me) well known concepts

+ Interesting side missions

+, + The occasional quite fantastic story scripts, many times I would be into doing something, even knocking out an NPC  and then he’d start saying something so interesting I’d change my plan just to find out what happened.

+, +, + The entire environment felt somehow like a big puzzle, but unlike other games it was wonderfully integrated, to the point where the puzzles felt well a part of the world and fitting. And as soon as you’d figure out one type of puzzles and were expecting boredom they’d put some other type of puzzle to figure out that made you think differently.

– the end location, while also beautiful and original, they go back to that lazy old style game design, with a frustrating ramp in the difficulty curve and that trial and error gameplay familiar from the past where you’re not given enough tools to deal with new complications of the situation in the first goes so immersion breaking trial and error results. It’s a shame that it puts a shadow at the end on the past experience although the location idea could’ve been good and it was well set up.

+, +, +, +, + There’s a lot of branching. And different ways of doing things. This is ‘UUUuuuuge, really. There were even moments when I couldn’t figure out some puzzles despite struggling a lot, yet I was still super curious to go into some areas, but then I figured out some other puzzles and managed to see the area after all.

+, +, + The sense of “scale” is quite amazing. I can’t think of many other games where 3-5 rooms could keep me busy for an hour or more… like they would feel like a universe of their own. You’d think “what can I do in a few rooms, I just wanna move past them?” but this game was so rich in content in them and they were so complex in figuring out their spacial placements and many interconnections that I was multiple times amazed for how long I had been in a few rooms just and my brain still found it fascinating to figure them out and how they work together.

Overall I’d give this game a 3,9 on a -5 to 5 scale, making a truly excellent game. What it may lack in comparing it to a big huge new game this game makes up in density of content, good story and originality, as well as really unbeatable value. This is half price for a FULLL game, truly.

PS: I’m sad to predict that probably this game won’t sell well, this was as far as I can tell the worst marketed great game in recent years or maybe forever: even I, a person who’s been following and waiting for it almost missed it, it wasn’t advertised anywhere, not on the web, not on youtube, not even on the PS store page, everybody just acted like it didn’t exist. Should you think you might like it/want more of such games I think the devs could really use the signal of early buyers despite this bad situation. I rarely advocate so strongly for a game but this one I really feel it would deserve it and I’m saddened to predict this will go unnoticed until it will be too late.

Artsygamer top 5 games of 2016

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A little late, but thought I’d post my top 5 games of 2016. It was a tough fight but the winners to me are:

1) Dying Light: The Following

2) Dishonored 2

3) Far Cry Primal

4) Dark Souls 3

5) Witcher 3 tied with Hitman

Obviously the choices are subjective though as to my reasons their respective reviews/impressions hopefully explain at least partly my choices. As an honourable mention I’d put in Layers of Fear, a game on a much lower budget but that still managed to impress.

Please leave your top 5 in the comments and I’ll edit-it in here in the post. (games of 2016 as in when you played them, even if they’re older)

————————— Firefish

1) Dark Souls 3
2) Dishonored 2 tie with Dying Light: The Following
3) Far Cry Primal
4) Uncharted 4
5) Hitman

————————— Jaco

1) Uncharted 4
2) Dark Souls 3
3) The Witcher 3
4) Ori and the blind forest
5) Inside

————————— P3tty

1) ARK Survival Evolved
2) Broforce
3) Firewatch
4) Sniper Elite V2
5) Dishonored

————————— Michi

1) Sherlock Holmes – The Devil’s Daughter
2) Uncharted 4
3) Shadows of Mordor
4) Dishonored
5) Tales of Monkey Island

————————— 47crows

1) Halo 2 for PC
2) Life is Strange
3) Hitman – Blood Money
4) Terraria
5) Brutal DOOM

————————— Bossti

1) DOOM
2) The Last Guardian
3) Mafia 3
4) Overwatch
5) Inside

————————— Player347

1) Teeworlds – timeless online 2D shooter, highly addictive
2) The Last Guardian
3) Waking Mars
4) FOTONICA – 1 button game, loads of fun
5) Shelter 2 – open world animal survival, mother lynx hunts and feeds baby lynxes

Dishonored 2 – impressions

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Quick thoughts on credits:

+, +, +, +, +, + amazing environmental attention to detail, from the way old objects clutter to witches having a cup of tea and discussing among themselves on a chandelier until/unless they notice you

+, +, +, + again that amazing level design full of amazing secrets, wasn’t easy to find all the runes but it was worth it. Granted for one of them after trying a bunch of things had to look online. Otherwise however I have to say I loved their subtlety and logic, I like they d again like in Dishonored that they had a physicality to them, making sense somehow and not resorting to cheap tricks

+, +, + nicely deeply thought out universe with rich background and in-character storytelling

+, + great artwork, like it’s predecessors

-, +, + it felt very much like the original Dishonored. For the time passed it felt like there weren’t enough leaps either in technology or quantity of artwork. I mean it was better, but I was sorta expecting more. That being said the artwork was very good.

+, + this the game on the ps4 came with the original Dishonored + the expansions, which made me veeery happy. Although I’ve played them (shockingly) multiple times I look forward to replaying the brilliant expansions once more and their generosity of including it with the ps4 version brings me great joy and to somebody who hasn’t played them could potentially bring value in my opinion almost equal to the game itself despite the passage of time

– on the ps4 pro there were a lot of weird bright edge jaggies, where tiles in the walls met, not a big deal, and most of the time they weren’t there (maybe they even disappeared at some point)

+, +, +, + the infested houses were just aaaamazing, that mixture of luxury furniture and musical instruments with nature invading and the stories in there, told both by environments, and bits of journals… aaamazing

+, +, + some amazing sculptures!

+, + they took in artwork and style as well as original ideas from the 2 brilliant expansions to Dishonored, which were IMHO even better than the original game

– with the art style in the menus i felt it was a little step back from the excellent artists’ work shown in the original game, I also felt less impressed by the faces/expressions of the main characters, they got imo a bit too plasticy instead of that stylized cut look they used to have

+, – you can play it with two characters. This may introduce some extra replayability for some people, for me though, playing Corvo, this probably was the cause why it felt very much the same, with abilities being too similar.

+, +, + a lot of replayability coming from the amazingly interesting locations and events, also many interesting dialogues

+, +, + delightfully many paths through the environments

– At times it felt a bit difficult, or at least strangely balanced difficulty, with first escape mission being really tough while some later missions being almost silly easy

+, +, + path breaking approach with that time-travel map, that’s like 2 maps in one! easy to not appreciate that wonder enough. If they make a whole future game like that it’ll be truly a leap forward, and i consider this a very successful prototype.

Overall I think it’s an excellent game. I’d consider it above the original Dishonored but not quite the level of excellence of the 2 expansions. I wasn’t suuuper impressed simply because the bar was set so high and while the new game met it it didn’t (i felt) rise it in the same way as the original did. So overall I’d give it a 4 on a -5 to 5 scale, making it an incredible amazing game that I very warmly recommend!

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