Posts tagged Demoscene
Remember those whacky demo groups back in the late 80s-early 90s? If not, they basically wrote art pieces for the computing systems they had at hand (Amiga, Mac, Win95 etc.).
Write art? That’s a weird choice of words! But yes, they basically code as efficiently as they can, to create audio-visual demos in the tiniest space possible.
I’ll leave it up to you to read more about it, but yours truly is mainly interested in the 64k category. That is, the entries have to be within 64 kiB. This includes the video engine, the audio engine, the audio score, shaders, everything.
So, summing up, the above video is a direct capture of what a 64 kiB binary does. No hidden libraries (well, except for standard ones that are on your machine already). To put it in a neat perspective, that latest Mortal Kombat game comes at a whopping 60 GiB, and it’s basically a 2D game with mostly non-pre-rendered cutscenes.
More entries here.
Not necessarily gaming-related, but certainly artsy!
The song is composed by Peter “Skaven” Hajba. I associate it with so many great memories:
- studying it’s music as to the advanced it/fm tracker ways of composing music in those days of tech limitations for composers of game music
- awesome music atmosphere
- the revolutionizing tool that was Unreal Ed(itor)
- playing that adrenaline game as a challenge only (surprising for me as a story oriented player) and then as I took the grand decision to change from being right handed to left handed and my big step was replaying it with the left hand :P
- the whole awesome demoscene before 2k, both on the programming assembly side and the electronic tracker music composition side (I remember the day when with my brilliant musician friend Marius we celebrated our highschool graduation by managing to push out a wannabe song that was like 3-4kb and one minute in length with self made instruments out of mini loops), binaries which were supposed to be tiny… great nostalgia
- love the start of the song! even more impressed knowing how it was made from sample loops and how different columns of “notes” would be mixed to create even basic stuff like reverbs or choruses. I remember Impulse Tracker, Mod tracker was the cutting edge, but my old love remained for the old dos classic FT, Fast Tracker :D The beauty of midi with the (almost) sound quality of wavs… aaa… maaajiiik!
So I’ll leave you with another beautiful Unreal song, in it’s original composer form :D