Posts tagged Castlevania

Castlevania: Lords of Shadow 2 – quick impressions

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+, +, +, + Amazing one of a time story, the subtleties, the twists, even time loop, timeline and series references. Great characters and great character motivations. Superb twists. Does a great job at weaving a convoluted plot line and time-line and does some very nice cinematography type trickery in the way it presents the story and reinterprets sections previously played in new lights. Wonderful jump of a few centuries in time + story and world building implications of that.

-, -, – It’s a game built on “bosses are cool” ideas, which for somebody like me, who thinks bosses are the worst, really sucks. Everything from special to multi staged to special condition & challenging bosses, hated all that

+, +, +, + Spectacular value for money. I felt like i’ve been playing the game like forever, so much so i was shocked when it ended as I had gotten used to playing it regularly over many months if not a year, with breaks, sure, but still, it felt endless. I think i finished at least one if not two seriously big audiobooks while playing it in between cinematic sequences

+, -, -, – The game I wouldn’t quite call open world, but for all intents and purposes it is, in the sense that it’s huge, just not really one big area but rather a huge number of interconnected areas so you can get from anywhere to anywhere. Now you might be wondering why this could be a minus for somebody who appreciates big world and quantity of content… well, at least 3-5 times I got completely stuck. This is a game that (i felt) doesn’t hold your hand that much, meaning a bunch of times I didn’t know what to do next, or how, so I’d go into one direction or on a false idea and waste a huge amount of time and often after that I’d just abandon it for weeks on end. A few times I even resorted to looking it up online to get unstuck. I think this is a big flaw to have in a game

+, +, +, +, + The artwork in this game is just spectacular, from amazing 3d sculptures to drawings that show amazing artistic mastery. Everything from the main menu to the help manuals just made me in awe either of the artistic skill or the effort they put into this direction. Some concept art pieces might not have been made by elder masters, but even they were interesting and you could tell thought was put into them and they more than made up when you see how those ideas got implemented into the end-game

+, +, + The music was super good. Sometimes it was so-so, but then there were moments I didn’t expecting and some fantastic orchestral or moving theme would start in the background and i’d be awed and excited

+, +, -, – I loved the medieval and internal mind locations, the castle complications, but there were also modern areas and somewhat futuristic ones. These I didn’t feel fleshed out or original enough and I felt were rather a minus. It worked together well for the overall story, but I didn’t like them.

+, + cool secrets, interesting places, interesting use of varied powers to get to them.

+, +, +, + amazing character & creature design. To be honest i don’t say this often or am i so often inclined to appreciate this… or so I thought, but some of the characters here, when they are presented, totally surprised, both with originality and fictional believability. Even when they “failed” they failed in an original way that inspired my respect. Not only in that ordinary enemies would feel like they had a back story (which they did, at least one two pages!!), but their shape language was original and exuded individual personality

– the game did feel at times a bit hard (even though i think i played it on the easiest difficulty)

+, +, – you know how in games you usually have one type of gameplay and everything done through that, and it’s surprising when they have a 2nd or a 3rd programmed mechanic? This game felt like it had a bunch of them. Multiple times I’d think i’ve seen all the mechanics the game has to offer and then I’d see a new one for some minor place i didn’t expect it. This brings great variety and originality and a feeling of surprise. The minus is that some of these feel somehow contrived or increase the difficulty. I remember for example a section where I had to hide from a boss in a garden, on the one hand it was interesting, on the other frustrating. For a while i thought it was impossible until i thought of new and original ways to use my powers. But it’s not like that same logic was ever useful to me in that way again… still, there’s something to appreciate in all that custom scripting at least from a developer point of view

 

Overall I’d give this one a 2 (on a -5 to 5 scale).  Though in terms of recommending it might only be a 1. What I mean by that is that to me the game left a huge and lasting and quite good impression. That’s because it had moments when it was a solid 4, maybe even 4.5, but then again there were moments when it went even 0 or -1, getting me frustrated, curious about more content but hitting walls of obstacles. Over time I’ll probably only remember the good things, and I’m happy i finished it, and hope for a continuation of the series with such greatness.

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A noble crusade between heaven and hell paves the path for the way of the blood.

 
Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Haikuhunter x14, Jaco x101, Radu x45, Firefish x33, 47Crows x19, Ange, PettyX90 x7, Pori x2, Tarpo x5, player347 x9, Diana x6, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.

 

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