Posts tagged Call of Duty: Ghosts

Theater of Nature [CoD: Ghosts]

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Rating: 4.0/5 (1 vote cast)

This portion of the game would’ve fit so perfectly inside a Last of Us game you’d think it was a copy-paste. I mean it as a compliment! Great work in mixing nature into the scene with retro architecture!

CoD: Ghosts – impressions

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Rating: 3.5/5 (2 votes cast)


+, +, + the first couple of missions kick off with some incredible environments, both the quality of the environments and the attention to the cinematography and and scene setup is amazing and done with a lot of love

– but then later on it somehow changes into not bad, but mediocre, still AAA quality, but not spectacular IMHO. The worst of these are some helicopter section which look quite bad, like a whole different budget kind of uninteresting game different

+, + nice variety of locations

– the story is pretty forgettable grunt type, with personal revenge and mega villain instead of bigger picture or more logical stuff

+ pretty nice setpiece moments

– no choices, branches, exploration or anything like that

+ The artwork I found good, but not mindblowing. I mean it was very professionally done, however the choices of what was done i found less inspired, and no matter how much work you put into some metal rails and straght corridors, they’re still metal rails and straight corridors.

Overall: a decent war game, I actually liked it better than Advanced Warfare because it stuck more to believable environments instead of making up not thought out scifiones. With nice moments, and nice shooting, I’d give it a solid 1.5 on a -5 to 5 scale: worth a quick playthrough on the easiest level for some well done scenes and locations. Probably won’t remember this one in years, but it was enjoyable for almost a week.

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