Posts tagged Bethesda
I’m growing to like Bethesda more and more… i feel like they’ve made a bit of commitment through this one and i’m really happy if they start to pool resources from crossovers, Doom, Fallout, Skyrim, Dishonored, Prey… i hope they can pull the engine, the pipeline, maybe artists or workflows and editors, maybe this is the only way today to compete with the huge financial attraction of “games as service” with all the recurring revenues, but maybe with a pool of games which could benefit from cross content they could pull of producing regular content based games. It stresses me even in a game which i admire for the world like AC Origins, it stresses me out every time i start it to get a “join this week’s community event”, “buy our newest trivial skin”.. it’s like an endless little frustration jab: “you don’t have it all, and you haven’t completed it”… robbign me of the joy of knowing i’m done and of the ease of mind of knowing “what’s left” and instead keeping me in a constant “see, there’s this new content, this MIGHT be something you’ll love … OR it might be another wave based leaderboards trick hidden under a story skin, but the only way to find out is to waste some time and anxiety poking at it for a while”.
I really hope some companies will find it profitable to still make games as content (as opposed to as service), things that you can just consume like a movie/book and be done to it and move on, but if people keep voting with their pockets otherwise… of course I understand them, but I have some hopes that maybe this kind of content has a kind of less glamour but hopefully a kind of security for companies after all. Even if it’s just some niches.
Some interesting commentary. Not all of it I agree with and some is of the typical “ask for higher budget” type, but others are I thought quite insightful.
Wow, what a journey through time! I can’t believe even I didn’t live the first ones. Also makes me wonder when we’ll start to see the slowdown in game-tech so we’ll be more like movies with the difference being more in content than visuals, as I was expecting to see a huge slowdown in the last ones but the leaps were IMHO still big.
Very cool video from DigitalFoundry. I respect them a lot for their comparisons and this one was particularly interesting to me because of the “Switch like PC” they built. The comparison is far from perfect of course but it’s a nice approach. One thing to notice is that on the Switch, shader performance can be increased a lot by using FP16 instead of FP32 for calculations (Half vs Float -> 16bit floats vs 32bit floats) because the shader cores of the Tegra can either process one 32bit shader operation or 2 16bit shader operations at the same time. You lose precision but this precision isn’t even important most of the time (except for something like shadows which you don’t want to look distorted because of lower precision). That’s something especially the NVidia cards on PC can’t do. They would just process one 16bit shader per 32bit core. Current AMD cards are able to make use of that though as well as the PS4 Pro and I guess this is one of the “secrets” of bringing a game like DOOM to the Switch.
– found the beginning incredibly lame. From the kids and families to the whole badly drawn/silly Bethesdaland graphics, found it horrible. I laughed hard in approval when the very smart woman I love that I got to watch it with said whoever had this idea for the presentation should be if not fired at least moved to a whooole other department. The only way I can imagine this as justified is as a PR stunt to humanize the otherwise and disarm critics of otherwise violent games
+ Doom & Fallout 4 VR, yep, that’s a reason to consider VR! Finally full games … I’m curious if one can play them without puking.
– Elder scrolls online focusing on player reactions to a (n old) trailer, found it lame
– elder scrolls CCG, might be good, but underwhelming in this context
+, – Skyrim on switch, on one hand exciting to finally have a serious game on the console, on the other hand… presented in that silly style…
+, +, – new Dishonored content, Daud, promising story= yeaayy!!! Downside: seems like cg animation, no gameplay, no location, particularly surprising given the September launch timeframe. Not a good sign.
-, – Quake Champions (though I played the heck out of quake 3 as Anarky) damn, yet another online class based team shooter a la Overwatch, even worse instead of letting it rise or fall based on it’s merits as a game it’s presented with actors and the mandatory politically correct token woman shown winning. Game might be okay but I’m rating here the presentation so for me it was a negative.
+, + The evil within 2: cool surprise, cool cg, lots of symbolism, multiple mood changes, at times it felt like a Alan Wake wannabe, at others like a Quantum Break attempt, and it even had some Death Stranding weird simbolism before returning to the game in which the actual gameplay/locations were a mixed bunch
+, +, + Wolfenstein 2 epic legendary from the surprise, the world, the cg, the media references, the humor, and then the great looking gameplay and environment design, all wrapped in great presentation. Simply stellar.
+ I was repeatedly surprised by all the games being for this year. Was expecting some kind of at least tease for an elder scrolls, but i understand why it’s smarter to keep the iron hot for titles which are imminent and this was of the conferences I’ve seen so far quite unique and impressive. Was there anything not launching this year?
Overall I’d give it a +3 on the impressions, great games, even if presented in what I found to be lame silly packaging.