Posts tagged Assassins Creed
Yep, this is how i play games… don’t laugh. Yes, i am like that excited asian tourist with a big camera stopping every couple of steps to take a photo. And yes, i am advancing slowly through games… but you know what? I’m having a lot of fun seeing these amazing worlds. And how often does one get the chance to visit not just Egypt, but ancient Egypt?
PS: yes, this is Assassin’s Creed: Origins, haven’t had such a great visual treat since my visit to to 1789 France in AC Unity (maybe not quite that level though) and parts of the Witcher 3 expansion which also looked very good at times… but from what i’ve seen so far not quite on this level. And the BIG surprise of the experience is that it actually offers somewhat of a similar experience in interacting with the world through a mixture of little stories and exploration.
+, +, + some really amazing environments. I’ve seen some forts which could’ve even been a Dark Souls level location, with multiple winding paths and secrets and beautiful attention to detail. Very impressive
+, + a brave, interesting and original story!
+ nice music
+, + finally says some things from the other side of the fence with commentary on many of the dubious actions of the assassins. It still tries to morally justify some of it’s own stances, but at least there’s a balance seeing the other side
+, + it was interesting seeing the british empire perspective
+, + it’s really nice how this story ties into Unity! Having had played that before i got the shivers when i realized the link. Brilliant.
+ I wasn’t a huge fan of the ship sections in Black Flag but here i found them much more okay because the locations seemed to have much more personality, they felt less generated and more worked on by good level designers
+, + some reeeeeeeeeeeeally beautiful locations, shockingly enough even optional ones, I remember this one place with bits of ship hulls in ice walls and among ice cliffs…
Conclusions: 2.8 on a -5 to 5 scale. This is to me one of the best assassin’s creed games I can think of… i guess many of them are great, but this one brings such a breath of fresh air it even manages to compete in some ways with the epic Unity despite that having much more epic artwork and and decorative locaitons on more powerful hardware. Long story short, I was quite impressed by this one. I gotta say this was much much better than I thought. The environments in particular got a lot of love and good design, with multiple paths and even interesting secrets.
Yeayy, England’s industrial revolution! I’m happy to see how the series is making it’s way through all the properous countries in their respective periods through history. It’s ironic though given the “for the poor” tendency stories. :)) Hope they’ll get to Asia, ancient Middle East and hopefully one day even Greece, Egypt & Rome too. I guess hoping for Assyria is a bit too much to dream of though.
+, + very interesting time period and location
+ pretty interesting story
+, + interesting characters
-, -, -, – disliked the ship sequences, lots of time wasting and frustation
+, – interesting storytelling in the past and even in the present there were some surprising stuff, though not spectacular
+, + the environments, atmosphere, background characters were done quite beautifully, many WOW visual moments. Great historical clothes
+ a lot of content/great value
Overall: 2 (on a -5 to 5 scale) Pretty okay game. Nothing spectacular, another AC in the series, again bringing high production values, but being more of the same also. The period is nice and the historical costumes are cool… but the ship sections were for me a great source of grinding and frustration bringing nothing to good to the game… I mean there were a few moments of variety, but I would have happily sacrificed them to not have to go through the grinding repetition of the ship battles. The artwork in the game was again top notch.
I’m really happy they finally got to the French revolution. I’ve been expecting something like this for about 3-4 assassin’s creed games now. It should make for some very interesting locations and moments… and as for this video… like WOOOW! the attention to detail… maaan, I wish more cinema movies had this kind of drama and visuals!
Well, I finished just it. Here’s my quick thoughts:
+ very cool beginning at the opera. Sets up exciting things. Then you realize you’re still in the old world, in England, and the trip to America
+,+ amazing twist as you realize who you were playing and that he’s in fact … [spoiler]
– but then the game starts to go downhil :P I mean for any other game it might have been okay, but for those who’ve played previous AC games before it’s rather unimpressive. maybe even if this was just the 3rd and final AC3 game, but in fact this is like the 5th or 6th game in the series, they’ve dragged it out by the ears, and as I’m writing this AC4 just came out… so … well, by those standards I was expecting more. AC1 had fantastic ideas and visiting Jerusalem and such cities, AC2 had beautiful beeautiful Venice but then… well…
– the revolutionary founding fathers america seems rather generic and generated. It’s a shame as I’m hugely into American history so i had very high expectations. Instead the world feels made out of cardboard somehow. I got the impression of a much more living and personal world from the wild west in Red Dead revolver. Maybe it’s because they really wanted to play it safe and not upset anybody and thus stayed away from non politically correct stories. Didn’t at some point somebody leak the game was supposed to have scalping and then it was cut out? That could be an example.
– there are trees, and there’s landscape to explore, but it all feels so very copy-pasted, like a programmer did it, not a work of love. One forest felt like another, one city felt like another, and the houses which i was expecting to love also managed to feel bland and generic
+ still nice to see a work from that period
-,-,- long scripted scenes which I had to re-re-re-repeat getting very annoyed at the wasted time. Dropped the game a couple of times because of that
– no choices. You have no influence it seems on the world, neither in the historical sense or in the present day, or even with the grand finale choice (to my surprise). While understandable for a game reading gene memories, still dissapointing to just work your way through a movie
– waaaaaaay, waaaaaay too many triangles, polygons, flickers and waves and stuff taking you out of the historical mood and always reminding you that it’s all a fake.
+ some interesting places to climb
+ the tree jumping mechanic is quite cool, though mostly useless as it was hard to find routes through them and ended up mostly running on the ground
+ it’s interesting to see the character evolve as he sees the complexities of reality, multiple points of view. How his enemies far from being weak/shamed are saddened at deaths as they truly believe in their ideals
+ though generally presenting some rather confused/conflicting and warm & fuzzy world views, mostly leaning in the present day american democrat direction from what I can tell, it’s nice to see it also say some more cutting things too. For example at some point (though the main character doesn’t react to it) somebody says something on the lines that maybe the native indians would have been better protected under British law, thus giving some credence to the position of the loyalists, otherwise a vilified “evil” group. It’s funny to see victory written by the victors, as they say. The revolutionaries actually opposed that day’s law and government, and as far as I know from history it wasn’t at all as clear cut as people present it often today, in the sense that many believed it was wrong/it would be better tor remain under Britain’s rule. Another interesting moment in this direction is in the epilogue when somebody says how the government is smart it’s not yet having taxes, because “it’s still too british” but insinuates they will, which is indeed a nice insightful thought. Can you imagine a world with no income tax? AFAIK in America it didn’t start until like 1900 or so. Yet it’s also interesting to see how history keeps looping
– the present day events are rather bland and boring, the locations quite generic :(
– the mysteries of the old race seemed to me to be very confused, I couldn’t really understand the main story, who was on what side, particularly the final choice given the the protagonist. The two old ladies seemed to me not just not too well done, but also sort of pulled out of the blue and artificially. Mostly confusing blabber talk between them, though there was also an interesting idea too, about the old savior/distorted religious words
– you’re running most of the time, so why not make running default and for walking having to keep R1 pressed. Would have made much more sense/ease than the other way around.
Overall: 0.5 (on a -5 to 5 scale) if you haven’t played AC1 or AC2 you’ll probably be impressed, if you’ve played the two it might feel like more of the same like it did to me. It’s a shame really, as I had the highest hopes for this historical period. I don’t think I’m getting AC4 anytime soon. I said the same thing after finishing AC2c ( Revelations ? ) as I had left it long out of boredom, but yet I let my optimistic hopes get the best of me and got AC3. If I had just waited a few months more I would have gotten it for free on Playstation Plus, which would have felt a more fitting choice for this rather bland content. Who knows, maybe coming with those low expectations I would have been more impressed?
Painting video: http://youtu.be/Dsmdd_LPxXcUsual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: Pori x2, player347, Tarpo x5, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , Jaco x76, thegazer x2, rsocu x5, Teofil S, Firefish x18. Awaiting scenes from you guys. Newcomers may ask for a freebie.
+ very interesting artwork style
– I had expected to be honest a little more dialogues/choices in dialogues/that the journals be voice read
+ an amazing semi-historical trip to victorian England. Of course I think the industrial revolution far from being the horrible time often portrayed was actually a blessed time when people’s standards of living rose a lot, still, I’m sure it came with some hardships too, as all change does, and plus there have been plenty other historical moments when disease and social issues were troubles, so it’s really nice to see them brought to life
+ very nice paranormal elements
+ just superb visual styling, from the impossibly tall buildings capturing the architectural style but also stylizing it superbly to the almost comic book-ish character proportions that still manage to stay serious while having a LOT of character
+ I’m so very happy we finally have a worthy successor in the Thief series. I loved Thief 2’s atmosphere and this game manages to be it’s spiritual successor in every way, from the delights of sneakign to the very original steam-punk-ish world.
+ and if that wasn’t enough it also is worthy of the title of a follower in the proud Hitman heritage, with the choices, and the elegance with which you can do the killings, with a Deus Ex element, and best of all, this is all optional, actually the game quite encourages you to go the non-killing way (though it’s really hard at times)
+ and if that wasn’t enough more than once the game gave a strong Portal vibe, with it’s spatial puzzles
+ and if that wasn’t enough, possibly the biggest invention of the game, the short distance teleports totally redefine map navigation… this could be as big a leap forward in terrain navigation as Assassin’s Creed, … yep, yet another awesome series this game is worthy of saying it’s a spiritual descendant from!
+ it was actually super fun to hunt down for the runes/artifacts… in fact that was to me sometimes even a higher priority than the main story (and it’s great that the game let you free roam), which is (even to me) quite a big surprise as I normally actively dislike games with “collect 100 flags” type activities… however, they are much fewer, 1-5 per region, and EACH and every single one is superbly hidden and often quite a brean teaser to get though (for example there was one which after spending ten or more minutes circling the building in every which way I took another look through a keyhole and then the solution hit me :D
+ the fighting looks very good
+beautiful level design, so many options and delights
+ superb powers
– the story could have been a bit more subtle at points
+ however at other points the story was delightful, and at least a major veeery satisfying twist
+ at first I thought the game would be too short, however it impressed in that area too, being much richer in content than I expected from such an action game
+ some very nice choices
Well… overall, I think you can tell, this game VERY VERY impressed. It really made this Christmas holiday for me! Fantastic! 4-4.5 on a -5 to 5 scale!
Okay, i just finished it, random thoughts
– great settings
– great feeling of navigation in the environment
– the hero can’t swim (just like past GTA heroes). Super silly! Here’s a guy that’s super athletic and does a ton of impressive moves and yet drowns like a baby. Not just nonsensical but also highly frustrating as it resulted in tens of immersion breaking deaths.
– towards the end the game completely changes and you are forced to battle a lot in tight quarters. Highly immersion breaking dying tens of times, just waiting for luck on retry.
– I was expecting an unsatisfying ending, but it was even worse than I expected… it just felt like a cut… and left me wondering if there’s something I can do (locked in some rooms but can walk around)
– I got the feeling from other books that far from being the killers/criminals often portrayed (most) the crusaders were actually people who at great personal price (selling of property, long trip and risking life) went to try to save abused peoples… obviously there were some bad apples, there always are when there’s more than 10 people… after a couple of books on the subject I still don’t feel I know enough facts… on my personal to-learn
– the secrets and mythos and the whole conspiracy elements are quite cool. I liked integration of Mayan references. Seems on it’s way to become a cult classic a la LOST
– they have timed events… those are NEVER good: if you’re fast u don’t care about them and they add nothing, if you’re not it’s a guarantee of frustration
– so, obviously the game wasn’t bad, since i finished it, on the contrary that means it was quite exceptional… and it’s possibly exactly that the reason that you have higher hopes… for example at no point in the story did I feel i had a choice… not even in the WAY of doing things…
– cities look too similar architecturally. Though each house is looking good, and overall they look good, there’s a clear sense of reuse and not enough character to streets.
I have very mixed feelings about the next ones… normally after these failings and the frustrating many deaths towards the end I’d totally put them on “someday maybe” list but if they get super super great reviews and many promise they’re much better… who knows… at a low price I may try them out.
Hopefully my impressions were useful to you. If you have a choice I’d advise you skip the first one… or just play 2-3h to get the atmosphere. On the other hand as far as historic period this one for me far outstrips in interest factor 15th century Italy. Also I suspect of the 3 heroes of the series Altair is to me a much more interesting one.
I must admit I thought they were totally padding and stretching this one out… but despite the initial similar impression I must admit after this setpiece I am rather curious to visit the Ottoman empire’s imperial capital.