Posts tagged Assassin's Creed: Origins
It’s a shame of course about the censorship (funny if people did this in real life) but it’s nice to see teachers and educators paying attention to the great potential of the medium and it’s nice of the devs to take steps in their direction.
From the launch of the game I had been saying that it’s a shame this wonderful historical recreation doesn’t have a mode like this for people who just want to cruise around. I was imagining a better way would be to have a separate way just out of flying with the bird which is both wonderful and very interesting, but hey, I guess this has both, so, quite fantastic!
Wuhuuu!!! we’re in 2018!! :D epiiiic mega legeeeendaarryy! Livin’ in the futurezzz!!!Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Schkan x4, Firefish x35, Jason Clark 10, Jaco x100, Marius, SebastianKErben x19, Radu x45, , 47Crows x19, Ange, PettyX90 x7, Pori x2, Tarpo x5, player347 x9, Diana x6, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.
It’s stuff like this that impresses me about the games today, they can give one experiences I’ll probably never have in my life… for example in this case just wondering arid areas, fascinating stone formations or a desert in all directions. Just fantastic! And not just the visuals, but the sounds, how they change based on what you’re stepping on, and the kind of love given, I mean i just couldn’t believe it when i started to to experience mirages. that kind of attention to detail and hidden subtletly In the past I would only expect from some elite Metal Gear Solid 3 game or something… and yet here it was. What a treat! And even the In general and technically this game in general has just mindblowing environmental detail, also greatly due to the fantastic work of Sébastien Rousseau, check out some of his amazing grounds for the game: https://www.artstation.com/artwork/Qqy0B
Another thing that I totally didn’t expect is some technical/engineering/historical thinking about the objects, in fact i was betting against it. I had expected the game to be all eye candy, instead I saw there some incredibly thought out irrigation mechanisms in Egypt, I marveled at devices to lift the water, at an ingenious system using a river power to raise the water level for another perpendicular unconnected river, irrigations for plants, and here… Aqueducts… which, in a level of delight that I often wish for in reality are in construction (just like some Pyramids) , giving the opportunity to observe and understand the method of doing. Just amazing. Simply running around in this world is to me mindblowing. And i remember seeign in one place a multi-layered set of pols of water seemingly meant strongly for function (maybe for colors or making some kind of chemical processing?). Fascinating.
Yep, this is how i play games… don’t laugh. Yes, i am like that excited asian tourist with a big camera stopping every couple of steps to take a photo. And yes, i am advancing slowly through games… but you know what? I’m having a lot of fun seeing these amazing worlds. And how often does one get the chance to visit not just Egypt, but ancient Egypt?
PS: yes, this is Assassin’s Creed: Origins, haven’t had such a great visual treat since my visit to to 1789 France in AC Unity (maybe not quite that level though) and parts of the Witcher 3 expansion which also looked very good at times… but from what i’ve seen so far not quite on this level. And the BIG surprise of the experience is that it actually offers somewhat of a similar experience in interacting with the world through a mixture of little stories and exploration.