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It’s awesome getting a glimpse into the cinematics department of Blizzard: they’ve constantly impressed with amazing stuff, and seeing how they thought this out I expect this clip will also do that once it’s finished. For me personally it’s also fascinating to see these roughs, something i’ve never seen before animated like this with quite good voice: i bet this helps them not only in knowing what 3d assets to develop but also in the timing of the animation. cool!