Soul Reaver – Storyline & Worldbuilding Excellence
An amazingly rich lore, fantastic world building, interweaving of the story through time (and even time loops), fascinating protagonists with tension and individual motivations… I remember when I played this game, I think it was in college before an exam, it was the one and only time I finished the game in a night and went straight to the exam finishing the game at 6:30am but being so very fulfilled and happy with my choice whatever happened because I knew I had just experienced something once in a lifetime with such a storyline/world. So many original ideas and so many of the things that I like in a story: pre-thought world background where you feel you’re always getting just the skimmed top, of what is much deeper underneath and the brain is always working to figure out more of the hidden stuff beneath.
PS: i have to mention that the world feels much much richer than the video presents, not just due to the dept of seeing it and exploring it, but the great abundance of other story moments told via protagonist dialogue during gameplay or when seeing objects in the environment such as murals/statues.
PS2: Maybe one of the reasons the world ended up exactly how i want a rich world to feel is captured in this development commentary:
As indeed it seems that due to development particularities all the planets were aligned for creating the kind of world i like: the kind that has a lot more world in it than is actually shown, as well as one in which in the end a lot of stuff was discarded but remains in the minds of the creators making what is left feel much more real/dense/with history of all the things that could’ve been but were abandoned/closed/changed. It also helped I suspect that it started from a different heritage and then was mounted on another one leading to many wonderful mutations.