Pachter: clouds & asian markets

4
VN:F [1.9.13_1145]
Rating: 3.0/5 (1 vote cast)

To me it makes a lot of sense what he’s saying in this episode.

Song of Da Day: Desolation (Hong Kong Canal) – Deus Ex

0
VN:F [1.9.13_1145]
Rating: 3.5/5 (2 votes cast)


Yet another brilliant song by Alexander Brandon, this time from the surprising cult classic Deus Ex (yep, there’s a new one close, let’s hope they make it more rpg like the first :P )… i wonder where this guy might be right now. He made great soundtracks for a bunch of games i liked.

Song of Da Day: Menu – NFS2 SE

2
VN:F [1.9.13_1145]
Rating: 4.0/5 (2 votes cast)

I believe this was the only NFS that I actually played for a while and got into it… I believe a big part of it was the great soundtrack… an amazing thing back in it’s day, and with the cool ability to switch between a techno and a rock (and ?) type soundtrack. With this kind of adrenaline pumping i was able to do the otherwise boring thing of doing the same lap over and over again to cut a few seconds off by remembering turning speeds at certain curves.

The many raiders

3
VN:F [1.9.13_1145]
Rating: 4.0/5 (2 votes cast)

I was searching around for a GameSketch theme and stumbled upon this brilliant mix. Which one do you think has more personality? I’m kinda liking the rougher shapes in 1.

The game hunt!

0
VN:F [1.9.13_1145]
Rating: 3.0/5 (1 vote cast)

Can anybody help me out on this one: back around 1998-2000 I played a PC game which had similar mechanics to Dr Mario, split screen multiplayer, great graphics and a fantastic soundtrack. One of the songs (i think when you were exiting the game?) was very similar in mood to this one:
http://listen.grooveshark.com/s/State+Of+Grace/hWYL8?src=5
… i know so much about it, and yet i can’t remember the name of the game and none of this info is Google friendly… can anybody help me out with some human memories? I remember each side of the screen had a different mascot doing cute animations based on what you were playing. Help?

The Void

15
VN:F [1.9.13_1145]
Rating: 4.0/5 (2 votes cast)

A few impressions on “The Void”, a game by Ice-Pick Lodge  – the talented creators of “Pathologic”:

It’s mainly a game about a soul who entered into The Void(some sort of purgatory) after the death occured. In this ‘purgatory’ Colour is everything. You collect colour(it grows like plants) and then you can use it in various modes: you need colour to sustain your life, you can use colour in combat, you can give colour in order to receive(by giving colour to some dead trees they’ll come to life and produce colour for you, in time)… There are different colours with different effects: some are good for combat, some are good for increasing the trust of The Sisters(female characters which will guide you through the game), some will attract the jealousy of The Brothers(they are the rulers of The Void) and so on…

An interesting thing about player’s interaction with the environement is the “language” used for that. In order to attack and enemy, or to activate some sort of a shield, or to give colour to someone else or whatever may be, you’ll have to draw a letter on your screen(e.g. the greek alpha, or an “o” etc.) corresponding to the action you want to perform. So, the game, or to be more precisely The world which is called “The Void” has some sort of a language of it’s own.

Well, this is the gameplay-side of the game. it requires great resource management skills. In fact it is pretty hard to finish it: there is a patch on the internet to reduce the difficulty.

But beyond this, the game has a great artistical value. the visual experience is stunning, music is very beautifull also.. and the mood given by these is absolutely like no other.

Also, I found it very oxymoronic:

The Sisters – beautifull gentle creatures vs. The Brothers – harsh, ougly, powerfull, almost monstruous creatures

The desert like, hopless, dark surroundings vs. those colour plants barely emitting some light(and with that – hope for survival) and also those richly coloured trees from The Gardens where plenty of colour grows.

(Personally, I like this side of the game very much.)

Of course, one may say the game has also a philosophical aspect and indeed the game in it’s richness alows such interpretations. (For further reading on this side of the game check these texts from the official forum).

Dungeons… finders, keepers

5
VN:F [1.9.13_1145]
Rating: 3.5/5 (2 votes cast)

Now which olden game does this remind you of? To be honest, the artwork (from cinematics to geometry and storytelling) is to me unimpressive but i suspect this game’s fun might come in it’s game play: the reason i give it hope is that it comes from Kalypso who’s Patrician games i’ve been very very much enjoying recently… and of course because it finally revived the other side of the story as presented in Dungeon Keeper. With companies like this one may even hope they or somebody might have the guts to do a proper remake or successor to the politically incorrect Carmageddon.

Iain McCaig worked on Monkey Island!!!

7
VN:F [1.9.13_1145]
Rating: 4.0/5 (2 votes cast)

As you may know or have guessed it is my dream to work as a concept artist/illustrator in the games industry and as such I’m always trying to learn and have a couple of heroes in the field that I greatly admire: one of these is Iain McCaig… but while i knew of his work in the movie industry I never knew him as connected to games… so imagine my surprise and excitement when i learned he was actually involved in the original 256 color version of The Curse of Monkey Island !!! WOOHOOO!!! :D I would have never guessed.

A big more about the guy, from wikipedia:

McCaig has illustrated cards for the Magic: The Gathering collectible card game.

A noted storyboard artist, McCaig is best known for designing the characters Padmé Amidala and Darth Maul in the Star Wars series.[2] He worked on the films Terminator 2, Interview with the Vampire, Bram Stoker’s Dracula, Charlotte’s Web, Hook, Harry Potter and the Goblet of Fire, The Spiderwick Chronicles,[2] and one of the Dinotopia productions.

Other examples of his work include album covers for Jethro Tull (The Broadsword and the Beast)[3] and a compilation of Doctor Who theme music, costume design for a new Star Trek semi-pro/fan film, illustrations for Fighting Fantasy, the J.R.R. Tolkien estate, Marvel comics, and re-designing a stained glass window at Skywalker Ranch.

Though chiefly i admire him for his storytelling abilities, and his life and professional wisdom, combined with calm and a lot of… well… good: it’s no coincidence that I related most to his story of how he was sorta disappointed at how in Dante’s Inferno hell loooked like fun while heaven looked boring and sort of made it a sort of goal of his to show that powerful good can be portrayed without it being boring. To me this guy and his encouraging teachings have been very important personally and thus I rate him close to Andrew Loomis in terms of professional paternal influences.

More about him at:

http://iainmccaig.blogspot.com/

L.A. Noire trailer

3
VN:F [1.9.13_1145]
Rating: 3.0/5 (1 vote cast)

To be honest i’m not very intro retro atmosphere, not that much into real-world detective stuff, but this game I feel might deserve a mention for it’s other types of artwork: the faces of the characters are movie-like expressive, the script seems solid with brilliant voice work, so, should it have exploration AND choices… well, it could be a nice step forward for games (hoping stuff since it’s got Rockstar behind it). We’ll see…

GT Most Anticipated Games of 2011

8
VN:F [1.9.13_1145]
Rating: 4.0/5 (3 votes cast)

Cool stuff to look forward to! And more than 2 RPGs! (and they didn’t even mention the new Elder Scrolls game)… one question though: if anybody’s played Zelda, please do explain to me the appeal of those games. They either have something really cool to be in a list with such high budget visual and dense content gems … or it just got in as a nod to massive Wii ownership?
Go to Top