Am i game obsessed?

VN:F [1.8.7_1070]
Rating: 0.0/5 (0 votes cast)
gamesindustry.biz has a great presentation of Will Wright’s BAFTA Video Games inaugural lecture. Somethign that moved me was this story he told in the context of society more and more worried about it’s youth getting obsessed with games:

“There was this guy, and he walked into a room, and he saw a person sitting on the other side of the room, absorbed in this device. And he was so fixated on this device that he didn’t even notice this fellow walking into the room – he could tell, it was like he wasn’t even there, and he’d displaced himself to another time and place.

“And it creeped him out, he thought this guy was possessed by the devil.

“What this was, it was the sixteenth century, and it was the first time he’d seen somebody reading a book.”

Am I obsessed with games? I guess so… but what people who know me forget or don’t know is that games haven’t really changed who I am, just took over my previous inner life. Before games started having more artwork I was deep in imaginary worlds in books. I’m talking 10-12 hours a day when I had the chance deep. I guess there’s just some people out there who prefer to live in a immaterial world and build their reality in there… be it books, music, games…

Read the rest of this entry »

Devil May Cry 4 artwork

VN:F [1.8.7_1070]
Rating: 0.0/5 (0 votes cast)

I was impressed by the way the Devil May Cry games managed to depict Dante as a so-full-of-himself guy and gave it such a high coolness factor… but that alone wouldn’t have kept me through the fighting gameplay if it wasn’t for the superb architecture and refined storytelling. An interesting backstage story goes like this:

Devil May Cry began its development life as a Resident Evil title for PS2, after the completion of Resident Evil 2, under the direction of Hideki Kamiya and “Team Little Devil”.[18] Early research and development work included a trip to Spain, to examine various castles as a basis for the game’s environments. However, in prototype status, the game proved to be a radical departure from the established Resident Evil formula and the survival horror genre in general. Rather than abandon the project entirely, the premise was changed and the game eventually became Devil May Cry.[19]

(wikipedia)

And i think it may explain a lot: one of my favorte elements of the game is the interesting and quite intricate architecture and attention to decorative detail. Also looking through the superb gallery PS3 Fanboy has for the game I’m amazed how the team manages to express so much tension even through 3d, not just concepts.
Read the rest of this entry »

Zero Punctuation: Super Paper Mario

VN:F [1.8.7_1070]
Rating: 0.0/5 (0 votes cast)

     Just a reminder that another wednesday has come and gone.Can’t say I relate to this one… but I faithfully wait for the next wednesday. On the note of jrpgs: I have nothing against turn based rpg… Fallout 2 proved to me that turnbased can be quite okay… it’s the extremely linear stories that bother me. In my mind RPG still stands for *role playing*, as in the live roleplaying where you express yourself, and not as in micromanagement of a zillion items and leveling up of stats that are only useful in battle… as the term is being used nowadays (seems to me). I guess my reasoning is on the lines of: “if I’m gonna play an extremely linear thing than at least be straight with me and give me an action type game, isntead of making me hope that by all that inventory management I’m actually going to be able to get off the beaten path and make my own story in this virtual world! But i want a _role playing_ game! If i wanted a linear experience I would have watched a movie… and I wouldn’t have had to work through my linear experience”.
     Umm… I’m ranting again about games with options, aren’t I? (straightening posture) Wednesday=day of joy=Zero Punctuation!!! Yeayy!!!
Read the rest of this entry »

be-witcher-ing

VN:F [1.8.7_1070]
Rating: 0.0/5 (0 votes cast)

I must admit I had pretty much written The Witcher off. Not only did it seem like a lower budget product (engine, animation in particular, possibly not so great audio…) but besides forcing me to play through the point&click interface of PC RPGing when I have grown to like so much playing with a gamepad it committed what to me is one of the worst sins ever: yet another "been there done that" medieval world with the promisses of lots of hack and slashing. Why can’t people make a non-standard medieval world? I mean, town, inn, swords, outlands of the city infested with monsters… it’s been soooooo done. And then some. I don’t expect all the games to be as original as placing the setting in the Planescape universe, or constructing something as intricate as the Legacy of Kain mythology, but even other cliches would be better. Or a White Wolf setting? Vampire The Masquerade anybody… Or even better… something new, something creative. Or at a least something with a different aestethic feel. Morrowind for example managed to make a medieval setting feel somewhat fresh with interesting architecture types. The Witcher in the meanwhile besides putting me off with the promise of a combat oriented game showed me standard out of the box medieval houses. And inns!!!
So why I am writing about it? I certanly don’t like bashing things or being all critical like… The reason I’m writing this is because there’s new hope: this video… well, i had seen other videos that hinted the game might have a bit of that grey morality that would be so fresh given all the "be super good"/"be cruel evil" choice games… but this video promissed a lot more… it promissed options. Branches. They don’t even try to kid us with "there’ll be a kazillion gameplay modes"… but they do say 3 completelly different ones, and they do say something that I’ve dreamed of for so long: choices that matter. Choices who’s consequences show up hours after the decision sounds VEEERYYY goood. Then again my heart has been broken before by games which promissed choices and moral depth only to discouver that they were only for marketing or amazingly shallow… but if this is true, well, then all other faults of the game I may be able to forgive, I might even play it on the PC (should i one day get one that will play it well and be able to configure my gamepad to fake a mouse)… That makes 3 games I can dare hope will create choice rich experiences: Fallout 3, Mass Effect & Witcher. Now chances are (from past heart breaks and realizing what an incredible expense and unreasonable thing it is to create a choice oriented game) that 2 out of 3 will barely touch meaningful choices… but that still leaves 1 game i may hope will encourage self-expressing immersive gameplay in the next 2 years. Yeayyy!!!!
PS: I know the chances are slim, but wouldn’t it be cool if Final Fantasy XIII decided to so embrace western approaches that it offered choices or GTA 4 ended up having so much content that it pretty much turned into a self-expressing rpg type experience?
Read the rest of this entry »

Memories of Doom atmosphere & Heretic artwork

VN:F [1.8.7_1070]
Rating: 0.0/5 (0 votes cast)

   Can’t say Doom is a title that pops to mind when I think of an artistic game: it feels more like a gameplay game. A game about shooting, survival… And yet it feels like it’s made an emotional mark. It may be just repetition/familiarity/my time spent on figuring out Carmack’s programming through playing with code in DosDoom (Plutonia and TNT wads most of the time) or more likely the fact that I was so freakin excited about all the amazing maps people made for it and spent countless hours trying them (one with a very emotional atmosphere given by NiN midi music pops to mind). My point being: to me it still feels like it has a certain feeling. It’s technical limitations of 2d bsps resulted in a very specific style of artwork, a certain kind of design by symetry/asymetry. Anyway, just found myself on this whole memory-emotional rolercoster reading a gamedaily retrospective of the Doom series. I’m talking about Doom 2 & associated wads mostly. Doom 3 had a very promissing start that made me feel like a writer was behind it, and indeed the audio journals were a great touch, however it too soon turned into maze walking (even backtracking i think) through all too similar environments and though i finished it from that point it lost artistic value to me and all the great graphics, shadows and bumpmapping in the world couldn’t save it for me. Unfortunatelly in my opinion ID software have always been more of a technology company… and though they shaped and led 3d graphics through time my heart still remains with those who use technology for artwork. Take Raven Software: they took the doom engine and made the amazingly art-oriented Heretic. Sure, it ran horrible even ages after, and it didn’t cast any blazing trails… but the artwork in it… yum yum yum. Inspiring.
   Note: I make a HUGE distinction between graphics in the sense of technology and in the sense of artwork. IMHO you can have a top notch engine running on high end hardware producing things that feel ordinary, even if they do it in super high detail, or you can have a world with low res textures, running on a weak engine and ancient hardware that still hints at great artistic elements or even manages to make you forget the technology and enjoy the artwork. For example for me the Heretic game is so full of story, one told just by it’s artwork: i completelly forgot it’s game story, but it’s artwork has told my mind a fascinating story, of a magical world, and yet not fantasy, but somehow dark/scifi.. of ancient civilizations and ritual temples.
Read the rest of this entry »

Mythology in God of War 1/2

VN:F [1.8.7_1070]
Rating: 4.8/5 (4 votes cast)

Mythology is soooo awesome!!! (even real one, not only game stuffs) Always loved mythology! …well, that’s not entirely true, back in 8th grade when it was mandatory reading i skipped it in favour of Karl May, Jules Vernes & Agatha Christie, only to return to it a couple of years later when a couple of years of digging into psychoanalysis a la Jung convinced me that i better brush up on these often refered to characters & stories. But from then on I loooved it! So, needless to say it was with great pleasure that I went through what i think is the best retelling of mythology in the modern day times: the God of War games. And with superb artwork too! Here’s a documentary I found very interesting made by the God of War team that Gametrailers have kindly provided for the world to enjoy. Above is part one, here are the other 5 parts:

Read the rest of this entry »

What do Korn and Sex Pistols have in common?

VN:F [1.8.7_1070]
Rating: 0.0/5 (0 votes cast)

Well, for one they’ve both made surprise appearances in games recently: not too long ago i read that after many years away time, not even showing up for big award because they’re protesting, now Sex Pistols reunite for … a game? And if that wasn’t a good enough proof that this silly thing called gaming is reaching out, now i read Haze will have an exclusive track recorded for it by Korn ? Hope Haze will be good! It was a bit dissapointing in art direction from what i saw in videos, but then again it has got the guys who made Timesplitters 1-3 behind it so I’m still hoping for good stuffs (everybody’s so amazed these days that Halo 3 has an editor: Timesplitters 3 had one on the ps2!!!).

Read the rest of this entry »

Assassin’s Creed Art Direction

VN:F [1.8.7_1070]
Rating: 0.0/5 (0 votes cast)
One last thing before I sign out for the night. A feature on CGSociety discussing art direction in the upcoming Assassin’s Creed… a game I for one hope will live up to the hype, especially since it should be coming (delays and all) to PC.

Read the rest of this entry »

What’s in a name

VN:F [1.8.7_1070]
Rating: 0.0/5 (0 votes cast)
Wu

Bored of your Nintendo Wii console? These accesories will keep you going a while longer. Wait… did I say Wii?

Via Engadget

Read the rest of this entry »

Games belong in libraries

VN:F [1.8.7_1070]
Rating: 0.0/5 (0 votes cast)

 

     Kotaku has a great feature on the Library of Congress working toward saving games and virtual worlds for posterity: 

The fact of the matter is, according to The Library of Congress, video games are just as important to our historical past as literature, movies and music. And at the moment, the LoC is teaming up with major universities across the country to begin a 2-year initiative with the sole intent of figuring out just how institutions can preserve video games for years to come, while making the content accessible for use and study. So our story today doesn’t present some artificial controversy ending in a sad, bleak future of debate and wasted efforts. Our story today is about the very real victory for game developers, enthusiasts and scholars, in which the top library in the nation has said they’re part of this video game fad for the count. 
      Head on over to Kotaku for a full scholarly read!

Read the rest of this entry »