This week’s gameSketch based on great proposal by Bossti.Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Void, Jaco x78, Pori x2, player347, Tarpo x5, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x5, Teofil S, Firefish x19. Awaiting scenes from you guys.
A bonus one for this week…Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Void, Jaco x78, Pori x2, player347, Tarpo x5, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x5, Teofil S, Firefish x19. Awaiting scenes from you guys.
A little late, but thought I’d post my top 5 games of 2016. It was a tough fight but the winners to me are:
2) Dishonored 2
4) Dark Souls 3
5) Witcher 3 tied with Hitman
Obviously the choices are subjective though as to my reasons their respective reviews/impressions hopefully explain at least partly my choices. As an honourable mention I’d put in Layers of Fear, a game on a much lower budget but that still managed to impress.
Please leave your top 5 in the comments and I’ll edit-it in here in the post. (games of 2016 as in when you played them, even if they’re older)
1) Dark Souls 3
2) Dishonored 2 tie with Dying Light: The Following
3) Far Cry Primal
4) Uncharted 4
1) Uncharted 4
2) Dark Souls 3
3) The Witcher 3
4) Ori and the blind forest
1) ARK Survival Evolved
4) Sniper Elite V2
1) Sherlock Holmes – The Devil’s Daughter
2) Uncharted 4
3) Shadows of Mordor
5) Tales of Monkey Island
1) Halo 2 for PC
2) Life is Strange
3) Hitman – Blood Money
5) Brutal DOOM
2) The Last Guardian
3) Mafia 3
1) Teeworlds – timeless online 2D shooter, highly addictive
2) The Last Guardian
3) Waking Mars
4) FOTONICA – 1 button game, loads of fun
5) Shelter 2 – open world animal survival, mother lynx hunts and feeds baby lynxes
This review has been slow in coming not because the game is bad, but because the game is faaaantastic. So much so that after finishing it I felt i wasn’t done with it. And then played portions of it again, and then again some more. And i’ll probably go back to this world because it’s so good. In fact it’s my choice for game of the year 2016 among heavy competition, so looking at it back now there’s now way I’ll do it justice but here’s some random memories:
+, +, +, +, +, + aaaamazing environmental storytelling through props and locations. Finding a set of otherwise ordinary items in a remote location that was totally optional but everything arranged in a way that told a story, that gave me the feeling that somebody had thought about what happened there, about the story of the place before you arrive there… just blew me away so many times. A mattress and a laptop and some headphones in some locked up place suggesting how the poor person was stuck there in the last moments without electricity and tried to get some comfrot from the music, many many such locations made the whole world alive, everything working together to tell a bigger story, a story not of people but of a world. I was very impressed
+, +, -, + amazingly big world. I was expecting not to like it as much as the original because i hate it when first person games introduce cars and I was sceptical that they could still make a dense enough world on such a scale yet it surprised me. Sure, I missed a bit all the tight environments that didn’t need a car from the original, but still it was pretty interesting and at each place I arrived to I got the feeling of all the glory of the original
+, + still great soundtrack. Just discovered it’s on amazon prime too, yeaayy!
+, + interesting characters and stories with variety
+, + lots of interesting things to do, interesting character progression
+, +, + a lot of fantastic optional stuff
+, +, +, +, + some really amazing visuals, be it beautiful high cliffs in the sun or wet caves with underwater entrances, many many times my jaw just dropped
+ interesting original user content coupled in
Overall I found the game fantastic, played it multiple times and I’m sure I’ll get back into the world in years to come, bought the game again just for that. Definitely my game of the year 2016, and that despite strong contenders and the fact that it launched in january-february, a period where most games are afraid to launch as nobody remembers them for the nominations of november/december… but yes, I think this is a huge gem of a game. Every time I see a game of they year list where it isn’t at least nominated I’m saddened for all the people who didn’t experience this fantastic gem. Warmly warmly recommending it.
Based on proposal and photo by Bia Hawks. Thank you!
Bia: I didn’t recognize the game or character in the shadows mentioned in the hint, so I don’t know if it can be seen/understood by those who might recognize it. If not please give more hints in a couple of days should nobody guess it.
Well, it’s been more than 3 years since last gamesketch but upon request (hi Bia Hawks!), here’s a new one. Don’t have so much time to do them as lovingly as the old ones but with some quick hacks and cheats who knows, maybe we can still keep the essence of the guessing and showcasing of old gems…Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: Pori x2, player347, Tarpo x5, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , Jaco x77, thegazer x2, rsocu x5, Teofil S, Firefish x19. Awaiting scenes from you guys. Newcomers may ask for a freebie.
+, +, +, + Great variety of locations, with a couple being really great but a few mediocre and one and a bit actually frustrating <cough> Colorado <cough>
+,+, – felt like a return to old form, particularly in the direction Hitman: Blood Money, which I liked, however the mechanics and number of options did not feel like they got enough improvements for the many years passed
+ the story was pretty interesting with implications, though not a lot of it
+, +, +, + a huge amount of dialogues and events making it feel like quite alive places
+, +, + the general writing of the ingame stories was very good
– the menus were somewhat confusing, a mixture of the unit structure of each episode maybe? For a long time i couldn’t figure out where to load when starting up
-, -, -, – i really disliked their push for “online”, i suspect that’s also what makes the loading/saving so slow and the menus so unresponsive, in general I resented the tendency to take freedom from the customer and give themselves more power through this.
– sometimes too hard due to crowds. This revealing problems in lacking skills for creating diversions and other quirks (is it so hard to carry extra coins?)
Each episode had it’s own little particularities so here’s some separate thoughts for them:
– 1) Intro : mediocre, interesting idea with the test but boring location
+, +, +, + 2) Sapienza great surprisingly living little town, great variety of locations, probably my favorite. If you’re gonna get just one episode I’d recommend this one
+, + 3) Marrakesh Interesting political insights and interesting location.
+, + 4) Bangkok Beautiful location, too bad it felt so constrained and small and some of the most beautiful places like that beach couldn’t be visited
-, – 5) Colorado, to me mostly uninteresting visually, inviting to fighting in a game not suited for it, involved a lot of frustrating save&loading which discourages experimentation
+, – 6) Hokkaido the idea is interesting but the many locked doors create a narrow corridor constrained feeling.
Overall I’d give it a 2 on a -5 to 5 scale. I enjoyed it and look forward to the next one, but because the locations and experiences were so uneven I’d only get the next episodes when the whole season is out/on a sale because as much as I liked some locations others were not so great and would leave a bad taste for me to wait another couple of months to was hit.
Quick thoughts on credits:
+, +, +, +, +, + amazing environmental attention to detail, from the way old objects clutter to witches having a cup of tea and discussing among themselves on a chandelier until/unless they notice you
+, +, +, + again that amazing level design full of amazing secrets, wasn’t easy to find all the runes but it was worth it. Granted for one of them after trying a bunch of things had to look online. Otherwise however I have to say I loved their subtlety and logic, I like they d again like in Dishonored that they had a physicality to them, making sense somehow and not resorting to cheap tricks
+, +, + nicely deeply thought out universe with rich background and in-character storytelling
+, + great artwork, like it’s predecessors
-, +, + it felt very much like the original Dishonored. For the time passed it felt like there weren’t enough leaps either in technology or quantity of artwork. I mean it was better, but I was sorta expecting more. That being said the artwork was very good.
+, + this the game on the ps4 came with the original Dishonored + the expansions, which made me veeery happy. Although I’ve played them (shockingly) multiple times I look forward to replaying the brilliant expansions once more and their generosity of including it with the ps4 version brings me great joy and to somebody who hasn’t played them could potentially bring value in my opinion almost equal to the game itself despite the passage of time
– on the ps4 pro there were a lot of weird bright edge jaggies, where tiles in the walls met, not a big deal, and most of the time they weren’t there (maybe they even disappeared at some point)
+, +, +, + the infested houses were just aaaamazing, that mixture of luxury furniture and musical instruments with nature invading and the stories in there, told both by environments, and bits of journals… aaamazing
+, +, + some amazing sculptures!
+, + they took in artwork and style as well as original ideas from the 2 brilliant expansions to Dishonored, which were IMHO even better than the original game
– with the art style in the menus i felt it was a little step back from the excellent artists’ work shown in the original game, I also felt less impressed by the faces/expressions of the main characters, they got imo a bit too plasticy instead of that stylized cut look they used to have
+, – you can play it with two characters. This may introduce some extra replayability for some people, for me though, playing Corvo, this probably was the cause why it felt very much the same, with abilities being too similar.
+, +, + a lot of replayability coming from the amazingly interesting locations and events, also many interesting dialogues
+, +, + delightfully many paths through the environments
– At times it felt a bit difficult, or at least strangely balanced difficulty, with first escape mission being really tough while some later missions being almost silly easy
+, +, + path breaking approach with that time-travel map, that’s like 2 maps in one! easy to not appreciate that wonder enough. If they make a whole future game like that it’ll be truly a leap forward, and i consider this a very successful prototype.
Overall I think it’s an excellent game. I’d consider it above the original Dishonored but not quite the level of excellence of the 2 expansions. I wasn’t suuuper impressed simply because the bar was set so high and while the new game met it it didn’t (i felt) rise it in the same way as the original did. So overall I’d give it a 4 on a -5 to 5 scale, making it an incredible amazing game that I very warmly recommend!
Want to gift and receive a game for Christmas aand make friends in the process? Just leave a comment in this thread and a secret Santa will be randomly assigned to you while you will be randomly assigned to a lucky gamer/gamerette
Wuuppeee!!! Christmas gifting time is here agaaaain! Let the paaarty beegiiiin!!!
On this magical occasion we shall continue our proud tradition, come wind or snow (we hope)! I’m starting to build a list of people who are interested in joining. On the 25th I will use this list to randomly extract (out of something christmasy, like a hat or something) everybody’s Secret Artsy Santa. Then I will contact the people on the list with info to their respective giftee.
The nitty gritty
For specifics I would propose a low budget Steam game (thousands of games at <10€. It’s more about the fun and the gesture than anything else). I propose Steam ’cause it’s the most hassle free and it’s digital instant delivery makes it convenient, plus I know quite a couple of us have an account lying around somewhere. However Good Old Games (gog.com) also has fantastic games at fantastic prices (and amazing sales) and so do other networks, so we’ve got even more options. Plenty of choices & probably a ton of fab holiday deals on fantastic games are guaranteed :D
Also if you just want to research what people might like now we have a steam group: steamcommunity.com/groups/artsygamer and from it you can add friends and see their wishlist, in case you’re temporarily out of ideas, plus friending them now is not just nice but also a good preparation for when the actual gifting will happen.
Why would I do it?
Well… for the huge joy of giving, of course! Imagine you get to browse through a ton of games, remembering the ones you liked most, and share one with somebody, spreading the joy, making the world a better place! As an incredible added bonus you will also get to have a cool surprise waiting for you to unwrap. Even if you’ve played the game before it will be super fun to get it, knowing that somebody else (and you get to wonder who) reaaaallly enjoyed that game and thought it was special enough to share. It probably meant a LOT in their life… it’s magical to share that!
I want in! How?
Well, just leave a comment, gimme a private message (top menu), email, or facebook or even contact form… the popular quickie favorite: you could just leave a comment here if the email you’re registered with is the one you’ll want to be receiving your surprise on. Name + email … and that’s all :D
A long time ago, in a galaxy still owned by Lucas….
The 2nd Death Star is destroyed, the Empire is crumbling (spoilers!). A couple of (no ordinary) mercenaries are sent to investigate a remote Imperial Remnant outpost. A menial task, at best… or is it?
Anyone who’s played Star Wars Jedi Knight II: Jedi Outcast (long title, huh?) remembers the story of the morally-grey, ex-Imperial Kyle Katarn, on his path to enlightenment (only because you can’t choose the dark side in this installment). What if some Australians took it upon themselves to bring the story to the big screens?
The group has disassembled the game’s assets and gave them a modern polish, using Unreal Engine 4 for the entirety of the project (shader, animation, dialogue, camera work etc.). Some assets (such as character animations) are lifted from the KOTOR games.
Apart from the new, modern look, the group has managed to create an “asset shuffler” of sorts, allowing for varied character outfits (Jedi Academy character creator-style).
It is currently not known when exactly the movie will be released, but, according to the team, “not this year”.
I still so much respect for Alexander Blandon. And to make all of this in a module, Impulse Tracker format (.it) if I remember right. Wooow! So much musical quality at such a low file size and low cpu consumption. Nowadays we take mp3 decoding for granted but i remember back then on my CPU there was a 5-10x difference in cpu usage between the two.
I was impressed with the passion of this review. I’ve avoided it so far because of the online and challenge components getting me skeptical… but after this review it’s totally on my radar.