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I’ve just read this very exciting article on Gamasutra "Opinion: Is The Industry Ready For Its ‘Game Noir’?" … I don’t know if it is… but i soooooooooooooooooooooo hope so! And no, I’m not talking about little casual-like games, I’m hoping for games focusing on story more, games daring to invent the kind of gameplay I keep hoping for: games in which fighting enemies is less than 50%, ideally 20%, instead of the 99% that it is these days. From the article:

What we’ve got left is a huge gulf between popular, full-experience 3D action/adventure games that need to be financial blockbusters to survive, and marginalized casual/handheld/movie licensed games that don’t register on the mass consciousness radar.

We need our B films. We need that freedom to explore truly meaningful new avenues of interaction, quickly and nimbly, without the pressure of an eight-figure budget and multi-year dev schedule weighing down on the whole enterprise. Noir already scouted this territory for us.

Check out the full article! Another ray of hope!