Half-Life 2: Episode Two
Well, i finally got aroudn to playing it:
+ + high production values
+ high framerate
+ some interesting physics/environment ideas (for example the gas, lighting it with a gun and using it for protection, i’d like to see that in a open survival world)
no super artwork to speak of. I mean everything’s good and polished, but nothing i can’t see in reality done better. The music is nice in the few fight moments it starts up, i also liked teh chitchat of the tertiary characters.
- ending map is just gratuitous… suddenly a more open place and you end up running around killing waves of big thingies. Not that fun, nor did it make a lot of sense
- – while the first game(s) made sense, you felt like a surviving scientist, pushed to do amazing things for survival, now the mood feels like it’s not a scientist but a marine, like many other marines, given tasks and no longer fighting for survival but part of a team and all that military stuff that’s so commonly used.