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   His comments about finishing games made me wonder yet again if that concept isn’t somehow getting obsolete. Of course I love doing that and am tempted, and it’s great that for those who do there’s a LOT to do in modern games, however I’m wondering more and more over the past years if that isn’t a kind of thinking that is a relic of olden times, when good games were a scarcity, not an overflowing abundance. In these modern times isn’t it more logical to for example consider an open world more “finished’ when you explore all it’s open map, than when you completed all the quests, stories, things to gather/secrets to find. For many modern games that last last part of the game could take 90% of the time while you could get >80% of the satisfaction by ignoring the exponentially rising difficulty padding that modern games do at the end? Main stories are blessedly not always so (though MGS5 disappointed there) but still… this is a line of thinking i’m having more and more often as I think a better use of my time to go onto new game worlds than to squeeze every last drop of the often wasteful tricks of modern devs. That with a few exceptions of gems worth digging into deeper.

How do you see this brave new world when there’s so many games, so little time?