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Rating: 3.0/5 (1 vote cast)

I was impressed by the way the Devil May Cry games managed to depict Dante as a so-full-of-himself guy and gave it such a high coolness factor… but that alone wouldn’t have kept me through the fighting gameplay if it wasn’t for the superb architecture and refined storytelling. An interesting backstage story goes like this:

Devil May Cry began its development life as a Resident Evil title for PS2, after the completion of Resident Evil 2, under the direction of Hideki Kamiya and “Team Little Devil”.[18] Early research and development work included a trip to Spain, to examine various castles as a basis for the game’s environments. However, in prototype status, the game proved to be a radical departure from the established Resident Evil formula and the survival horror genre in general. Rather than abandon the project entirely, the premise was changed and the game eventually became Devil May Cry.[19]

(wikipedia)

And i think it may explain a lot: one of my favorte elements of the game is the interesting and quite intricate architecture and attention to decorative detail. Also looking through the superb gallery PS3 Fanboy has for the game I’m amazed how the team manages to express so much tension even through 3d, not just concepts.

Devil May Cry 4 artwork, 3.0 out of 5 based on 1 rating