Dead Space – art & gore doc
Though i am still largely unimpressed by the visual design (seems still too generic and uninteresting) I am happy about what they’re saying here as it promisses good things: however it may be from a pure visual arts standpoint I see they’re working on the intelectual angle which is at least as important (even to me) in that things which are well thought out (as opposed to just throwing artwork in ther) increase immersion and believability a lot, and it is indeed a strong desing principle that i’ve discovered in my work (i’m a graphics artist/designer) that people really do need to be able to relate and "understand’ what they see: you can’t be too original/weird/different without facing the strong possibility that people will no longer get the message, while the safe & most probably succesfull formula is what they’re talking about: take known objects and just make modifications on them.
The thing that i suspect will go wrong with this game, at least for me, is that they won’t show restraint in the number of monsters: it’s awesome and very personal when you see a crew member with his spine hanging out in mutation, but with the second one it loses it’s uniqueness… and i’m afraid (for practical reasons that i DO understand) they’ll end up havign say 50 or 200 same model reuse throughout the game which will totally make you lose that special feel that you have in a movie where your memory can rewind to "the moment when i saw that super scary baby"… while the chances are much smaller that you’ll remember "baby number 143, and even if you do it won’t be as vivid and speciffic.