VN:F [1.9.17_1161]
Rating: 0.0/5 (0 votes cast)

I must say I don’t find them as criticals as many, but I must admit there’s something to feeling that in an artistic game the real-world rhythm of the things you do somehow mimics the onscreen story. Destructoid features a indepth article argueing this with great passion:

Shadow of the Colossus’ controls are an exercise in art

The "videogames as art" movement is a funny thing. Artsy wooks like myself love to wax philosophic about the potential that games have in terms of narration or eliciting meaningful, emotional player responses. We laud innovative game designers for forcing us to make morally ambiguous choices about ourselves and the characters around us. Unfortunately for us in the post-post-pre-metamodern crowd, games as a medium fall short in one crucial, yet easily overlooked, way: They only go half of the distance.

Head on over to read Joseph -Orcist- Leray’s full article.