Visual Arts

Sam & Max artwork

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Sam and Max
Another cool Max and the cat artsy work – ain’t it great what passionate people can create? :D Here‘s the original!

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EarthWorm Jim 2

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I haven’t really played much of it, but everything I saw had such great visuals and the humor was so funny over the top that I have to mention it. The animations are like soooooo expressive… (carryin heavy cows comes to mind… or was it pigs? or both? no no… there was something with the cows, the milking?) … enjoy :D

PS: love the twist on stealing the princess

PS2: Shiny entertainment rooocks!

PS3: I love how they didn’t stay away from the fact that he is a worm and many times u see his wormy shapes put to use

Amanita Design

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Machinarium

In the last years I’ve stumbled across a couple of indie games i found pretty original: Samorost and Machinarium (link to demos). They both have an original and funny story, great music and sounds and really interesting puzzles. So, I’ve finally decided to check their background and it turned out they belong to the same company: Amanita Design – an independent Czech video game developing company founded in 2003. These two games are their most popular and have an impressive number of awards.

I also recommend checking out their short animations and flash sites, resembling much of the feeling of the games. As a side note, Machinarium is also availabe for Linux and Mac OS X!

Feng Zhu Design

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I think i’m adding a 3rd hero to my list of Ryan Church and Bruno Gentile! Suddenly the stuff i was reading about the economics of Singapore makes a lot more sense to me :D

Zombie love

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they may not be game exclusive, but no only have they inspired tons of great artoork:

http://vector.tutsplus.com/articles/night-of-the-living-dead-zombie-art-to-inspire-you/

but they’re also so fun and friendly, an inside joke for me of how they conveniently provide canon fodder

Starcraft creature designs

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Thanks to Razvan for pointing these out to me! A couple look very cool! (well, they all look pro, but a couple i particularly like)

God of War 3 [GT review]

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Rating: 4.0/5 (1 vote cast)

To me this game is living proof that not technology, but artwork drives a great game. It’s scenes and scenery are pure concept art that totally amazes and inspires. I’ll play it even just for artwork inspiration. Couple that with grand storytelling and you can see even reviewers accepting fixed camera angles and seeing everything as revolutionary (i have a feeling like i was reading about a previous GoW game that those angles allow for some serious geometry culling). Big thumbs up to the games industry!

Star Wars story bits

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Despite it’s great fault of being a MMO i cannot but mention Star Wars: The Old Republic yet again for artistic merits. For example this series of story bits are a fascinating watch for anybody into intricate storytelling, particularly for those of us who’ve read countless SW books & game stories.

Uncharted 2 … pretty

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Honestly, if it wasn’t for the gameplay which i don’t like that much (i prolly would’ve gotten stuck not finding the red ladder) I would have a hard time believin it isn’t a video/rendering… wow! And I love the huge number of scripted moments… just think, a couple of years from now these graphics will be the norm, or even "the old nostalgic look" … coool! hope to get to live them grow old/standard

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Star Wars: The Old Republic: Diverse Worlds

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Exciting that so much time and energy is spent in creating these huge worlds… too bad I prolly won’t explore them because it’s a MMO (too much work for too little artwork, by it’s nature it’s meant to always make you work to see it all, while with a singleplayer you know it wants you to see everything)… on the other hand i’m way too deep in Star Wars already because of all the books and i would much rather see something new

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