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	<title>Artsygamer &#187; Visual Arts</title>
	<atom:link href="http://artsygamer.com/category/visual-arts/feed/" rel="self" type="application/rss+xml" />
	<link>http://artsygamer.com</link>
	<description>4 those who see(k) the art in games</description>
	<lastBuildDate>Mon, 14 May 2012 12:17:52 +0000</lastBuildDate>
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		<title>The Witcher 2 &#8211; Hope Trailer (fabulous music)</title>
		<link>http://artsygamer.com/the-witcher-2-hope-trailer-fabulous-music/</link>
		<comments>http://artsygamer.com/the-witcher-2-hope-trailer-fabulous-music/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 07:14:01 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[The Witcher 2]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=3169</guid>
		<description><![CDATA[&#160;

I was so looking forward to this game even before, but now that they added this fantastic music (imagine that, Chopin! no wonder they got me)  to this trailer I&#8217;m even more excited about getting it. Also it seems like my patience has payed off already as the new enhanced edition seems to have  [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><iframe src="http://www.youtube.com/embed/2Q2YWORy7h0?rel=0" frameborder="0" width="560" height="315"></iframe></p>
<p>I was so looking forward to this game even before, but now that they added this fantastic music (imagine that, Chopin! no wonder they got me)  to this trailer I&#8217;m even more excited about getting it. Also it seems like my patience has payed off already as the new enhanced edition seems to have some significant additions to the finished masterpiece&#8230; brilliant!</p>
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			<wfw:commentRss>http://artsygamer.com/the-witcher-2-hope-trailer-fabulous-music/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skyrim Timelapse</title>
		<link>http://artsygamer.com/skyrim-timelapse/</link>
		<comments>http://artsygamer.com/skyrim-timelapse/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 20:09:13 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Cinematics]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[The Elder Scrolls 5 Skyrim]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=3117</guid>
		<description><![CDATA[
So beautiful somebody even made a timelapse of it&#8230; the first timelapse I&#8217;ve seen from a game&#8230; omg, i can&#8217;t wait to go there! Treat yourself and watch it in HD ;)
]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/CQB4wkmKOv8?rel=0" frameborder="0" width="560" height="315"></iframe></p>
<p>So beautiful somebody even made a timelapse of it&#8230; the first timelapse I&#8217;ve seen from a game&#8230; omg, i can&#8217;t wait to go there! Treat yourself and watch it in HD ;)</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/skyrim-timelapse/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Visiting Constantinopole</title>
		<link>http://artsygamer.com/visiting-constantinopole/</link>
		<comments>http://artsygamer.com/visiting-constantinopole/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 09:09:42 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[Assassins Creed]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2407</guid>
		<description><![CDATA[
I must admit I thought they were totally padding and stretching this one out&#8230; but despite the initial similar impression I must admit after this setpiece I am rather curious to visit the Ottoman empire&#8217;s imperial capital.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><embed type="application/x-shockwave-flash" width="512" height="288" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:716403" allowfullscreen="true" allowscriptaccess="always" base="."></embed></p>
<p style="text-align: left;">I must admit I thought they were totally padding and stretching this one out&#8230; but despite the initial similar impression I must admit after this setpiece I am rather curious to visit the Ottoman empire&#8217;s imperial capital.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/visiting-constantinopole/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MTG 2012</title>
		<link>http://artsygamer.com/mtg-2012/</link>
		<comments>http://artsygamer.com/mtg-2012/#comments</comments>
		<pubDate>Fri, 20 May 2011 22:13:57 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2295</guid>
		<description><![CDATA[
I&#8217;m an old MTG fan for the addictive gameplay (at least in a RPG morph) and even more so for the brilliant illustrations. This is the first time I see a trailer worthy of it&#8217;s illustrations both in visual style and even in story! Glad to see MTG is set for a comeback! Here&#8217;s to hoping that (unlike  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="620" height="374"><param name="movie" value="http://www.youtube.com/v/hFZBZ4g7_f8?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hFZBZ4g7_f8?version=3" type="application/x-shockwave-flash" width="620" height="374" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;m an old MTG fan for the addictive gameplay (at least in a RPG morph) and even more so for the brilliant illustrations. This is the first time I see a trailer worthy of it&#8217;s illustrations both in visual style and even in story! Glad to see MTG is set for a comeback! Here&#8217;s to hoping that (unlike my guess) it won&#8217;t be just about selling micro packages but rather have a rpg mechanic/story!</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/mtg-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mirror&#8217;s Edge: &#8216;Fluidity&#8217;</title>
		<link>http://artsygamer.com/mirrors-edge-fluidity/</link>
		<comments>http://artsygamer.com/mirrors-edge-fluidity/#comments</comments>
		<pubDate>Sat, 14 May 2011 23:00:43 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2229</guid>
		<description><![CDATA[
Wow! Amazing video mix!
]]></description>
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<p style="text-align: left;">Wow! Amazing video mix!</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/mirrors-edge-fluidity/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Outlaws intro</title>
		<link>http://artsygamer.com/outlaws-intro/</link>
		<comments>http://artsygamer.com/outlaws-intro/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 18:09:49 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Cinematics]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[LucasArts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2162</guid>
		<description><![CDATA[
I was very moved by this intro. It manages to create such a warm atmosphere with the little touches (such as flower water :)) ).
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="620" height="490"><param name="movie" value="http://www.youtube.com/v/hatXPoYtIqc?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hatXPoYtIqc?version=3" type="application/x-shockwave-flash" width="620" height="490" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I was very moved by this intro. It manages to create such a warm atmosphere with the little touches (such as flower water :)) ).</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/outlaws-intro/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Super Mario, GTA style</title>
		<link>http://artsygamer.com/super-mario-gta-style/</link>
		<comments>http://artsygamer.com/super-mario-gta-style/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 15:43:15 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2149</guid>
		<description><![CDATA[
Great translation into GTA world of the classic Super Mario story, all with twists, great video editing, nice scripting and good music sync&#8230; i&#8217;m tellin ya next gen of great movie makers are gonna be gamers :D
Btw, i&#8217;ve been meaning to ask gamers around the world, isn&#8217;t themovie Crank pretty much  [...]]]></description>
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<p>Great translation into GTA world of the classic Super Mario story, all with twists, great video editing, nice scripting and good music sync&#8230; i&#8217;m tellin ya next gen of great movie makers are gonna be gamers :D</p>
<p>Btw, i&#8217;ve been meaning to ask gamers around the world, isn&#8217;t themovie Crank pretty much GTA turned into a movie, without the nametag? I got that impression through the whole movie and I think I even saw a Rockstar logo somewhere.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/super-mario-gta-style/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>id Software</title>
		<link>http://artsygamer.com/id-software/</link>
		<comments>http://artsygamer.com/id-software/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 06:06:13 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[iD]]></category>
		<category><![CDATA[Quake]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2144</guid>
		<description><![CDATA[
These guys really made a difference in time! I wouldn&#8217;t consider them an artwork company but their technology has really enabled so many great experiences in artwork that I had to pay a tribute. For their time I must admit each game like Doom 2 &#038; Quake did stimulate my artistic imagination (i used  [...]]]></description>
			<content:encoded><![CDATA[<p><embed type="application/x-shockwave-flash" width="640" height="391" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:712957" quality="high" bgcolor="000000" name="efp" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true" align="middle"></embed></p>
<p>These guys really made a difference in time! I wouldn&#8217;t consider them an artwork company but their technology has really enabled so many great experiences in artwork that I had to pay a tribute. For their time I must admit each game like Doom 2 &#038; Quake did stimulate my artistic imagination (i used to dream up maps a lot :P probably my start to 3d gfx), and even some of their games had some exquisite artwork experiences: the music in Quake 2, the (intro) story in Doom 3, and simply making real things one had never seen before, weather it be the image of a (fantasy) Nazi prison/dungeon or bringing true and polygonal 3d that you could see from any angle when we were before even excited by a 8 angle sprite. Big respects!</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/id-software/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rage &#8211; lookin good</title>
		<link>http://artsygamer.com/rage-lookin-good/</link>
		<comments>http://artsygamer.com/rage-lookin-good/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 06:54:50 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2116</guid>
		<description><![CDATA[
Yes, i wish there was less shooting, more atmosphere and I assume it will be lacking in dialogue/choices BUT to it&#8217;s credit I must say visually it surprises me: the artworkseems very polished, ideas are pretty interesting, the weapon model shadowing impressed me especially, animation and general  [...]]]></description>
			<content:encoded><![CDATA[<p><embed type="application/x-shockwave-flash" width="640" height="391" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:712648" quality="high" bgcolor="000000" name="efp" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true" align="middle"></embed></p>
<p>Yes, i wish there was less shooting, more atmosphere and I assume it will be lacking in dialogue/choices BUT to it&#8217;s credit I must say visually it surprises me: the artworkseems very polished, ideas are pretty interesting, the weapon model shadowing impressed me especially, animation and general production seems to have attention to detail (eg a lot of work in it) and it may even hint at a return of the style in my all time favorite <a href="http://artsygamer.com/quake-2-adrenaline-music/">adrenaline pumping soundtrack: Quake 2</a>, I think i even recognize a bit of a  bit of the theme from one of the songs there.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/rage-lookin-good/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The many raiders</title>
		<link>http://artsygamer.com/the-many-raiders/</link>
		<comments>http://artsygamer.com/the-many-raiders/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 19:43:50 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=1945</guid>
		<description><![CDATA[
I was searching around for a GameSketch theme and stumbled upon this brilliant mix. Which one do you think has more personality? I&#8217;m kinda liking the rougher shapes in 1.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://artsygamer.com/wp-content/uploads/2011/02/tomb-raiders.jpg"><img class="aligncenter size-large wp-image-1946" title="tomb raiders" src="http://artsygamer.com/wp-content/uploads/2011/02/tomb-raiders-674x1024.jpg" alt="" width="539" height="819" /></a></p>
<p>I was searching around for a GameSketch theme and stumbled upon this brilliant mix. Which one do you think has more personality? I&#8217;m kinda liking the rougher shapes in 1.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/the-many-raiders/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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