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	<title>Artsygamer &#187; Visual Arts</title>
	<atom:link href="http://artsygamer.com/category/visual-arts/feed/" rel="self" type="application/rss+xml" />
	<link>http://artsygamer.com</link>
	<description>4 those who see(k) the art in games</description>
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		<title>Skyrim Timelapse</title>
		<link>http://artsygamer.com/skyrim-timelapse/</link>
		<comments>http://artsygamer.com/skyrim-timelapse/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 20:09:13 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Cinematics]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[The Elder Scrolls 5 Skyrim]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=3117</guid>
		<description><![CDATA[
So beautiful somebody even made a timelapse of it&#8230; the first timelapse I&#8217;ve seen from a game&#8230; omg, i can&#8217;t wait to go there! Treat yourself and watch it in HD ;)
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			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/CQB4wkmKOv8?rel=0" frameborder="0" width="560" height="315"></iframe></p>
<p>So beautiful somebody even made a timelapse of it&#8230; the first timelapse I&#8217;ve seen from a game&#8230; omg, i can&#8217;t wait to go there! Treat yourself and watch it in HD ;)</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/skyrim-timelapse/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Visiting Constantinopole</title>
		<link>http://artsygamer.com/visiting-constantinopole/</link>
		<comments>http://artsygamer.com/visiting-constantinopole/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 09:09:42 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[Assassins Creed]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2407</guid>
		<description><![CDATA[
I must admit I thought they were totally padding and stretching this one out&#8230; but despite the initial similar impression I must admit after this setpiece I am rather curious to visit the Ottoman empire&#8217;s imperial capital.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><embed type="application/x-shockwave-flash" width="512" height="288" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:716403" allowfullscreen="true" allowscriptaccess="always" base="."></embed></p>
<p style="text-align: left;">I must admit I thought they were totally padding and stretching this one out&#8230; but despite the initial similar impression I must admit after this setpiece I am rather curious to visit the Ottoman empire&#8217;s imperial capital.</p>
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			<wfw:commentRss>http://artsygamer.com/visiting-constantinopole/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MTG 2012</title>
		<link>http://artsygamer.com/mtg-2012/</link>
		<comments>http://artsygamer.com/mtg-2012/#comments</comments>
		<pubDate>Fri, 20 May 2011 22:13:57 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2295</guid>
		<description><![CDATA[
I&#8217;m an old MTG fan for the addictive gameplay (at least in a RPG morph) and even more so for the brilliant illustrations. This is the first time I see a trailer worthy of it&#8217;s illustrations both in visual style and even in story! Glad to see MTG is set for a comeback! Here&#8217;s to hoping that (unlike  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="620" height="374"><param name="movie" value="http://www.youtube.com/v/hFZBZ4g7_f8?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hFZBZ4g7_f8?version=3" type="application/x-shockwave-flash" width="620" height="374" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;m an old MTG fan for the addictive gameplay (at least in a RPG morph) and even more so for the brilliant illustrations. This is the first time I see a trailer worthy of it&#8217;s illustrations both in visual style and even in story! Glad to see MTG is set for a comeback! Here&#8217;s to hoping that (unlike my guess) it won&#8217;t be just about selling micro packages but rather have a rpg mechanic/story!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mirror&#8217;s Edge: &#8216;Fluidity&#8217;</title>
		<link>http://artsygamer.com/mirrors-edge-fluidity/</link>
		<comments>http://artsygamer.com/mirrors-edge-fluidity/#comments</comments>
		<pubDate>Sat, 14 May 2011 23:00:43 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2229</guid>
		<description><![CDATA[
Wow! Amazing video mix!
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="620" height="374"><param name="movie" value="http://www.youtube.com/v/KZ-pSa2rAvE?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KZ-pSa2rAvE?version=3" type="application/x-shockwave-flash" width="620" height="374" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">Wow! Amazing video mix!</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/mirrors-edge-fluidity/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Outlaws intro</title>
		<link>http://artsygamer.com/outlaws-intro/</link>
		<comments>http://artsygamer.com/outlaws-intro/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 18:09:49 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Cinematics]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[LucasArts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2162</guid>
		<description><![CDATA[
I was very moved by this intro. It manages to create such a warm atmosphere with the little touches (such as flower water :)) ).
]]></description>
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<p>I was very moved by this intro. It manages to create such a warm atmosphere with the little touches (such as flower water :)) ).</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/outlaws-intro/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Super Mario, GTA style</title>
		<link>http://artsygamer.com/super-mario-gta-style/</link>
		<comments>http://artsygamer.com/super-mario-gta-style/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 15:43:15 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2149</guid>
		<description><![CDATA[
Great translation into GTA world of the classic Super Mario story, all with twists, great video editing, nice scripting and good music sync&#8230; i&#8217;m tellin ya next gen of great movie makers are gonna be gamers :D
Btw, i&#8217;ve been meaning to ask gamers around the world, isn&#8217;t themovie Crank pretty much  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="620" height="374"><param name="movie" value="http://www.youtube.com/v/Kk9oa_PiXAk?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Kk9oa_PiXAk?version=3" type="application/x-shockwave-flash" width="620" height="374" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Great translation into GTA world of the classic Super Mario story, all with twists, great video editing, nice scripting and good music sync&#8230; i&#8217;m tellin ya next gen of great movie makers are gonna be gamers :D</p>
<p>Btw, i&#8217;ve been meaning to ask gamers around the world, isn&#8217;t themovie Crank pretty much GTA turned into a movie, without the nametag? I got that impression through the whole movie and I think I even saw a Rockstar logo somewhere.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/super-mario-gta-style/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>id Software</title>
		<link>http://artsygamer.com/id-software/</link>
		<comments>http://artsygamer.com/id-software/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 06:06:13 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[iD]]></category>
		<category><![CDATA[Quake]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2144</guid>
		<description><![CDATA[
These guys really made a difference in time! I wouldn&#8217;t consider them an artwork company but their technology has really enabled so many great experiences in artwork that I had to pay a tribute. For their time I must admit each game like Doom 2 &#038; Quake did stimulate my artistic imagination (i used  [...]]]></description>
			<content:encoded><![CDATA[<p><embed type="application/x-shockwave-flash" width="640" height="391" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:712957" quality="high" bgcolor="000000" name="efp" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true" align="middle"></embed></p>
<p>These guys really made a difference in time! I wouldn&#8217;t consider them an artwork company but their technology has really enabled so many great experiences in artwork that I had to pay a tribute. For their time I must admit each game like Doom 2 &#038; Quake did stimulate my artistic imagination (i used to dream up maps a lot :P probably my start to 3d gfx), and even some of their games had some exquisite artwork experiences: the music in Quake 2, the (intro) story in Doom 3, and simply making real things one had never seen before, weather it be the image of a (fantasy) Nazi prison/dungeon or bringing true and polygonal 3d that you could see from any angle when we were before even excited by a 8 angle sprite. Big respects!</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rage &#8211; lookin good</title>
		<link>http://artsygamer.com/rage-lookin-good/</link>
		<comments>http://artsygamer.com/rage-lookin-good/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 06:54:50 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2116</guid>
		<description><![CDATA[
Yes, i wish there was less shooting, more atmosphere and I assume it will be lacking in dialogue/choices BUT to it&#8217;s credit I must say visually it surprises me: the artworkseems very polished, ideas are pretty interesting, the weapon model shadowing impressed me especially, animation and general  [...]]]></description>
			<content:encoded><![CDATA[<p><embed type="application/x-shockwave-flash" width="640" height="391" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:712648" quality="high" bgcolor="000000" name="efp" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true" align="middle"></embed></p>
<p>Yes, i wish there was less shooting, more atmosphere and I assume it will be lacking in dialogue/choices BUT to it&#8217;s credit I must say visually it surprises me: the artworkseems very polished, ideas are pretty interesting, the weapon model shadowing impressed me especially, animation and general production seems to have attention to detail (eg a lot of work in it) and it may even hint at a return of the style in my all time favorite <a href="http://artsygamer.com/quake-2-adrenaline-music/">adrenaline pumping soundtrack: Quake 2</a>, I think i even recognize a bit of a  bit of the theme from one of the songs there.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/rage-lookin-good/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The many raiders</title>
		<link>http://artsygamer.com/the-many-raiders/</link>
		<comments>http://artsygamer.com/the-many-raiders/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 19:43:50 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=1945</guid>
		<description><![CDATA[
I was searching around for a GameSketch theme and stumbled upon this brilliant mix. Which one do you think has more personality? I&#8217;m kinda liking the rougher shapes in 1.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://artsygamer.com/wp-content/uploads/2011/02/tomb-raiders.jpg"><img class="aligncenter size-large wp-image-1946" title="tomb raiders" src="http://artsygamer.com/wp-content/uploads/2011/02/tomb-raiders-674x1024.jpg" alt="" width="539" height="819" /></a></p>
<p>I was searching around for a GameSketch theme and stumbled upon this brilliant mix. Which one do you think has more personality? I&#8217;m kinda liking the rougher shapes in 1.</p>
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			<wfw:commentRss>http://artsygamer.com/the-many-raiders/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Iain McCaig worked on Monkey Island!!!</title>
		<link>http://artsygamer.com/iain-mccaig-worked-on-monkey-island/</link>
		<comments>http://artsygamer.com/iain-mccaig-worked-on-monkey-island/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 13:24:09 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=1803</guid>
		<description><![CDATA[As you may know or have guessed it is my dream to work as a concept artist/illustrator in the games industry and as such I&#8217;m always trying to learn and have a couple of heroes in the field that I greatly admire: one of these is Iain McCaig&#8230; but while i knew of his work in the movie industry I never  [...]]]></description>
			<content:encoded><![CDATA[<p>As you may know or have guessed it is my dream to work as a concept artist/illustrator in the games industry and as such I&#8217;m always trying to learn and have a couple of heroes in the field that I greatly admire: one of these is Iain McCaig&#8230; but while i knew of his work in the movie industry I never knew him as connected to games&#8230; so imagine my surprise and excitement when i learned he was actually involved in the original 256 color version of <a href="http://hol.abime.net/1859">The Curse of Monkey Island</a> !!! WOOHOOO!!! :D I would have never guessed.</p>
<p>A big more about the guy, from wikipedia:</p>
<blockquote><p>McCaig has illustrated cards for the <em><a title="Magic: The Gathering" href="http://en.wikipedia.org/wiki/Magic:_The_Gathering">Magic: The Gathering</a></em> collectible card game.</p>
<p>A noted storyboard artist, McCaig is best known for designing the characters <a title="Padmé Amidala" href="http://en.wikipedia.org/wiki/Padm%C3%A9_Amidala">Padmé Amidala</a> and <a title="Darth Maul" href="http://en.wikipedia.org/wiki/Darth_Maul">Darth Maul</a> in the <a title="Star Wars" href="http://en.wikipedia.org/wiki/Star_Wars">Star Wars</a> series.<sup id="cite_ref-TimesColonist2_1-1"><a href="http://en.wikipedia.org/wiki/Iain_McCaig#cite_note-TimesColonist2-1">[2]</a></sup> He worked on the films <em><a title="Terminator 2: Judgment Day" href="http://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day">Terminator 2</a></em>, <em><a title="Interview with the Vampire: The Vampire Chronicles" href="http://en.wikipedia.org/wiki/Interview_with_the_Vampire:_The_Vampire_Chronicles">Interview with the Vampire</a></em>, <em><a title="Bram Stoker's Dracula" href="http://en.wikipedia.org/wiki/Bram_Stoker%27s_Dracula">Bram Stoker&#8217;s Dracula</a></em>, <em><a title="Charlotte's Web (2006 film)" href="http://en.wikipedia.org/wiki/Charlotte%27s_Web_%282006_film%29">Charlotte&#8217;s Web</a></em>, <em><a title="Hook (film)" href="http://en.wikipedia.org/wiki/Hook_%28film%29">Hook</a></em>, <em><a title="Harry Potter and the Goblet of Fire (film)" href="http://en.wikipedia.org/wiki/Harry_Potter_and_the_Goblet_of_Fire_%28film%29">Harry Potter and the Goblet of Fire</a></em>, <em><a title="The Spiderwick Chronicles (film)" href="http://en.wikipedia.org/wiki/The_Spiderwick_Chronicles_%28film%29">The Spiderwick Chronicles</a></em>,<sup id="cite_ref-TimesColonist2_1-2"><a href="http://en.wikipedia.org/wiki/Iain_McCaig#cite_note-TimesColonist2-1">[2]</a></sup> and one of the <em><a title="Dinotopia" href="http://en.wikipedia.org/wiki/Dinotopia">Dinotopia</a></em> productions.</p>
<p>Other examples of his work include album covers for <a title="Jethro Tull (band)" href="http://en.wikipedia.org/wiki/Jethro_Tull_%28band%29">Jethro Tull</a> (<em><a title="The Broadsword and the Beast" href="http://en.wikipedia.org/wiki/The_Broadsword_and_the_Beast">The Broadsword and the Beast</a></em>)<sup id="cite_ref-McClatchy_2-1"><a href="http://en.wikipedia.org/wiki/Iain_McCaig#cite_note-McClatchy-2">[3]</a></sup> and a compilation of <a title="Doctor Who" href="http://en.wikipedia.org/wiki/Doctor_Who">Doctor Who</a> theme music, costume design for a new <a title="Star Trek" href="http://en.wikipedia.org/wiki/Star_Trek">Star Trek</a> semi-pro/fan film, illustrations for <a title="Fighting Fantasy" href="http://en.wikipedia.org/wiki/Fighting_Fantasy">Fighting Fantasy</a>, the <a title="J.R.R. Tolkien" href="http://en.wikipedia.org/wiki/J.R.R._Tolkien">J.R.R. Tolkien</a> estate, <a title="Marvel comics" href="http://en.wikipedia.org/wiki/Marvel_comics">Marvel comics</a>, and re-designing a stained glass window at <a title="Skywalker Ranch" href="http://en.wikipedia.org/wiki/Skywalker_Ranch">Skywalker Ranch</a>.</p></blockquote>
<p>Though chiefly i admire him for his storytelling abilities, and his life and professional wisdom, combined with calm and a lot of&#8230; well&#8230; good: it&#8217;s no coincidence that I related most to his story of how he was sorta disappointed at how in Dante&#8217;s Inferno hell loooked like fun while heaven looked boring and sort of made it a sort of goal of his to show that powerful good can be portrayed without it being boring. To me this guy and his encouraging teachings have been very important personally and thus I rate him close to Andrew Loomis in terms of professional paternal influences.</p>
<p>More about him at:</p>
<p><a href="http://iainmccaig.blogspot.com/">http://iainmccaig.blogspot.com/</a></p>
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		<slash:comments>7</slash:comments>
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