Visual Arts
Skyrim Timelapse
3So beautiful somebody even made a timelapse of it… the first timelapse I’ve seen from a game… omg, i can’t wait to go there! Treat yourself and watch it in HD ;)
Visiting Constantinopole
0I must admit I thought they were totally padding and stretching this one out… but despite the initial similar impression I must admit after this setpiece I am rather curious to visit the Ottoman empire’s imperial capital.
MTG 2012
0I’m an old MTG fan for the addictive gameplay (at least in a RPG morph) and even more so for the brilliant illustrations. This is the first time I see a trailer worthy of it’s illustrations both in visual style and even in story! Glad to see MTG is set for a comeback! Here’s to hoping that (unlike my guess) it won’t be just about selling micro packages but rather have a rpg mechanic/story!
Outlaws intro
3I was very moved by this intro. It manages to create such a warm atmosphere with the little touches (such as flower water :)) ).
Super Mario, GTA style
1Great translation into GTA world of the classic Super Mario story, all with twists, great video editing, nice scripting and good music sync… i’m tellin ya next gen of great movie makers are gonna be gamers :D
Btw, i’ve been meaning to ask gamers around the world, isn’t themovie Crank pretty much GTA turned into a movie, without the nametag? I got that impression through the whole movie and I think I even saw a Rockstar logo somewhere.
id Software
0These guys really made a difference in time! I wouldn’t consider them an artwork company but their technology has really enabled so many great experiences in artwork that I had to pay a tribute. For their time I must admit each game like Doom 2 & Quake did stimulate my artistic imagination (i used to dream up maps a lot :P probably my start to 3d gfx), and even some of their games had some exquisite artwork experiences: the music in Quake 2, the (intro) story in Doom 3, and simply making real things one had never seen before, weather it be the image of a (fantasy) Nazi prison/dungeon or bringing true and polygonal 3d that you could see from any angle when we were before even excited by a 8 angle sprite. Big respects!
Rage – lookin good
0Yes, i wish there was less shooting, more atmosphere and I assume it will be lacking in dialogue/choices BUT to it’s credit I must say visually it surprises me: the artworkseems very polished, ideas are pretty interesting, the weapon model shadowing impressed me especially, animation and general production seems to have attention to detail (eg a lot of work in it) and it may even hint at a return of the style in my all time favorite adrenaline pumping soundtrack: Quake 2, I think i even recognize a bit of a bit of the theme from one of the songs there.
Iain McCaig worked on Monkey Island!!!
7As you may know or have guessed it is my dream to work as a concept artist/illustrator in the games industry and as such I’m always trying to learn and have a couple of heroes in the field that I greatly admire: one of these is Iain McCaig… but while i knew of his work in the movie industry I never knew him as connected to games… so imagine my surprise and excitement when i learned he was actually involved in the original 256 color version of The Curse of Monkey Island !!! WOOHOOO!!! :D I would have never guessed.
A big more about the guy, from wikipedia:
McCaig has illustrated cards for the Magic: The Gathering collectible card game.
A noted storyboard artist, McCaig is best known for designing the characters Padmé Amidala and Darth Maul in the Star Wars series.[2] He worked on the films Terminator 2, Interview with the Vampire, Bram Stoker’s Dracula, Charlotte’s Web, Hook, Harry Potter and the Goblet of Fire, The Spiderwick Chronicles,[2] and one of the Dinotopia productions.
Other examples of his work include album covers for Jethro Tull (The Broadsword and the Beast)[3] and a compilation of Doctor Who theme music, costume design for a new Star Trek semi-pro/fan film, illustrations for Fighting Fantasy, the J.R.R. Tolkien estate, Marvel comics, and re-designing a stained glass window at Skywalker Ranch.
Though chiefly i admire him for his storytelling abilities, and his life and professional wisdom, combined with calm and a lot of… well… good: it’s no coincidence that I related most to his story of how he was sorta disappointed at how in Dante’s Inferno hell loooked like fun while heaven looked boring and sort of made it a sort of goal of his to show that powerful good can be portrayed without it being boring. To me this guy and his encouraging teachings have been very important personally and thus I rate him close to Andrew Loomis in terms of professional paternal influences.
More about him at:
