Artsygamer
4 those who see(k) the art in games
4 those who see(k) the art in games
Oct 26th
Despite it’s great fault of being a MMO i cannot but mention Star Wars: The Old Republic yet again for artistic merits. For example this series of story bits are a fascinating watch for anybody into intricate storytelling, particularly for those of us who’ve read countless SW books & game stories.
May 16th
Honestly, if it wasn’t for the gameplay which i don’t like that much (i prolly would’ve gotten stuck not finding the red ladder) I would have a hard time believin it isn’t a video/rendering… wow! And I love the huge number of scripted moments… just think, a couple of years from now these graphics will be the norm, or even "the old nostalgic look" … coool! hope to get to live them grow old/standard
May 8th
Exciting that so much time and energy is spent in creating these huge worlds… too bad I prolly won’t explore them because it’s a MMO (too much work for too little artwork, by it’s nature it’s meant to always make you work to see it all, while with a singleplayer you know it wants you to see everything)… on the other hand i’m way too deep in Star Wars already because of all the books and i would much rather see something new
Mar 30th
I have two great heroes these days: Ryan Church & Bruno Gentile… whom i hadn’t heard of in a while… still, i regularly check by his site, if nothing else to tell people about him… and today… kaboom: new pic… update… and furthermore I find out he was involved not only in the latest Prince of Persia too (i can really feel his influence on Two Thrones), but also in… wait for it… Farcry 2 … SO THAT’S why a genre that normally might not very much interest me in subject matter a lot of people have been prasing as beautiful looking! (okay, okay, i realize there are many other reason… but … this guy’s my hero…)
Dec 21st
I have yet to play a FF that i could identify with a lot and/or feel like my actions had any impact on the narative, but it’s hard to dis their reliably "wow" production values
Nov 23rd
I am interested in this game because i was very veeeery moved and impressed by Disciples 2. It had a superb art style, elegance, and a story that gripped me beyond words, both in themes and in a brilliant intertwining of the story timeline from the different perspective of opposing sides… I was worried about 3 but the subtle low key unassuming elegance of this trailer gives me hope both through art style and music… and i’m hoping there will be story too… I must say i’m worried about 3d vs prerendered animations which looked handdrawn-good… but hope it’ll be okay and it should come with a more natural feel… time will tell…
Nov 14th
Yeayy!!! after a long pause artsygamer is back on… now with this very interesting blobs way of exploring a white world… it really is a white room on a white canvas
)
Aug 22nd
Why did i play the previous PoP games… because of the brilliant artwork…well, the new one seems to have it too: i don’t quite like the cell shaded style, i would have prefered a more realistic approach but i can see they used their concept artists, and they have adressed my big interests frustration in games (dying) and they even promise branching… so htey’ve got me at least interested… i would get excited but for the fact that i’m pretty sure that there won’t be dialogues, and choices of that type and i’m afraid even the paths will recur… but i do like they adressed the getting lost issue. Here’s to hoping it will come out great…
Aug 13th

GamesRadar.com has a very cool (& funny) article comparing the differences between the box art in Japan and US. Can’t say I fully support their conclusion/title
but it’s certainly worth a peek IMHO.
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Aug 7th
This is THE game i’m waiting for. and not even because of the visuals: because it seems to be the only game i know of in the next gen which focuses on where i think gaming needs to go to become truly mainstream: not on gameplay but on story, content… if they do it right this is the game i’ll be showing to my non gaming friends: because i hope i can convince them that gaming can be more than button pushing: it can be a truly valid replacement for movies in terms of emotional and story experiences.
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