It’s quite exciting to see the popularity 3d printers are getting and today I just found out there’s actually a 329€ scanner out there already. Wuuhuu!! good times in the future :D
And it seems a company even managed to use Kinect for scanning:
I’ve been for many years a big fan of Blender and am continuously amazed at how powerful it is and what people use it for. I only think of it as a fantastic 3d suite which happens to not cost thousands of $ but be free, but it seems others use it as a game engine and even for simulations and video compositing. Very awe inspiring!
Quite impressive stuff, I must say. Seems like the kind of stuff worth getting a ps4 for… when it comes out :D I’m quite curious how they did the snow, and the light through bullets show was quite impressive, I wonder what delicious trickery is done there as surely they can’t simulate the whole world, yet somehow they smartly figured out that there’s light there. Quite beautiful. The dog by the trashcans was also amazing.
Haven’t really played much of the game but the landcape modification idea is very interesting technically and otherwise, plus my artistic hero Bruno Gentile has worked on it so i just MUST post it :D
PS: just found out as I was posting this that Eric Chahi, the brilliant mind behind the amazing Another World is behind this game!
Pretty surprising approach (with nice academic background)… I thought it would do something based on screen recognition, but it’s surprising that his much more base approach works even though it doesn’t make sense in the way we think and has a very abstract concept.
Wow! something huge happened these days. Something so big I almost forgot how many years I’ve been waiting for: Steam started supporting Linux. This is epic big. This kind of stuff I could only dream of when I was a graphics writer for a Linux magazine… so all those of us who like that very special operating system will now have a new level of fun on it! I’m thinking mostly of the chain links due to this too, that more pc developers might support the platform more too now that such a big game delivery platform is there. Yeayy!
To me it seems too good to be true (why isn’t it implemented with actual game content?), but if it’s real it would be a major game changer. Beyond just graphics this would finally open up something i’ve been waiting for for ages: truly physics based environments, objects with volumes, not just polygons….
Does anybody know more about this?
For those into how things work, optics, photography or game development… and even insight about a reason why some games might make you dizzy. This is from Feng Zhu School of Design, most of their tutorials are concept art related but this was something i thought more people might be interested in.
While i can’t say I liked Hexen, i loved both it’s prequel Heretic and Hexen 2, but that’s not the only reason i’m posting this: i’m excited to see there’s still excited people out there, remaking a super old almost 2d game with the id Tech 4/Doom 3 engine for true 3d! For those of you that don’t know the original, check out the HUGE difference visually: http://www.youtube.com/watch?v=X6I8hVaqmA0
I think it’s finally clear that things have settled down for good and (except of course for the really hardcore fanboys) everybody can rest at peace that 360 & ps3 are pretty even visual-wise. yeayy!! it’s up to the content/what we like to call "artwork" to make the games not the hardware. Yipeeee!!