Quite impressive stuff, I must say. Seems like the kind of stuff worth getting a ps4 for… when it comes out :D I’m quite curious how they did the snow, and the light through bullets show was quite impressive, I wonder what delicious trickery is done there as surely they can’t simulate the whole world, yet somehow they smartly figured out that there’s light there. Quite beautiful. The dog by the trashcans was also amazing.
Haven’t really played much of the game but the landcape modification idea is very interesting technically and otherwise, plus my artistic hero Bruno Gentile has worked on it so i just MUST post it :D
PS: just found out as I was posting this that Eric Chahi, the brilliant mind behind the amazing Another World is behind this game!
Pretty surprising approach (with nice academic background)… I thought it would do something based on screen recognition, but it’s surprising that his much more base approach works even though it doesn’t make sense in the way we think and has a very abstract concept.
Wow! something huge happened these days. Something so big I almost forgot how many years I’ve been waiting for: Steam started supporting Linux. This is epic big. This kind of stuff I could only dream of when I was a graphics writer for a Linux magazine… so all those of us who like that very special operating system will now have a new level of fun on it! I’m thinking mostly of the chain links due to this too, that more pc developers might support the platform more too now that such a big game delivery platform is there. Yeayy!
To me it seems too good to be true (why isn’t it implemented with actual game content?), but if it’s real it would be a major game changer. Beyond just graphics this would finally open up something i’ve been waiting for for ages: truly physics based environments, objects with volumes, not just polygons….
Does anybody know more about this?
For those into how things work, optics, photography or game development… and even insight about a reason why some games might make you dizzy. This is from Feng Zhu School of Design, most of their tutorials are concept art related but this was something i thought more people might be interested in.
While i can’t say I liked Hexen, i loved both it’s prequel Heretic and Hexen 2, but that’s not the only reason i’m posting this: i’m excited to see there’s still excited people out there, remaking a super old almost 2d game with the id Tech 4/Doom 3 engine for true 3d! For those of you that don’t know the original, check out the HUGE difference visually: http://www.youtube.com/watch?v=X6I8hVaqmA0
I think it’s finally clear that things have settled down for good and (except of course for the really hardcore fanboys) everybody can rest at peace that 360 & ps3 are pretty even visual-wise. yeayy!! it’s up to the content/what we like to call "artwork" to make the games not the hardware. Yipeeee!!
Kotaku has a very cool article: news from the past. It talks about the Sega Genesis launch, which i find delightful, as I’ve often contemplated the fact how a new game/console can seem to us soooooooooooooo awesome and cool, like everything, and how we can’t wait a few years and if we do it feels "old". When in fact our old is lightyears ahead of somebody from the pasts sci-fi dreams of oldage. Take for example from the article
Benefits of Genesis include high definition graphics; increased color and motion; stereo and high-fidelity music
Now you can just know a lot of people drooled and dreamed about that, sound familiar? People talk about high definition graphics in consoles… when in truth our HD gaming is often times not even 720p, rendered lower & upscaled. One can only presume that maybe the next generation of consoles, 5 years or more down the line is the one that will actually render at 1920×1080 (which if you think about it is just about 2 megapixels, which for a camera everybody would say it sucks these days)… nevermind that resolution doesn’t even matter as much as realisting lighting (eg. the news on a SD tv looks realistic without having a high definition) which is probabily much further down the line… so my personal attempt is to control my desire & learn to delay games & still enjoy them as new. Just hope i don’t die before and miss any good ones :P
I’ve often been in awe how the "ancient" hardware of the ps2 was able to make amazing games work with features where on the PC it required "future hardware"/very expensive cutting edge ones: here are some tricks explained in a reasonably understandable language:
Wow! not only is that super cool, but also presented (and even made?) by a girl who seems to know her electronics (yep, i don’t understand anything she says :P ). hip hip hurray for gamer girls!
This was done in 2004? wow! I’d get excited how this will be used in games but something tells me the depth feeling cameras have more than just vision and may be expensive to get into consoles yet… stilll… this is the kind of stuff i was kinda expecting Sony to hit the market with in the next years for Playstation Eye attacking the now Wii fascinated audience with casual movement/interaction fun. But like MS has surprised before with their great 360 execution I wouldn’t be surprised if they’d be close behind. Still… i seem to recall some vids of Sony research department for PS Eye so i’d place my tiny bet on that sooner. Or is Nintendo motivate enough to 1up the Wii in 2-3 years?