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	<title>Artsygamer &#187; Tech</title>
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	<link>http://artsygamer.com</link>
	<description>4 those who see(k) the art in games</description>
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		<title>L.A. Noire Facial Capture Technology</title>
		<link>http://artsygamer.com/l-a-noire-facial-capture-technology/</link>
		<comments>http://artsygamer.com/l-a-noire-facial-capture-technology/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 20:38:16 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Behind the scenes]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=3041</guid>
		<description><![CDATA[
I was sure I had posted this one, but can&#8217;t find it, so reposting it.
]]></description>
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<div style="width: 480px;">I was sure I had posted this one, but can&#8217;t find it, so reposting it.</div>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Return of the Voxels?</title>
		<link>http://artsygamer.com/return-of-the-voxels/</link>
		<comments>http://artsygamer.com/return-of-the-voxels/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 20:54:35 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=2682</guid>
		<description><![CDATA[
To me it seems too good to be true (why isn&#8217;t it implemented with actual game content?), but if it&#8217;s real it would be a major game changer. Beyond just graphics this would finally open up something i&#8217;ve been waiting for for ages: truly physics based environments, objects with volumes, not just  [...]]]></description>
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<p>To me it seems too good to be true (why isn&#8217;t it implemented with actual game content?), but if it&#8217;s real it would be a major game changer. Beyond just graphics this would finally open up something i&#8217;ve been waiting for for ages: truly physics based environments, objects with volumes, not just polygons&#8230;.</p>
<p>Does anybody know more about this?</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>FOV in games</title>
		<link>http://artsygamer.com/fov-in-games/</link>
		<comments>http://artsygamer.com/fov-in-games/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 15:24:05 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=1487</guid>
		<description><![CDATA[
For those into how things work, optics, photography or game development&#8230; and even insight about a reason why some games might make you dizzy. This is from Feng Zhu School of Design, most of their tutorials are concept art related but this was something i thought more people might be interested  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="620" height="374"><param name="movie" value="http://www.youtube.com/v/blZUao2jTGA?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/blZUao2jTGA?version=3" type="application/x-shockwave-flash" width="620" height="374" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">For those into how things work, optics, photography or game development&#8230; and even insight about a reason why some games might make you dizzy. This is from Feng Zhu School of Design, most of their tutorials are concept art related but this was something i thought more people might be interested in.</p>
<p style="text-align: center;"><span id="more-1487"></span><object width="620" height="374"><param name="movie" value="http://www.youtube.com/v/S1XsPYPGcl0?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/S1XsPYPGcl0?version=3" type="application/x-shockwave-flash" width="620" height="374" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Hmmm, I wonder if this is one of the reasons i used to feel more rested when playing a console game or a pc game with a gamepad.</p>
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		<slash:comments>2</slash:comments>
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		<title>Hexen: Age of Chaos</title>
		<link>http://artsygamer.com/hexen-age-of-chaos/</link>
		<comments>http://artsygamer.com/hexen-age-of-chaos/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 21:13:11 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=1194</guid>
		<description><![CDATA[
While i can&#8217;t say I liked Hexen, i loved both it&#8217;s prequel Heretic and Hexen 2, but that&#8217;s not the only reason i&#8217;m posting this: i&#8217;m excited to see there&#8217;s still excited people out there, remaking a super old almost 2d game with the id Tech 4/Doom 3 engine for true 3d! For those of you that don&#8217;t  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Fz4PFYcYYac?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/Fz4PFYcYYac?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>While i can&#8217;t say I liked Hexen, i loved both it&#8217;s prequel Heretic and Hexen 2, but that&#8217;s not the only reason i&#8217;m posting this: i&#8217;m excited to see there&#8217;s still excited people out there, remaking a super old almost 2d game with the id Tech 4/Doom 3 engine for true 3d! For those of you that don&#8217;t know the original, check out the HUGE difference visually: <a href="http://www.youtube.com/watch?v=X6I8hVaqmA0">http://www.youtube.com/watch?v=X6I8hVaqmA0</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>16-bit ALU computing IN a game :D</title>
		<link>http://artsygamer.com/16-bit-alu-computing-in-a-game-d/</link>
		<comments>http://artsygamer.com/16-bit-alu-computing-in-a-game-d/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 13:29:57 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[minecraft]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=826</guid>
		<description><![CDATA[
Woooow! I am like soooooooo impressed! that is mindblowing!!!
]]></description>
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<p>Woooow! I am like soooooooo impressed! that is mindblowing!!!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Equal consoles</title>
		<link>http://artsygamer.com/equal-consoles/</link>
		<comments>http://artsygamer.com/equal-consoles/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 19:19:58 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[

I think it&#8217;s finally clear that things have settled down for good and (except of course for the really hardcore fanboys) everybody can rest at peace that 360 &#38; ps3 are pretty even visual-wise. yeayy!! it&#8217;s up to the content/what we like to call &#34;artwork&#34; to make the games not the hardware.  [...]]]></description>
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<p>
I think it&#8217;s finally clear that things have settled down for good and (except of course for the really hardcore fanboys) everybody can rest at peace that 360 &amp; ps3 are pretty even visual-wise. yeayy!! it&#8217;s up to the content/what we like to call &quot;artwork&quot; to make the games not the hardware. Yipeeee!!<br /><span id="more-91"></span></p>
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		<slash:comments>0</slash:comments>
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		<title>Back in 1989&#8230;</title>
		<link>http://artsygamer.com/back-in-1989/</link>
		<comments>http://artsygamer.com/back-in-1989/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 21:22:49 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Kotaku has a very cool article: news from the past. It talks about the Sega Genesis launch, which i find delightful, as I&#8217;ve often contemplated the fact how a new game/console can seem to us soooooooooooooo awesome and cool, like everything, and how we can&#8217;t wait a few years and if we do it feels  [...]]]></description>
			<content:encoded><![CDATA[<p>Kotaku has a very cool article: <a href="http://kotaku.com/5326765/old-news-89-sega-genesis-will-be-arcade+awesome-include-headphone-jack" target="_blank">news from the past</a>. It talks about the Sega Genesis launch, which i find delightful, as I&#8217;ve often contemplated the fact how a new game/console can seem to us soooooooooooooo awesome and cool, like everything, and how we can&#8217;t wait a few years and if we do it feels &quot;old&quot;. When in fact our old is lightyears ahead of somebody from the pasts sci-fi dreams of oldage. Take for example from the article<br />
<blockquote>
<div>
Benefits of Genesis include high definition graphics; increased color and motion; stereo and high-fidelity music</div>
</blockquote>
<p>
Now you can just know a lot of people drooled and dreamed about that, sound familiar? People talk about high definition graphics in consoles&#8230; when in truth our HD gaming is often times not even 720p, rendered lower &amp; upscaled. One can only presume that maybe the next generation of consoles, 5 years or more down the line is the one that will actually render at 1920&times;1080 (which if you think about it is just about 2 megapixels, which for a camera everybody would say it sucks these days)&#8230; nevermind that resolution doesn&#8217;t even matter as much as realisting lighting (eg. the news on a SD tv looks realistic without having a high definition) which is probabily much further down the line&#8230; so my personal attempt is to control my desire &amp; learn to delay games &amp; still enjoy them as new. Just hope i don&#8217;t die before and miss any good ones :P</p>
<p><span id="more-90"></span></p>
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		<title>Shadow of the colossus tech tricks</title>
		<link>http://artsygamer.com/shadow-of-the-colossus-tech-tricks/</link>
		<comments>http://artsygamer.com/shadow-of-the-colossus-tech-tricks/#comments</comments>
		<pubDate>Tue, 26 May 2009 17:14:00 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I&#8217;ve often been in awe how the &#34;ancient&#34; hardware of the ps2 was able to make amazing games work with features where on the PC it required &#34;future hardware&#34;/very expensive cutting edge ones: here are some tricks explained in a reasonably understandable language:
The Making Of &#34;Shadow Of The  [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve often been in awe how the &quot;ancient&quot; hardware of the ps2 was able to make amazing games work with features where on the PC it required &quot;future hardware&quot;/very expensive cutting edge ones: here are some tricks explained in a reasonably understandable language:</p>
<h2><a href="http://edusworld.org/ew/ficheros/2006/paginasWeb/making_of_sotc.html" target="_blank"><b>The Making Of &quot;Shadow Of The Colossus&quot;</b></a></h2>
<p><span id="more-89"></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>real katamari ball</title>
		<link>http://artsygamer.com/real-katamari-ball/</link>
		<comments>http://artsygamer.com/real-katamari-ball/#comments</comments>
		<pubDate>Tue, 26 May 2009 16:58:30 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[ 

Wow! not only is that super cool, but also presented (and even made?) by a girl who seems to know her electronics (yep, i don&#8217;t understand anything she says :P ). hip hip hurray for gamer girls!
]]></description>
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<p>
Wow! not only is that super cool, but also presented (and even made?) by a girl who seems to know her electronics (yep, i don&#8217;t understand anything she says :P ). hip hip hurray for gamer girls!<br /><span id="more-88"></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>video &amp; 3d (tech demo)</title>
		<link>http://artsygamer.com/video-3d-tech-demo/</link>
		<comments>http://artsygamer.com/video-3d-tech-demo/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 10:50:24 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[

This was done in 2004? wow! I&#8217;d get excited how this will be used in games but something tells me the depth feeling cameras have more than just vision and may be expensive to get into consoles yet&#8230; stilll&#8230; this is the kind of stuff i was kinda expecting Sony to hit the market with in the next  [...]]]></description>
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<p>
This was done in 2004? wow! I&#8217;d get excited how this will be used in games but something tells me the depth feeling cameras have more than just vision and may be expensive to get into consoles yet&#8230; stilll&#8230; this is the kind of stuff i was kinda expecting Sony to hit the market with in the next years for Playstation Eye attacking the now Wii fascinated audience with casual movement/interaction fun. But like MS has surprised before with their great 360 execution I wouldn&#8217;t be surprised if they&#8217;d be close behind. Still&#8230; i seem to recall some vids of Sony research department for PS Eye so i&#8217;d place my tiny bet on that sooner. Or is Nintendo motivate enough to 1up the Wii in 2-3 years?</p>
<p><span id="more-87"></span></p>
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