Very interesting talk. As a lover of history it was particularly interesting to me the tweaks, bends and compromises that have to be made on history to make it more entertaining/commercial. I particularly found interesting the story at 21:30 as I happened to have known a bit about the subject from a T. Sowell historical book where he argued against the mainstream view of exploitative colonialism saying it just wasn’t profitable to trade with undeveloped nations. The story about religious schisms was also very interesting, as well as the tough decision to cut out some aspects of the simulation.
These games some I’ve played, the others I I always feel guilty I haven’t played yet as I know i’d love them, I just get so much more tempted by others. I guess I’m also waiting for “the one” that will draw me fully back into the genre. I’m hoping for a new trade simulation, with more historical scope, maybe Patrician 5++. At times I thought it might be something like a new Anno game, but then I’m put off by exactly such compromises on historical or reality as he talks about when he brings in silly propagandist marxism, as when I got the impression the game was geared towards the most advanced energy source being the oh so very politically correct solar power or such things. I hope more and more this genre will do what Game of Thrones did for the movie industry which is go into the territory of tough choices with some plausibility even if they’re not so “pretty”… but that of course would harm profitability so I kinda doubt it. From what I’ve been seeing with civilization 6 too I get the impression they went into the kiddy/simplify/mainstream direction. Hope I’m wrong, but It turned that way with 5 too, and they abandoned a lot of the more complex mechanics they pioneered in the 4 addons. Still watching the genre hopefully…
Wow what a beautiful tragic story. I never saw it this way before and a lot of stuff had escaped me even of what i knew. Wow. And the whole humanity dark want link is philosophically superbly don. A story fit for a growup fairy tale.
happy somebody is raising such questions from inside the industry. We’ve got to mature and have less meaningless fillers. I’m fine with the content, but it could be much more dramatic with more meaning in my opinion.
You’ve done another amazing one. Awesome storytelling, great piano in the background, fantastic atmosphere. Jackpot again! I love it almost as much as the stockpile thomas one. I really felt transposed into the universe and the immersive storytelling made things more real for me in multiple ways.
It’s stuff like this coming from a game designer combined with pretty deep thinking about society and politics in modern games like say Watchdogs and historical digging in series like Assassin’s Creed, that gives me hopes for a future generation of humanity and the belief that games are making the world a better place even in subtle deep ways.
Wow, this is amazing lore, & amazing lore hunt!
A fascinating read/listen. Just amazing stuff. Feels like a real-life modern Lovecraft detective story.
yeayy, the first great Blooborne Vaati story awesomeness. If only the developers would have hired somebody like him to tell/flesh out or even just narate some story the game wouldn’t have felt so underdeveloped in this area. I would have loved to hear more ideas of what happened in different houses/streets. Can’t wait for more like this! Although i appreciate his solution vids too, i find he really excells beyond measure at this storytelling part and in doing this provides content which completes (not a compliment to the game) the souls games in ways I still feel the developers should have more. I mean it’s interesting and all, that in story like in gameplay elements, the players have gotten used to going online to find out what this or that thing is (even for basic player choices), but I still consider this a problem from the developers, like they shipped a game where this was lacking, even if excelling in enough other areas that the players are willing to do this. Luckily there’s such a great community! On the other hand given the limited development budget I think they took a great choice spending more time in making the world more open and interesting environments, even if they did have to sacrifice resources for storytelling.