It is the year 1912, and you’ve somehow found your way aboard the largest man-made mobile structure on Earth. Naturally, because it’s a plague-free couple of years, you find time to wander around the ship, bask in its beauty, and overall enjoy the view.
Oh, wait, all of this is about to be on the ocean floor in a matter of hours (spoiler alert).
The dedicated people at Vintage Digital Revival LLC are hard at work recreating the Titanic, down to every last watertight[citation heavily needed] bulkhead. Seriously.
The project is still in its infancy (the game engine seems to be at default settings based on some glitches caused by detail culling in UE4), and at this stage (much like Cameron’s “Titanic”) is devoid of characters. Gameplay should feature both a ship exploration mode, and a story mode.
It is estimated to be available for purchase somewhere in 2018, so sit tight.
There are 2 demos available for download on the developers’ website (alongside a beautiful gallery of in-game shots). The devs recommend having a whopping 8 GiB of system RAM, but it’s worth it.
Remember LucasArts and their cool point ‘n click video games? While all of them had an overall cool storyline and feel, this one stood out throughout the years. For some, it was the classic character and the puzzles you had to go though, for others, the otherworldly design of Atlantis.
Indiana Jones and the Fate of Atlantis is being (unofficially) fan remade by a 3rd party, featuring a modern-ish look and feel. Let’s hope all goes well and they don’t get the axe from Disney. Also, let’s hope for a Day of the Tentacle remake as well.
Find this game so fascinating, the only SNES game i actually finished. The world, the anti-hero story, the creatures, the superb and varied locations… so much respect for this one.
I remembered it because I saw it today on games done quick:
Holding up surprisingly decently good 22 years after it’s launch in 1994: https://en.wikipedia.org/wiki/Demon%27s_Crest
Very interesting talk. As a lover of history it was particularly interesting to me the tweaks, bends and compromises that have to be made on history to make it more entertaining/commercial. I particularly found interesting the story at 21:30 as I happened to have known a bit about the subject from a T. Sowell historical book where he argued against the mainstream view of exploitative colonialism saying it just wasn’t profitable to trade with undeveloped nations. The story about religious schisms was also very interesting, as well as the tough decision to cut out some aspects of the simulation.
These games some I’ve played, the others I I always feel guilty I haven’t played yet as I know i’d love them, I just get so much more tempted by others. I guess I’m also waiting for “the one” that will draw me fully back into the genre. I’m hoping for a new trade simulation, with more historical scope, maybe Patrician 5++. At times I thought it might be something like a new Anno game, but then I’m put off by exactly such compromises on historical or reality as he talks about when he brings in silly propagandist marxism, as when I got the impression the game was geared towards the most advanced energy source being the oh so very politically correct solar power or such things. I hope more and more this genre will do what Game of Thrones did for the movie industry which is go into the territory of tough choices with some plausibility even if they’re not so “pretty”… but that of course would harm profitability so I kinda doubt it. From what I’ve been seeing with civilization 6 too I get the impression they went into the kiddy/simplify/mainstream direction. Hope I’m wrong, but It turned that way with 5 too, and they abandoned a lot of the more complex mechanics they pioneered in the 4 addons. Still watching the genre hopefully…
Wow what a beautiful tragic story. I never saw it this way before and a lot of stuff had escaped me even of what i knew. Wow. And the whole humanity dark want link is philosophically superbly don. A story fit for a growup fairy tale.
happy somebody is raising such questions from inside the industry. We’ve got to mature and have less meaningless fillers. I’m fine with the content, but it could be much more dramatic with more meaning in my opinion.