Wow what a beautiful tragic story. I never saw it this way before and a lot of stuff had escaped me even of what i knew. Wow. And the whole humanity dark want link is philosophically superbly don. A story fit for a growup fairy tale.
happy somebody is raising such questions from inside the industry. We’ve got to mature and have less meaningless fillers. I’m fine with the content, but it could be much more dramatic with more meaning in my opinion.
You’ve done another amazing one. Awesome storytelling, great piano in the background, fantastic atmosphere. Jackpot again! I love it almost as much as the stockpile thomas one. I really felt transposed into the universe and the immersive storytelling made things more real for me in multiple ways.
It’s stuff like this coming from a game designer combined with pretty deep thinking about society and politics in modern games like say Watchdogs and historical digging in series like Assassin’s Creed, that gives me hopes for a future generation of humanity and the belief that games are making the world a better place even in subtle deep ways.
Wow, this is amazing lore, & amazing lore hunt!
A fascinating read/listen. Just amazing stuff. Feels like a real-life modern Lovecraft detective story.
yeayy, the first great Blooborne Vaati story awesomeness. If only the developers would have hired somebody like him to tell/flesh out or even just narate some story the game wouldn’t have felt so underdeveloped in this area. I would have loved to hear more ideas of what happened in different houses/streets. Can’t wait for more like this! Although i appreciate his solution vids too, i find he really excells beyond measure at this storytelling part and in doing this provides content which completes (not a compliment to the game) the souls games in ways I still feel the developers should have more. I mean it’s interesting and all, that in story like in gameplay elements, the players have gotten used to going online to find out what this or that thing is (even for basic player choices), but I still consider this a problem from the developers, like they shipped a game where this was lacking, even if excelling in enough other areas that the players are willing to do this. Luckily there’s such a great community! On the other hand given the limited development budget I think they took a great choice spending more time in making the world more open and interesting environments, even if they did have to sacrifice resources for storytelling.
What an amazing job VaatiVidya did again. Spectacular! You know, sometimes I think the souls games were just hacked together as a series of fights and locations, and I ask myself why I like them… I answer because of the locations and i suspect the story was put in as an afterthought… but when I see his amazing work in this field I am amazed, and while not knowing if it’s all just in the eyes and magical mind of the beholder (of which he is a most spectacular one), I do agree that there was there at least one person who was a good writer and put some soul and twisted stories into the fabric. Also his talk about how he made his videos condensed, 5 instead of 30 minutes out of respect for your audience… man, that is such amazing work ethic and i guess why i keep coming back to his interpretations of the lore.