Storytelling

Indiana Jones: Fate of Atlantis Special Edition (work in progress)

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Remember LucasArts and their cool point ‘n click video games? While all of them had an overall cool storyline and feel, this one stood out throughout the years. For some, it was the classic character and the puzzles you had to go though, for others, the otherworldly design of Atlantis.

Indiana Jones and the Fate of Atlantis is being (unofficially) fan remade by a 3rd party, featuring a modern-ish look and feel. Let’s hope all goes well and they don’t get the axe from Disney. Also, let’s hope for a Day of the Tentacle remake as well.

For more videos go here, and for updates, there’s a facebook page, and a developer’s twitter.

Hollows of Londor

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How interesting…

Demon’s Crest Speedrun

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Find this game so fascinating, the only SNES game i actually finished. The world, the anti-hero story, the creatures, the superb and varied locations… so much respect for this one.

I remembered it because I saw it today on games done quick:

Holding up surprisingly decently good 22 years after it’s launch in 1994: https://en.wikipedia.org/wiki/Demon%27s_Crest

Villains with High Motives

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It is always refreshing to see antagonists with a well thought out background and consistent thinking.

History & Game Design [GDC]

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Very interesting talk. As a lover of history it was particularly interesting to me the tweaks, bends and compromises that have to be made on history to make it more entertaining/commercial. I particularly found interesting the story at 21:30 as I happened to have known a bit about the subject from a T. Sowell historical book where he argued against the mainstream view of exploitative colonialism saying it just wasn’t profitable to trade with undeveloped nations. The story about religious schisms was also very interesting, as well as the tough decision to cut out some aspects of the simulation.

These games some I’ve played, the others I I always feel guilty I haven’t played yet as I know i’d love them, I just get so much more tempted by others. I guess I’m also waiting for “the one” that will draw me fully back into the genre. I’m hoping for a new trade simulation, with more historical scope, maybe Patrician 5++. At times I thought it might be something like a new Anno game, but then I’m put off by exactly such compromises on historical or reality as he talks about when he brings in silly propagandist marxism, as when I got the impression the game was geared towards the most advanced energy source being the oh so very politically correct solar power or such things. I hope more and more this genre will do what Game of Thrones did for the movie industry which is go into the territory of tough choices with some plausibility even if they’re not so “pretty”… but that of course would harm profitability so I kinda doubt it. From what I’ve been seeing with civilization 6 too I get the impression they went into the kiddy/simplify/mainstream direction. Hope I’m wrong, but It turned that way with 5 too, and they abandoned a lot of the more complex mechanics they pioneered in the 4 addons. Still watching the genre hopefully…

Oblivion – did you know?

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Interesting…

NCR vs Legion

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Very cool big picture thinking that I either never noticed in the games or is simply mega cool that Shoddy did.

Queen of Want Story (Dark Souls 2)

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Wow what a beautiful tragic story.  I never saw it this way before and a lot of stuff had escaped me even of what i knew. Wow.  And the whole humanity dark want link is philosophically superbly don. A story fit for a growup fairy tale.

Dark Souls – Lore Retrospective – Side Quest

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yet another cool summary of this great story.

Bloodborne’s Story Analysis

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Fascinating stuff!

Enemies with Souls

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happy somebody is raising such questions from inside the industry. We’ve got to mature and have less meaningless fillers. I’m fine with the content, but it could be much more dramatic with more meaning in my opinion.

Fallout 2 easter eggs

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It’s this kind of depth and attention to detail why i still am disappointed with Fallout 4 and even 3 and they feel shallow by comparison in both culture and hidden choices and amount of world content and depth.

The motivations of Many [Dark Souls]

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I am very moved by the many stories and deep motivations of characters, it’s illuminating to see them all side by side, and be surprised how mature they are and in how many ways they fit the choices made by real people in our world.

Places of Horror

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Nice analysis. I also see some interesting correlations with the types of horror.

The Story of Djura

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You’ve done another amazing one. Awesome storytelling, great piano in the background, fantastic atmosphere. Jackpot again! I love it almost as much as the stockpile thomas one. I really felt transposed into the universe and the immersive storytelling made things more real for me in multiple ways.

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