I particularly enjoyed the second part of the video where Caddicarus goes into full on lore video and story speculation mode. Increased my admiration for his work. I always find it so nice that he ends his videos with some “beautiful people” or wishing happy birthday to people who were born today or something. Such a nice person!
Even so many years later it seems the game has enough depth to generate deep and insightful discussions and theories, thought I’d share some here. Here’s a great commented walkthrough of the game’s events with some insightful observations. Even despite the low quality audio it’s worth listening to on a lower volume:
Some interesting theories with a strong focus on the symbolism:
And finally here’s two videos with commentary on the mythology of the whole world, tying together sh1, 2, 3, and the movie in what was (to my surprise) a surprisingly coherent picture, something I didn’t really get on my own despite playing 2,3,4,5 & another one I forget the name of. Interesting theory with the gods, universe and philosophy:
Didn’t expect there’s so much story in there. Nice integration with previous stories.
Here is some detailing from the doom.wikia.com article:
The Night Sentinels were the guardians of the Wraiths and acted as both their holy servants and a bridle for their awesome power. These guardians were imbued with Wraith energy and proved fierce opponents of Hell’s legions and, according to the Ungmar Codex, almost triumphed over Hell but were betrayed by a member of their order. The unnamed Betrayer struck a bargain with a lowly Hell priest, Daeg Grav, for the return of his son who had been lost in battle, and he led the priest and his cabal to the source of the Night Sentinels’ power, the Elemental Wraiths. Daeg Grav cursed the Wraiths while they slept, and the Hell priests stole their energy for their own devices. Argent D’Nur was defeated, and their realm absorbed by Hell, along with the Argent energy that led to the creation of The Well.
A mixture of trivia and serious backstory. Interesting stuff about the betrayer and the vengeful marine.
What amazing attention to detail. My favorite was the one about that mumbling guy who turns out to be an insightful witty author of a recipe book that is actually popular.
Wanted to share this storyteller’s youtube channel https://www.youtube.com/playlist?list=PLt4dvC3zSbYDeHo-LrMVrvLPH6ktuD2O7 because he has a ton of really amazingly intricate stories built that can enrich the Skyrim experience with elaborate well written character naratives and many interesting ideas of gameplay approaches to complement the actual ROLE-playing. For example i found this story surprising:
Woow! so much story building, and quite elaborate good dramatic stories, too. I quite admire that. This is like using the game/gameplay of Skyrim like a tabletop Dungeon Master would use props and tool, all with the end of telling/experiencing a story. It’s a whole different way of looking at the game and one that adds a whole other dimension.
Another fascinating shockingly intricate story. I’m so sorry they disabled the class specialization that was there in Morrowind (was it there in Oblivion?).
Fascinating deep existential discussion on the lore of this surprisingly deep game hiding in the shell of a challenging action exploration experience.
PS: in case you don’t know it and are curious you may get more insight points about the world from this great video by Vaatividya
WOoow, like wooow! this is such a fantastically researched and fascinating timeline. Seriously, so many people only remembering/praising this game with “it’s hard” as their explanation as to why it became so big. Sure, the mechanics were good, but others did too. More importantly IMO they were good because they fit with the world and story, and WHAT a world and story, so much thinking. In my opinion even people who don’t recognize it and talk just about gameplay, the reason they’re noticing/taking the time to enjoy/discover it is even against their own beliefs the fact that all this back thinking and lovingly crafted world and universe and history is seeping through every orifice and even as they think they’re just “fighting” the reason the area is interesting to fight in is that each corner has in it not just good local level design but more importantly bits of the big picture which dictates and unifies it all.
A nice fireside chat about the game and world design of this often overlooked rough and dirty gem, which despite it’s problems, still did some extraordinary things.
A nice literary comparison. My experience had a similar journey, with extreme highs and some disappointing lows. In the best moments I was amazed i never heard/played this game before as I found it trully EXTRA-ordinary and wonderful, thinking it might become one of my favorite games everz, but then there’d be the bad design decisions which brought this beautiful angel-bird all the way down through the mud… But the good moments and story were so great it was worth pushing through even in the face of high frustration, and to the extent I forgot the bad tastes it left some one of a kind spectacular memories as an aftertaste.
A particularly interesting storytelling/mythological perspective. Can’t say I agree 100%, as I think it could be seen also in the common hero’s journey terms, however the journey of this hypothesis is a literary experience and gripping entertainment in itself.
He makes some very interesting points. Interesting design choices analysis. Also in terms of the story, including the impressive intro movie. Personally I have some mixed feelings towards DS2. On one hand I really value the variety of locations, and DS2 was a unique memorable experience, but on the other hand I find the atmosphere of DS1 is to much much more admiration worthy, as well as some things in Demon’s Souls. To me personally the big impact that DS2 had was also a lot about it giving me the courage to go back to DS1 & Demon’s Souls. And yet DS2 was something special in it’s own, and made a unique impression and series of memories… And indeed like he points out to me too Bloodborne felt not so radical in it’s gameplay because in many ways as a weak mage in DS2 I often ended up playing Bloodborne style in a dynamic fast way. But I digress, I I found the design analysis very interesting and he makes some very interesting arguments.