What a wonderfully strange surreal world/experience/universe this 1997 game managed to create! And the soundtrack is as crazy and varied as the world, with each piece fitting so well into the moment in the story it was placed in.
What epicness, Nobuo Uematsu music remixed in chiptunes style, and with the epicness of a Dream Theater like symphony. Just awesome incorporated.
+, +, + the story is always moving forward, with high production values
+, +, – some locations are pretty cool, while others not so much
+, + nice variety of locations
+ good music (they even have Trent Reznor. Good choice)
+ there’s even some choice moments
+, +, – pretty good story, it has it’s cliche moments but overall it dares to even be controversial at points, which is much appreciated
– there’s a not so nice mission with some tanks or something like a strategy element, luckily it can then be avoided
Overall: A surprisingly good game. I enjoyed Black Ops too, and this one manages to continue the trend with some nice story line pickups and more importantly with some new cool Elements. I’d give it a decent 2 on a -5 to 5 scale, so quite a good game, even if now a bit outdated by the new genera.
PS: as usual i’m writing this while the credits are rolling, and man was i rewarded with some cool extra cinematics. Another point for the game. I’m bumping it up to a 2.5, as I was on the edge anyway, making it an excelent game.
– much much less content than I was hoping for
– the choice of abandoning everything that was beautiful about Farcry 3 (paradise island, sunny days) and turning it into a nighttime retro exagerated sci-fi mood i thought hurt it a lot. I mean it could have been done in a way that it was better but this way the result was simply a visually very boring landscape and even that you’re struggling to see as in this darkness your weapons are blinding you with their glow. I understand the game was trying to make fun of things, but it did that enough in the cinematics and sounds, it could have been much better IMHO if it integrated the gameplay nighttime a bit better
+ pretty funny 80s-90s movie cliches, from phrases to story arcs
+ there were interesting moments, some ok stuff to do
+ it still benefited from the great framework of the original
+ pretty cool soundtrack
Conclusions: -2 [on a -5 to 5 scale]. I would have much more preferred more of the same farcry 3, or if it went in this direction it would have needed more original artwork. As much as I wish I could I’m afraid can’t recommend this one from an artwork point of view except for the occasional parodic phrases and the retro soundtrack.
Composer: Joris de Man
Maaan, the symphonic qualities to this soundtrack are quite amazing. It sometimes reminds me of Star Wars great story pieces, but it goes so far beyond that. Very impressed. The electronic variety moments fit in with glorious symphonic storytelling. A lot of musical story.
Cohen’s Masterpiece (Andante con Fuoco) – by Garry Schyman
quite impressive! I found that game’s themes and atmosphere to be quite special.
Such a fantastic game moment, the first time you come out of the crashed prison ship to discover an amazing planet on the soundtrack of a brilliant song by Alexander Brandon.
The song is composed by Peter “Skaven” Hajba. I associate it with so many great memories:
- studying it’s music as to the advanced it/fm tracker ways of composing music in those days of tech limitations for composers of game music
- awesome music atmosphere
- the revolutionizing tool that was Unreal Ed(itor)
- playing that adrenaline game as a challenge only (surprising for me as a story oriented player) and then as I took the grand decision to change from being right handed to left handed and my big step was replaying it with the left hand :P
- the whole awesome demoscene before 2k, both on the programming assembly side and the electronic tracker music composition side (I remember the day when with my brilliant musician friend Marius we celebrated our highschool graduation by managing to push out a wannabe song that was like 3-4kb and one minute in length with self made instruments out of mini loops), binaries which were supposed to be tiny… great nostalgia
- love the start of the song! even more impressed knowing how it was made from sample loops and how different columns of “notes” would be mixed to create even basic stuff like reverbs or choruses. I remember Impulse Tracker, Mod tracker was the cutting edge, but my old love remained for the old dos classic FT, Fast Tracker :D The beauty of midi with the (almost) sound quality of wavs… aaa… maaajiiik!
So I’ll leave you with another beautiful Unreal song, in it’s original composer form :D
For all us salsa loving people who through some funny act of fate also happened to enjoy at least a Metal Gear Solid :)) This song totally surprised me and cracked me up due to that irony. I never expected to hear a mix of the MGS song with it’s universe themes of war, patriotism, sacrifice and such serious stuff with the light and happy sounds of salsa dancing music.
Also I wanted to take this occasion to point anybody who doesn’t yet know of the OCREMIX movement to have a look, they do some fantastic remixes of game themes in all sorts of styles and often with more than original twists. Check them out at http://ocremix.org/ for a huge library of amazing music. You might be surprised to find your old favorite game remixed in a way that even better than the original, or at least very surprising, like this one.
To be honest unlike other games I never particularly noticed the Dishonored music, but that might also be a testimony to it’s integration into the world, not of it’s weakness, because after a long time I found myself this weekend just wanting to try out the universe again for a few minutes, and (to my surprise) found myself replaying the game and having a LOT of fun and it feeling different and new due to not just my forgetful memory but the choices and the beautiful artwork to study with new more experienced eyes.
PS:the violin (cello? ) around 0:30 seems to me to have the same musical theme as one of my favorites in Fallout New Vegas, or at the very least so very fitting to the desolate post apocalyptic world there. If I should find the song I’ll post it or if anybody knows it please do!
It is time for a new song of the day, isn’t it ? It took me some time to choose one specific track to post, but anyway… here we go !
Today, I want to share a sweet theme that always moves me. It’s an orchestral version of The Wind Waker’s Dragon Roost Island. Although I love the original just as much, I chose this rearrangement for its uplifting contrast and acoustic warmth. It may lack some castanets, but features such a strong final drop with lyrical strings, deep brasses and wild percussion… I could listen to it all day long! I hope to find some time to build an analysis of it soon.
Started playing this yesterday evening and was quite impressed by the amount of art content. I’m not generally into “kids” games, but not only is this of the more mature Brothers Grimm type, but an excellent example of what I consider good content games: there’s always some dialogue and new visual artworks going on, with a great soundtrack and very interesting sound effects (the sounds of the crowd I found particularly moving). I wish more serious games would have this density of art content, be they first person shooters or open world realistic style games.
PS: Playstation Plus members get the game for free this month on the PS3
PS2: the paintings on the walls that you run by are quite beautiful art pieces in themselves