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	<title>Artsygamer &#187; Literature</title>
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	<link>http://artsygamer.com</link>
	<description>4 those who see(k) the art in games</description>
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		<title>Baldur&#8217;s Gate 2</title>
		<link>http://artsygamer.com/baldurs-gate-2/</link>
		<comments>http://artsygamer.com/baldurs-gate-2/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 23:10:14 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=3089</guid>
		<description><![CDATA[
A game you could feel from the beginning was full of choices and a loooot of dialogue and character development. Also it had one of the best addons in all the games I&#8217;ve played. It does so by starting you up from a really high level and then pushing even higher to legendary levels.  [...]]]></description>
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<div style="padding: 4px;">A game you could feel from the beginning was full of choices and a loooot of dialogue and character development. Also it had one of the best addons in all the games I&#8217;ve played. It does so by starting you up from a really high level and then pushing even higher to legendary levels. Impressive!</div>
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		<title>Silent Hill 8 &#8211; a surprising concept</title>
		<link>http://artsygamer.com/silent-hill-8-a-surprising-concept/</link>
		<comments>http://artsygamer.com/silent-hill-8-a-surprising-concept/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 17:19:56 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>
		<category><![CDATA[horror]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=783</guid>
		<description><![CDATA[

Okay, i gotta say i&#8217;m quite impressed&#8230; I mean for years i&#8217;ve played Silent Hill games and i&#8217;ve gotten a bit imune to them, bored even&#8230;  and i didn&#8217;t really think they could make it fresh anymore&#8230; this does it for me. Not only do i not know of any fugitive game&#8230; okay, it&#8217;s probably not gonna be a  [...]]]></description>
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<p style="text-align: center;">
<p style="text-align: left;">Okay, i gotta say i&#8217;m quite impressed&#8230; I mean for years i&#8217;ve played Silent Hill games and i&#8217;ve gotten a bit imune to them, bored even&#8230;  and i didn&#8217;t really think they could make it fresh anymore&#8230; this does it for me. Not only do i not know of any fugitive game&#8230; okay, it&#8217;s probably not gonna be a fugitive game, but it starts with that vibe, and it feels like just teh right person to end up in silent hill for many reasons&#8230; and yet at the same time I can relate to his reasons for getting there, wanting his freedom&#8230; exciting.</p>
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		<title>Yakuza 3 [GT review]</title>
		<link>http://artsygamer.com/yakuza-3-gt-review/</link>
		<comments>http://artsygamer.com/yakuza-3-gt-review/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 21:58:43 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=757</guid>
		<description><![CDATA[
I honestly probably wouldn&#8217;t get this game if I hadn&#8217;t played Yakuza 2&#8230; but with that context and if this one is anything like that: I&#8217;m not a big GTA fan&#8230; I&#8217;ve played through some, even enjoyed some&#8230; but Yakuza 2 was to me much more: i found myself sucked into the story&#8230; and though the world had  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=62934" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=62934" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p>I honestly probably wouldn&#8217;t get this game if I hadn&#8217;t played Yakuza 2&#8230; but with that context and if this one is anything like that: I&#8217;m not a big GTA fan&#8230; I&#8217;ve played through some, even enjoyed some&#8230; but Yakuza 2 was to me much more: i found myself sucked into the story&#8230; and though the world had pretty clear limitations I got quite immersed, because of catching characters, and a story that seemed believable in it&#8217;s moral and social complexities. Drawbacks that i&#8217;m expecting this one to have too is repetitiveness and fighting&#8230; but in the context it works and it&#8217;s worth it.</p>
<p>PS: yes, i&#8217;m posting it under the cathergory Literature, not because there might be quite a bit of reading there, but because, to me at least, it&#8217;s merit is not in it&#8217;s graphics, or gameplay, but in it&#8217;s amazing and moving story.</p>
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		<title>GT best story 2009</title>
		<link>http://artsygamer.com/gt-best-story-2009/</link>
		<comments>http://artsygamer.com/gt-best-story-2009/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 21:59:17 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=726</guid>
		<description><![CDATA[
If there is one thing that i&#8217;ve found over the years guarantees I&#8217;ll play a game even if it should have flawed mechanics that is not it&#8217;s graphics but it&#8217;s story and to what degree i can relate to it&#8230; so i&#8217;m interested in this category in particular.
]]></description>
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<p>If there is one thing that i&#8217;ve found over the years guarantees I&#8217;ll play a game even if it should have flawed mechanics that is not it&#8217;s graphics but it&#8217;s story and to what degree i can relate to it&#8230; so i&#8217;m interested in this category in particular.</p>
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		<title>Star Wars story bits</title>
		<link>http://artsygamer.com/star-wars-story-bits/</link>
		<comments>http://artsygamer.com/star-wars-story-bits/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 16:36:51 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>
		<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=654</guid>
		<description><![CDATA[
Despite it&#8217;s great fault of being a MMO i cannot but mention Star Wars: The Old Republic yet again for artistic merits. For example this series of story bits are a fascinating watch for anybody into intricate storytelling, particularly for those of us who&#8217;ve read countless SW books &#38; game  [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=58159" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=58159" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></div>
<p>Despite it&#8217;s great fault of being a MMO i cannot but mention Star Wars: The Old Republic yet again for artistic merits. For example this series of story bits are a fascinating watch for anybody into intricate storytelling, particularly for those of us who&#8217;ve read countless SW books &amp; game stories.</p>
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		<title>new AVP!!!</title>
		<link>http://artsygamer.com/new-avp/</link>
		<comments>http://artsygamer.com/new-avp/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 15:19:16 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[



I&#8217;ll take this opportunity to recomend AVP 2. It&#8217;s a PC game from around 2000 I believe, which i won&#8217;t recomend like many others for the great shooter it is or the &#34;most frightening to play (as a marine)&#34; like a friend insisted (i still root for &#34;Blood&#34; on that one), but for the unique 3 point  [...]]]></description>
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<p>
I&#8217;ll take this opportunity to recomend AVP 2. It&#8217;s a PC game from around 2000 I believe, which i won&#8217;t recomend like many others for the great shooter it is or the &quot;most frightening to play (as a marine)&quot; like a friend insisted (i still root for &quot;Blood&quot; on that one), but for the unique 3 point of view story. It&#8217;s one of my top 3 contenders of any medium in telling a intertwined overlapping story. The other two are: &#8230; wait for it&#8230; guesses? well, Starcraft and &#8230; forgot name&#8230; turn based game like Heroes&#8230; has 2 great expansions two&#8230; okay, it&#8217;ll come back to me and i&#8217;ll add it then&#8230; if not, remind me?</p>
<p>Edit: yep, it&#8217;s Disciples 2! Thank you Diana for reminding me!<br /><span id="more-244"></span></p>
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		<title>fallout retrospective</title>
		<link>http://artsygamer.com/fallout-retrospective/</link>
		<comments>http://artsygamer.com/fallout-retrospective/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 18:51:42 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[

No wonder I liked 2&#8230;&#160; the moral ambiguity, the choices&#8230; I must say I originally discarded the game because of all the fighting, but though that&#8217;s not something I like I was very happy to accept it as a means of action once I realized it&#8217;s just a tool in a much bigger expression of action and  [...]]]></description>
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<p>
No wonder I liked 2&#8230;&nbsp; the moral ambiguity, the choices&#8230; I must say I originally discarded the game because of all the fighting, but though that&#8217;s not something I like I was very happy to accept it as a means of action once I realized it&#8217;s just a tool in a much bigger expression of action and choices.</p>
<p><span id="more-242"></span></p>
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		<title>All Roads &#8211; interactive fiction</title>
		<link>http://artsygamer.com/all-roads-interactive-fiction/</link>
		<comments>http://artsygamer.com/all-roads-interactive-fiction/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 18:03:07 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Games come in all shapes and colors, and while you might think that we&#8217;re now in 2008 and text mode games have died in the &#8217;80s that is not quite true: there are still those of us who love a good story and are even willing to read text for it&#8230; especially when, unlike books, movies, and  [...]]]></description>
			<content:encoded><![CDATA[<p>Games come in all shapes and colors, and while you might think that we&#8217;re now in 2008 and text mode games have died in the &#8217;80s that is not quite true: there are still those of us who love a good story and are even willing to read text for it&#8230; especially when, unlike books, movies, and unfortunatelly most games, it&#8217;s a story that at least seems to respond/branch according to your input. In comes the <a target="_blank" href="http://ifcomp.org/">interactive fiction competition</a>, the 2008 edition being it&#8217;s 14th annual incarnation.<br />
And all this was just the intro for my favorite interactive ficiton: <a target="_blank" href="http://www.wurb.com/if/game/1657">All Roads</a>: this game totally took me by surprise&#8230; i don&#8217;t want to spoil too much of the story for you, but a game which starts with you being the person being hanged, involves morally strange situations and time travel paradoxes&#8230; all through a personal emotional veil&#8230; well&#8230; let&#8217;s just say I never thought a political conspiration in medieval Venice could be so immersive (the image of entering the room of conspirators is still so powerful in my mind).<br />
Winner for best story, best game, best writing &amp; best setting awards for 2001.</p>
<p>PS: forgot to mention: to read the story you need an interpreter, but ther are <a href="http://www.inform-fiction.org/zmachine/interpreters.html" target="_blank">tons of them</a>, for all OSs, devices and environments imaginable. To go through the story you just communicate simple action words like &quot;look&quot; &quot;stand up&quot; &quot;open&quot; &quot;wake up&quot; &quot;go north&quot; &#8230;</p>
<p>PS2: amazing the variety of the stories and settings, from horror to emotional, from action to abstract (btw, I once played a mindblowing abstract one&#8230; i couldn&#8217;t believe the imagery)<br /><span id="more-243"></span></p>
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		<title>Demon&#8217;s Crest</title>
		<link>http://artsygamer.com/demons-crest/</link>
		<comments>http://artsygamer.com/demons-crest/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 16:10:21 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Atmosphere]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[antihero]]></category>
		<category><![CDATA[dark]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
It&#8217;s a tragedy how quickly games &#8220;grow old&#8221;&#8230; well, it&#8217;s also great news of the speed of their evolution, but what I mean to say is that I understand how hard it is even a few years later to see the beauty in something that by our present standards is antiquated. So I was very happy when I saw  [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/9Dn_k_GH0Wc" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/9Dn_k_GH0Wc" wmode="transparent"></embed></object></div>
<p>It&#8217;s a tragedy how quickly games &#8220;grow old&#8221;&#8230; well, it&#8217;s also great news of the speed of their evolution, but what I mean to say is that I understand how hard it is even a few years later to see the beauty in something that by our present standards is antiquated. So I was very happy when I saw somebody <a href="http://www.gamersyde.com/blog_5626_en.html" target="_blank">writing about this one</a> because I thought it is an amazing masterpiece. If you&#8217;re willing to overlook it&#8217;s age the graphics is superb, original, the story is shockingly interesting and the music creates a mood that I&#8217;d call one of the best &#8220;gothic&#8221; moods I&#8217;ve ever experienced. Unluckily for me I never did finish it. I was sure I had gotten close but now looking around the web it seems the game is even more huge and awesome than I experienced&#8230; just had to write about it a bit&#8230;<br />
Some screenshots from the game can <a href="http://www.fantasyanime.com/museum/snes/demonscrest.htm" target="_blank">be seen here</a>.<br />
Reading <a href="http://en.wikipedia.org/wiki/Demon's_Crest" target="_blank">it&#8217;s wikipedia page</a> I realize the main character is a true anti-hero, and since I&#8217;ve played this quite a long time ago, but blogged about it <a href="http://artsygamer.com/anti-hero-in-a-prototype/" target="_blank">quite recently</a> I&#8217;m reminded of a quote which I believe is from Anne Rice&#8217;s vampire books which (i think) goes something like: &#8216;over the centuries we don&#8217;t change, but become more and more ourselves&#8217;.<br />
<span id="more-51"></span></p>
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		<title>Understand!</title>
		<link>http://artsygamer.com/understand/</link>
		<comments>http://artsygamer.com/understand/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 17:43:03 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

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		<description><![CDATA[Like I was saying in the past about games, and movies too, oftentimes I have to dig through tens of discardable works and some worth enjoying but not spectacular until I find something that, to me, is a true revelation! I&#8217;m happy to say that after recently having abandoning a bit gaming after a  [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://ixaarii.deviantart.com/art/dreamscape-desert-31515762"><img width="200" vspace="2" hspace="8" height="267" align="right" src="/images/stories/2008%20Feb/dreamscape%20desert%20-%20Void%20lon%20iXaarii.jpg" alt="" /></a>Like I was saying in the past about games, and movies too, oftentimes I have to dig through tens of discardable works and some worth enjoying but not spectacular until I find something that, to me, is a true revelation! I&#8217;m happy to say that after recently having abandoning a bit gaming after a period of less fruition and digging into books again, after a couple of books discarded, including a few quite nice ones (<a href="http://en.wikipedia.org/wiki/Outbound_Flight" target="_blank">Outbound flight</a> if you&#8217;re at all into  the star wars/<a href="http://en.wikipedia.org/wiki/Caamas" target="_blank">Thrawn</a> or <a href="http://en.wikipedia.org/wiki/Timothy_Zahn" target="_blank">Timothy Zahn</a>&#8216;s works) I am so very happy to have discovered a true earth mover for me.  I&#8217;m also so very happy to have discovered it available directly online for our enjoyment:</p>
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<address><a href="http://www.infinityplus.co.uk/stories/under.htm" target="_blank"><span style="font-family: Courier New;"><span style="font-size: x-large;">Understand </span></span></a></address>
<address><a href="http://www.infinityplus.co.uk/stories/under.htm" target="_blank"><span style="font-family: Courier New;"><span style="font-size: x-large;">a novelette by Ted Chiang</span></span></a></address>
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