<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Artsygamer &#187; Literature</title>
	<atom:link href="http://artsygamer.com/category/literature/feed/" rel="self" type="application/rss+xml" />
	<link>http://artsygamer.com</link>
	<description>4 those who see(k) the art in games</description>
	<lastBuildDate>Mon, 14 May 2012 12:17:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Aquanox 2 Trailer</title>
		<link>http://artsygamer.com/aquanox-2-trailer/</link>
		<comments>http://artsygamer.com/aquanox-2-trailer/#comments</comments>
		<pubDate>Mon, 07 May 2012 09:05:51 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>
		<category><![CDATA[Aquanox 2]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=3204</guid>
		<description><![CDATA[
I haven&#8217;t played this game though I believe I heard good things about it, but I accidentally saw this trailer on a Steam sale&#8230; thought I&#8217;d share it as I find it a good example of fine storytelling and dramatic reading. Reminds me a bit of H. P. Lovecraft journal style, but with a refreshing tone  [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/yjRRkLj2L1I" frameborder="0" width="560" height="315"></iframe></p>
<p>I haven&#8217;t played this game though I believe I heard good things about it, but I accidentally saw this trailer on a Steam sale&#8230; thought I&#8217;d share it as I find it a good example of fine storytelling and dramatic reading. Reminds me a bit of H. P. Lovecraft journal style, but with a refreshing tone of sci-fi/cyberpunk type mood. Would be nice to see a new game on such themes.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/aquanox-2-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kara &#8211; Quantic Dream</title>
		<link>http://artsygamer.com/kara-quantic-dream/</link>
		<comments>http://artsygamer.com/kara-quantic-dream/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 14:48:15 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Cinematics]]></category>
		<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=3146</guid>
		<description><![CDATA[
Another great production from the team behind Omikron and Fahrenheit. I don&#8217;t know if I&#8217;m particularly visually impressed that this is running  realtime on the PS3 but I am very happy to see so much focus from them, as opposed to technology focus. Capturing this studio was a smart move by Sony,  [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/xpdvrUnTP_A" frameborder="0" width="560" height="315"></iframe></p>
<p>Another great production from the team behind Omikron and Fahrenheit. I don&#8217;t know if I&#8217;m particularly visually impressed that this is running  realtime on the PS3 but I am very happy to see so much focus from them, as opposed to technology focus. Capturing this studio was a smart move by Sony, imho&#8230; though the sales haven&#8217;t been that impressive for Heavy Rain if I&#8217;m guessing right.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/kara-quantic-dream/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Baldur&#8217;s Gate 2</title>
		<link>http://artsygamer.com/baldurs-gate-2/</link>
		<comments>http://artsygamer.com/baldurs-gate-2/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 23:10:14 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=3089</guid>
		<description><![CDATA[
A game you could feel from the beginning was full of choices and a loooot of dialogue and character development. Also it had one of the best addons in all the games I&#8217;ve played. It does so by starting you up from a really high level and then pushing even higher to legendary levels.  [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 4px;"><object width="512" height="288" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:724545" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="base" value="." /><param name="flashvars" value="" /><embed width="512" height="288" type="application/x-shockwave-flash" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:724545" allowfullscreen="true" allowscriptaccess="always" base="." flashvars="" /></object></div>
<div style="padding: 4px;">A game you could feel from the beginning was full of choices and a loooot of dialogue and character development. Also it had one of the best addons in all the games I&#8217;ve played. It does so by starting you up from a really high level and then pushing even higher to legendary levels. Impressive!</div>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/baldurs-gate-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Silent Hill 8 &#8211; a surprising concept</title>
		<link>http://artsygamer.com/silent-hill-8-a-surprising-concept/</link>
		<comments>http://artsygamer.com/silent-hill-8-a-surprising-concept/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 17:19:56 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>
		<category><![CDATA[horror]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=783</guid>
		<description><![CDATA[

Okay, i gotta say i&#8217;m quite impressed&#8230; I mean for years i&#8217;ve played Silent Hill games and i&#8217;ve gotten a bit imune to them, bored even&#8230;  and i didn&#8217;t really think they could make it fresh anymore&#8230; this does it for me. Not only do i not know of any fugitive game&#8230; okay, it&#8217;s probably not gonna be a  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=700166" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=700166" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p style="text-align: center;">
<p style="text-align: left;">Okay, i gotta say i&#8217;m quite impressed&#8230; I mean for years i&#8217;ve played Silent Hill games and i&#8217;ve gotten a bit imune to them, bored even&#8230;  and i didn&#8217;t really think they could make it fresh anymore&#8230; this does it for me. Not only do i not know of any fugitive game&#8230; okay, it&#8217;s probably not gonna be a fugitive game, but it starts with that vibe, and it feels like just teh right person to end up in silent hill for many reasons&#8230; and yet at the same time I can relate to his reasons for getting there, wanting his freedom&#8230; exciting.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/silent-hill-8-a-surprising-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Yakuza 3 [GT review]</title>
		<link>http://artsygamer.com/yakuza-3-gt-review/</link>
		<comments>http://artsygamer.com/yakuza-3-gt-review/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 21:58:43 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=757</guid>
		<description><![CDATA[
I honestly probably wouldn&#8217;t get this game if I hadn&#8217;t played Yakuza 2&#8230; but with that context and if this one is anything like that: I&#8217;m not a big GTA fan&#8230; I&#8217;ve played through some, even enjoyed some&#8230; but Yakuza 2 was to me much more: i found myself sucked into the story&#8230; and though the world had  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=62934" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=62934" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p>I honestly probably wouldn&#8217;t get this game if I hadn&#8217;t played Yakuza 2&#8230; but with that context and if this one is anything like that: I&#8217;m not a big GTA fan&#8230; I&#8217;ve played through some, even enjoyed some&#8230; but Yakuza 2 was to me much more: i found myself sucked into the story&#8230; and though the world had pretty clear limitations I got quite immersed, because of catching characters, and a story that seemed believable in it&#8217;s moral and social complexities. Drawbacks that i&#8217;m expecting this one to have too is repetitiveness and fighting&#8230; but in the context it works and it&#8217;s worth it.</p>
<p>PS: yes, i&#8217;m posting it under the cathergory Literature, not because there might be quite a bit of reading there, but because, to me at least, it&#8217;s merit is not in it&#8217;s graphics, or gameplay, but in it&#8217;s amazing and moving story.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/yakuza-3-gt-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GT best story 2009</title>
		<link>http://artsygamer.com/gt-best-story-2009/</link>
		<comments>http://artsygamer.com/gt-best-story-2009/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 21:59:17 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=726</guid>
		<description><![CDATA[
If there is one thing that i&#8217;ve found over the years guarantees I&#8217;ll play a game even if it should have flawed mechanics that is not it&#8217;s graphics but it&#8217;s story and to what degree i can relate to it&#8230; so i&#8217;m interested in this category in particular.
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=60262" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=60262" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></div>
<p>If there is one thing that i&#8217;ve found over the years guarantees I&#8217;ll play a game even if it should have flawed mechanics that is not it&#8217;s graphics but it&#8217;s story and to what degree i can relate to it&#8230; so i&#8217;m interested in this category in particular.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/gt-best-story-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Wars story bits</title>
		<link>http://artsygamer.com/star-wars-story-bits/</link>
		<comments>http://artsygamer.com/star-wars-story-bits/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 16:36:51 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>
		<category><![CDATA[Visual Arts]]></category>

		<guid isPermaLink="false">http://artsygamer.com/?p=654</guid>
		<description><![CDATA[
Despite it&#8217;s great fault of being a MMO i cannot but mention Star Wars: The Old Republic yet again for artistic merits. For example this series of story bits are a fascinating watch for anybody into intricate storytelling, particularly for those of us who&#8217;ve read countless SW books &#38; game  [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=58159" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=58159" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></div>
<p>Despite it&#8217;s great fault of being a MMO i cannot but mention Star Wars: The Old Republic yet again for artistic merits. For example this series of story bits are a fascinating watch for anybody into intricate storytelling, particularly for those of us who&#8217;ve read countless SW books &amp; game stories.</p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/star-wars-story-bits/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>new AVP!!!</title>
		<link>http://artsygamer.com/new-avp/</link>
		<comments>http://artsygamer.com/new-avp/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 15:19:16 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[



I&#8217;ll take this opportunity to recomend AVP 2. It&#8217;s a PC game from around 2000 I believe, which i won&#8217;t recomend like many others for the great shooter it is or the &#34;most frightening to play (as a marine)&#34; like a friend insisted (i still root for &#34;Blood&#34; on that one), but for the unique 3 point  [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
<div class="gametrailers_embed_container&gt;"><object height="392" width="480" id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param value="sameDomain" name="allowScriptAccess" /><param value="true" name="allowFullScreen" /><param value="http://www.gametrailers.com/remote_wrap.php?mid=50762" name="movie" /><param value="high" name="quality" /><embed height="392" width="480" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=50762"></embed></object></div>
</div>
<p>
I&#8217;ll take this opportunity to recomend AVP 2. It&#8217;s a PC game from around 2000 I believe, which i won&#8217;t recomend like many others for the great shooter it is or the &quot;most frightening to play (as a marine)&quot; like a friend insisted (i still root for &quot;Blood&quot; on that one), but for the unique 3 point of view story. It&#8217;s one of my top 3 contenders of any medium in telling a intertwined overlapping story. The other two are: &#8230; wait for it&#8230; guesses? well, Starcraft and &#8230; forgot name&#8230; turn based game like Heroes&#8230; has 2 great expansions two&#8230; okay, it&#8217;ll come back to me and i&#8217;ll add it then&#8230; if not, remind me?</p>
<p>Edit: yep, it&#8217;s Disciples 2! Thank you Diana for reminding me!<br /><span id="more-244"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/new-avp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>fallout retrospective</title>
		<link>http://artsygamer.com/fallout-retrospective/</link>
		<comments>http://artsygamer.com/fallout-retrospective/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 18:51:42 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[

No wonder I liked 2&#8230;&#160; the moral ambiguity, the choices&#8230; I must say I originally discarded the game because of all the fighting, but though that&#8217;s not something I like I was very happy to accept it as a means of action once I realized it&#8217;s just a tool in a much bigger expression of action and  [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42026"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=42026" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></div>
<p>
No wonder I liked 2&#8230;&nbsp; the moral ambiguity, the choices&#8230; I must say I originally discarded the game because of all the fighting, but though that&#8217;s not something I like I was very happy to accept it as a means of action once I realized it&#8217;s just a tool in a much bigger expression of action and choices.</p>
<p><span id="more-242"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/fallout-retrospective/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>All Roads &#8211; interactive fiction</title>
		<link>http://artsygamer.com/all-roads-interactive-fiction/</link>
		<comments>http://artsygamer.com/all-roads-interactive-fiction/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 18:03:07 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Games come in all shapes and colors, and while you might think that we&#8217;re now in 2008 and text mode games have died in the &#8217;80s that is not quite true: there are still those of us who love a good story and are even willing to read text for it&#8230; especially when, unlike books, movies, and  [...]]]></description>
			<content:encoded><![CDATA[<p>Games come in all shapes and colors, and while you might think that we&#8217;re now in 2008 and text mode games have died in the &#8217;80s that is not quite true: there are still those of us who love a good story and are even willing to read text for it&#8230; especially when, unlike books, movies, and unfortunatelly most games, it&#8217;s a story that at least seems to respond/branch according to your input. In comes the <a target="_blank" href="http://ifcomp.org/">interactive fiction competition</a>, the 2008 edition being it&#8217;s 14th annual incarnation.<br />
And all this was just the intro for my favorite interactive ficiton: <a target="_blank" href="http://www.wurb.com/if/game/1657">All Roads</a>: this game totally took me by surprise&#8230; i don&#8217;t want to spoil too much of the story for you, but a game which starts with you being the person being hanged, involves morally strange situations and time travel paradoxes&#8230; all through a personal emotional veil&#8230; well&#8230; let&#8217;s just say I never thought a political conspiration in medieval Venice could be so immersive (the image of entering the room of conspirators is still so powerful in my mind).<br />
Winner for best story, best game, best writing &amp; best setting awards for 2001.</p>
<p>PS: forgot to mention: to read the story you need an interpreter, but ther are <a href="http://www.inform-fiction.org/zmachine/interpreters.html" target="_blank">tons of them</a>, for all OSs, devices and environments imaginable. To go through the story you just communicate simple action words like &quot;look&quot; &quot;stand up&quot; &quot;open&quot; &quot;wake up&quot; &quot;go north&quot; &#8230;</p>
<p>PS2: amazing the variety of the stories and settings, from horror to emotional, from action to abstract (btw, I once played a mindblowing abstract one&#8230; i couldn&#8217;t believe the imagery)<br /><span id="more-243"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://artsygamer.com/all-roads-interactive-fiction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

