General
The other view on PC piracy
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Recently I’ve been reading a lot of articles about the negative effects of piracy on PC gaming sales. It’s interesting to read one from another point of view from a developer of the now really hot PC strategy game Sins of a solar empire that sells great… with no copy protection, unlike others which have a ton of copy protection frustrating their buyers. The writing I think is brilliant as a whole and I can’t hope to cover it with a short quote but I’ll try to pick one anyway:
The number of high end graphics cards sold each year isn’t a trade secret (in some cases you may have to get an NDA but if you’re a partner you can find out). So why are companies making games that require them to sell to 15% of a given market to be profitable? In what other market do companies do that? In other software markets, getting 1% of the target market is considered good. If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and b) will actually buy your game if a pirated version is available?
For a view of the other points he made the full article is a fascinating read IMHO. Nah… I can’t help myself, the article is just too good not to give another quote to tempt you for the full read:
The reason why we don’t put copy protection on our games isn’t because we’re nice guys. We do it because the people who actually buy games don’t like to mess with it. Our customers make the rules, not the pirates. Pirates don’t count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor – we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry.
Games *can* make you cry
0I’m almost crying right now… because of this shocking little game called Passage. I wholeheartedly recomend you play it. I almost didn’t, partly because it wasn’t flash based and I hate running random .EXEs off the internet, and partly because it seemed to me it was just a junky nostalgia piece of the pixel art era, something with little content not worht my time. I warmly recomend it: it may seem super boring, but it ends in 5 minutes, try to figure out as much as possible by then, and maybe the revelation will hit you too as strongly as it hit me forcing me to play it several times until my heart accepted and dealt with the pain. Ironically the little content gets the message through much more powerfully and I may very well think it was a design decision. Imagine the same message, with compelx artwork, a gameplay of 40h … and the message is still the same as it is with our 70 year lives…
Lost – of games & movies
0You know… I had really high hopes of this one. I thought the movie industry had finally stopped looking down on games and would give it’s A tallent and effort into this wholely amazing medium so full of oportunities… but then I saw this clip, and it seemed to me like they didn’t really do that much work on faces as they could, then I see dialogue that’s not spoken, but written… what?!? in 2007? I still admire games from 8 years ago which had full spoken dialogues… Unfortunatelly my intuiton has been confirmed by it’s first reviews. I really do hope the movie industry will soon realize that games are something special and unique, and it could totally be worth their effort to put out amazing games. Given the choice between experiencing the same content in a movie or game I’d probably choose the game one, because it’s deeper and more responsive, and goes at my own pacing… BUT that is if the content is the same. I believe some reviews were saying that even the actors aren’t the original crew…
Objectivism… no gods, no kings, a bio-shock
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I’m happy to report the delightful sighting of yet another thought provoking game related article over on Kotaku by Brian Crecente. It talks about objectivism in Bioshock. Hadn’t heard the concept before but after a bit of reading there and some wikipedia help seems to me like an interesting point of view. The article is wonderfully lengthy & well documented, even with alternative points of view. For the quotation of the article I’ll pick out one thats a bit contrarian simply because while I haven’t played the game yet I’m afraid like many such things it may have a moralistic attitude, my point being that just because in the game the utopian society becomes self destructive it doesn’t mean that the principles behind it are flawed, rather more likely as I see with these things often times good founding principles are corrupted over time by their not taking into accoutn basic "flaws" in human nature:
"It seems to me that he’s misrepresented what Ayn Rand believes and her ideals beyond objectivism," he said. "He’s setting it up to fail. He believes , based on what I’ve read, that any system that is absolutist is ultimately going to lead to disastrous effect. Any system of black and white, any system of ultimate morality.
However the game’s creative director seems to me to have taken a quite nice approach:
Levine was careful how he presented to his team the idea of injecting philosophy into what was meant to be a mainstream game."The game doesn’t lead with objectivism," he said. "I didn’t pitch it to the team that way. If you pitch it that way to the team you’re going to get the wrong game."
So initially, the team concentrated on capturing a time period. They studied furniture from the pre and post-war period. Levine went out and took pictures of New York architecture. They brought in Jack Beatty, senior editor of The Atlantic Monthly, to talk about the time period. Levine also brought in a few copies of Rand’s books.
I’m going to take this oportunity to spread the word of the happy fact that they’ve got an artbook released for download. The image here is one of the enclosed pieces on which I did some coloring. The other thing I wanted to say is: I was hoping so much more out of Bioshock. Unfortunatelly from the little I’ve seen of it it seems to me to be a shooter with an artistic spicing, instead of being the true artistic exploratory experience I was hoping fore with "shooter" being just a means of expression. I understand it’s a necessary comercial compromise, but I was really hoping this would be a lot more based on some of the art direction I’ve seen. As it is it seems to me to be too much of a "shooter" with all it’s cliches and frenzy eating away at the feeling of artistic awe that it could have been. However, like I was saying, I have yet to finish the game so hoping I’ll be proven wrong.
Are videogames doomed to never mature?
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I’m starting to like N’Gai Croal: of the game press he’s the only one that comes to mind to constantly return to subjects of games & art, the wish for artistic depth expressed through games. I’m happy to recomend a new article by him:
A taster from the article:
Popular fiction generally outsells literary fiction. Summer blockbusters generally out-gross arthouse films. Is this any different from, say, Call of Duty 4: Modern Combat out-NPD-ing BioShock last year, or Madden doing the same to Shadow of the Colossus in 2005?
The image is from a website I just discovered now: Zone of Gamers. I thought it worth mentioning more than the usual link to their website because I’ve found there a number of screenshots which are exactly the kind I was hoping for: taken as photographs, not for showing the game, but for expressing subjects, moods, angles, perspective… huge respects to the photographer!
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Aqua
0I was watching this video review of Endless Ocean quite happy to see that such a game exists, thinking that I would be interesting in such a learning & exploration of the world tool, if only they put in more work, and the hardware would be better so I could focus and see tiny details, weather it is on the skins of the fish or the underwater environment… so as I was making a little "bet with myself" if the review would, as Wii games tend to from what i’ve seen, say something a along the lines of "the graphics is okay… for the Wii" I was a bit surprised to indeed hear a veiled hint at this… and something more exciting: it attracted my attention to something I had overlooked: a inwork title for the PS3, Aqua.
The complete game poster needs
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Totally worth mentioning this one. I wish I could credit it to it's brilliant and knowledgeable creator, but all I found was a digg post. I'm amazed how it didn't only include big name ones, but some gems that I really love and are often forgotten. Where else do you even get to see Discworld, Little big adventure, Out of this World, Carmageddon, Monkey Island, Silent Hill, Soul Reaver…
Choices are important
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I’ve just read through this interesting article on next-gen.biz: AdventureLand. I’m very much into pen & paper rpg, not because of the rules & dice, but on the contrary because the books meant for that focus a lot on story and content and leave a lot of room for improvisation and choices. In the end I think like the author expresses: it’s not the numbers that are important, on the contrary they can be a bad thing, but I am afraid that in this transition to realtime developers may forget one crucial thing: choices are the ones that are important. The reasons we loved the character sheet and stats were because it allowed us to make our own experience, our own game. We couldn’t really change the story, we couldn’t add more subtle options, but at least we could decide to play with a character with high strength or high charisma…
I’m perfectly fine with character sheets and inventory management going away, actually I’m happy, but there should be character development and meaningful choices!
The Turok surprise
0Totally wasn’t expecting this one. I myself kinda dug the whole dinosaur atmosphere (I’m talking about the interesting valleys and glimpses into their life, not fighting them) but I wasn’t expect this one to turn out anything more than average… a pleasant surprise.
An increase in casual games…
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I was reading Gamasutra’s An Uncertain Future For The Core Gamer? … it’s something that I’ve been worrying a lot about for many years too.. but thing is, it’s not only in recent years. My opinion is that unlike what people keep saying people don’t really change that much. For me, I’ve discovered there’s like 1 game a year that I like a lot (Oblivion for the last year, I believe), and one every 4 years that I really reeaaally reeaaaly like and I wish all games were like that (I’m guessing that would have to be Bloodlines for me). I believe that right now is simply a time of transition for the industry. 360/ps3 are still too expensive, pc gaming is continuing to fade and so the focus on cheaper platforms and products has resulted in an increase in casual titles.
But I try not to dispair: I’m hoping there will always be very geeky geeks out there creating complex stuff like Planescape and the kind… Worst case scenario: with all the development money going towards more casual lower budget titles these will build a technology basis so that the niche stuff that I desire will actually become cheaper to develop with premade engines and stuff like that: and that’s no problem, I don’t care about my beloved phylosophical stories like Soul Reaver coming on an older engine with older graphics: I’m not into them because they push the envelope, I love them for their content.
I do wish there were more titles that would capture my imagination and excitement. I wish that that 1-in-4-years title would come every month, the title that gets me so excited I can’t even go to sleep and wake up excited to continue… but it’s just not realistic. It’s the same even with the now quite mature movie industry: those are few and far between… it sucks lowering my standards when I know exactly what I would like, but there just isn’t enough great content to go around, even in quite old industries like books or movies it’s hard work finding the next masterpiece. So what do I do? I diversify? While I search for my next Fallout 2 buzz I’m also searching for my next Pratchett, my next Herbert… I mustn’t despari but instead continue searching… who knows when I’ll stumble upon my next big artistic treat!!! Sure, the path may be filled with frustration, ignoring 70 bad & average pieces, having to weed through 29 okay-ish titles before I find that one masterpiece, but until I find a better way I’ll continue doing it. This is a big reason for this community: maybe you’ve played the perfect game that I’ve overlooked, maybe you’ve read the masterpiece book, listened to the amazing band I don’t even know exists… please, pleeeasseee enlighten me! Any help is appreciated!
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