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Diablo 3 debut gameplay

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Well, based on my other posts you can probably guess that I won’t be a diablo fan: endless masses of monsters and "kill, kill, kill, kill… oh, and kill" type gameplay is not what i’d call artistically deep… however I will say that I can understand why people would love it: the artwork seems quite beautiful, and I’m sure the level-uping and item collection gets quite addictive… now if only somebody could do that with deeper options than making my fingers hurt because of all the mad clicking like Diablo 2 did, making me stop playing it even though i was quite curios of the story & enjoying the self development aspects.

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Zero Punctuation: Metal Gear Solid 4

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Oh.. oh… Yahtzee reviews Metal Gear. Would love to spoil it for you all by giving out the verdict but alas I have yet to watch it. Off I go.

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Zero Punctuation: Haze

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Ha ha ha… Yahtzee is back in form as far as i’m concerned. Loved the review. Loved the things he underlined… linearity, a game that actually wants you to see your teammates as annoying/bad unlike all the others where you’re supposed to love them even though they seem to be the same…
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The Most Stunning Metal Gear Solid Artwork

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Great discovery: www.racketboy.com . They focus on retro gaming but it seems they have regular game art collections, now featuring MGS.
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Giants

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A couple of days ago a friend reminded me of this game… quite a special game. I liked it because of it’s original artwork, great sense of humor (the Timmy scene cracked me up) and some quite innovative gameplay. I still remember the feel and intuition of the jetpack and some great gameplay situations. Where it did go wrong in my opinion though were the lack of saves combined with lack of a really easy difficulty, which lead me to never finishing it, despite considering it quite the masterpiece.

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Haze – GT review

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‘fraid to say my fears are confirmed by the review. And it’s not as much what they’re saying as much as what they’re showing: generic artwork, unimpressive technology, and a story that I don’t expect to be particularly moving or spectacular (I think it’s hard to make both a strong story and leave space for 4 player co-op). I really had hoped more from Free Radical. I may play it someday with a friend for the fun of a shooter, but I was hoping for more original level design and possibly a heart moving story with moral grey and paths…
PS: obviously until i play it myself this is just confirmed intuition… but in my experience i’m seldom wrong about this stuff (in terms of my own enjoyment)

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game publishers ~= movie publishers?

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Gamasutra has an interesting article
Are Game Publishers Becoming More Like Movie Publishers?


It does raise some very interesting points on such issue as relationship between ratings and profitability… it is a business after all, even though it may be a beloved passion for many of us. From the article:

It seems that publishers within the video game industry are taking the same route as movie publishers, not necessarily concerning themselves with quality so much as publishing profitable titles. Essentially, Activision is to the video game industry what Paramount is to the movie industry: Infinity Ward as Activision’s LucasFilm, Call of Duty 4 as Indiana Jones and the Kingdom of the Crystal Skull.
[...]
The uncanny resemblance does not end there – as the movie publishers sometimes act as just a distributor for a film, having little control on the film’s production. Again, refer to Paramount, which acts just as a distributor for companies like DreamWorks and Marvel.

But unlike what many may think I am not actually crying for these things or complaining: I do understand it’s a business, and i think that’s a great thing. People have loud mouths but they really vote with their pockets (and the two messages often differ). I do see a silver lining though: the bigger the business becomes the more valid niche products become… because, let’s admit it, games which are about high art are a niche, not the norm and what everybody wants to see… but that’s okay :D Those of us here are used to being "different".
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Places to see before you die…

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Well, it seems i have forgotten my own principle when starting artsygamer, resulting in the ancient fear come true: for fear of lack fo time to write the “good” articles I would like to I end up writing nothing… not good. So, please remind me should i forget again: better short than nothing! Hurray for the glorification of short!

So, back on subject: this is an interesting link I’ve been meaning to post for a long time: 10 Must See Virtual Places To Visit Before You Die. Can’t say I agree with the elements on the list, but love the idea: I must say that some of my best memories of places I’ve visited are virtual rather than real world places (Unreal experience comes to mind). For some reason the real world is not as full of fascinating ruins coupled with soundtracks :P …  also this article gives me an excuse to post Samorost which though i didn’t play from what i’ve seen find has a very unique and praise worthy artistic mood/feel.

Big thumbs up to the whole world!!

PS: in case you’re curious (i am), what i’ve been up to recently and why haven’t posted recently: heavily learning drawing stuff. Big shout out for Andrew Loomis, the illustrator that blew my mind with his amazing books (who would have thunk that books from 1950 can be sooo amazingly relevant today)

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What is the mass-market?

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Just read a pretty interesting article: it starts from the recent MS Xbox 360 price drop and their statement that this brings it to the mass-market and discusses what the mass-market really means.

The mass-market isn’t "one thing for everybody", it’s "something for everybody". It’s not a Holy Grail, a monolithic audience just lying out there waiting for the Right Product – it’s a collection of niches, some larger than others, some very small indeed. Fill enough niches, and you can call your platform – and your medium – mass-market. Simply keep pumping your efforts into one or two niches, and you’ll always be on the sidelines.

I dissagree with the article in that I believe that price points are still a big deal in bringing everybody into games but the article does make some very interesting points. What do you think?

Microsoft and the Mass-Market

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Hope for M-rated

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Not too long ago I was reading an article, I believe on next-gen.biz, showing numbers on the decrease of M-rated games. Now don’t get me wrong: I’m not nuts for violence or anything like that, I’m a very peaceful person, but I do like games treating more mature subjects. And these subjects just don’t get the same depth of treatment when they get censored down to a safe E rating. So in this context I’m very happy to announce that now they have a piece showing that though they are fewer they’re bringing in the best money, which gives me continued hope for the game industry as a deep medium. yeayyy!!!

By the Numbers: M-Rated Games Rake It In

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