General
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0Victorian style + steampunk in a quite corrupted world, this upcoming autumn launch game seems to promising than your average game, especially given that the studio behind it has produced a couple of games with character.
Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: player347, Tarpo x5, Jaco x68, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x4, Teofil S, Firefish x16. Awaiting scenes from you guys. Newcomers may ask for a freebie.
In case u missed yesterday’s answer & comments, all past ones are archived to the gameSketch category.
artsygamer domain renewed!
1Just wanted to let everybody know that this weekend I payed for the renewal of the domain for another year so we’re here to stay :D
gameSketch week off
0Sorry folks, but it’s been some xtra busy times recently and I decided that against all odds I’m gonna take a week off of the daily gamesketch to enjoy the last summer days. See you next week!
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5He may be constantly drunk, & occasionally drinking during a fight, but don’t underestimate this old man’s fighting skills :D
Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: Tarpo x5, Jaco x28, player347 x3, Diana x5, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x3, Teofil S, Firefish x11. Awaiting scenes from you guys. Newcomers may ask for a freebie.
In case u missed yesterday’s answer & comments, all past ones are archived to the gameSketch category.
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1And now for another game logo :D A big rpg… with a multiplayer component I can’t wait to try out (hopefully co-op story :D ). I believe it’s a D&D 3.5 rulebook based game :D
Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: Tarpo x5, Jaco x28, player347 x3, Diana x5, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x3, Teofil S, Firefish x10. Awaiting scenes from you guys. Newcomers may ask for a freebie.
In case u missed yesterday’s answer & comments, all past ones are archived to the gameSketch category.
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4And to end this glorious week, a game which has a super duper amaaazing the best adrenaline soundtrack eveerz :D As for those enemies… I just think of him and I can still hear the very distinctive sound of his approaching as he arms his metal for a rough attack :D Careful with those guys, they can totally go berserk on you!
Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: Tarpo x4, Jaco x22, player347 x3, Diana x5, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x3, Teofil S, Firefish x8. Awaiting scenes from you guys. Newcomers may ask for a freebie.
In case u missed yesterday’s answer & comments, all past ones are archived to: artsygamer.com/category/gamesketch/
Team Fortress 2 – free?!?!?!
8Omg, this is one for you Steamy artsy gamers… i was totally blow away today by the news. In my usual bargain shopping looks at Steam I saw TF2 free and I assumed it’s for the weekend… only to see an article about it going completely free. Like… OMG! :D We certainly are a spoiled bunch… getting more and more awesome artwork games for close to or sometimes … even nothing.
Disclaimer: i’m not very much into multiplayer games, but I did play this one for a couple of hours due to it’s very interesting art direction.
E3 2011
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Not the most spectacular E3 imho, but still, at least some hardware announcements. Nintendo might do well with it’s tablet if it manages to convince Ipad developers to dual-develop… though they still don’t have for me any grown up games so I’m not interested… Still, it’s exciting to look at their specs, the fact that they’re growing into HD, that now developers will all develop multi platform (probably a ton of soon to come ports but still it’s nice to see Nintendo using their cash to come back into focus in that angle), and now that they’ve kicked the ball in the next 2-3 years MS & Sony can 2x their hardware :P Of course everybody will say it’s not about the hardware… and I of course always agree content is king… still, a new level of realism would be nice. But indeed people might be right, though I don’t believe that to be the case for the reasons they most frequently cite, eg that people don’t care about the gfx anymore, but another more subtle reason: i think the developers have yet to integrate game development, particularly hd & motion capture technologies into a good enough pipeline and thus I think that’s where the bottleneck lies, so indeed the content pipeline being clogged of course the gfx wouldn’t be that big of an issue, but since has been the state for quite a couple of years now I think it should soon change.
Duke Nukem flashback
0
As far as documentaries go this one’s I think pretty good and entertaining, while managing to capture some important highlights such as why the game made such a splash with it’s out of the box locations & interesting level design. I’m rarely one for multiplayer but I must say I had a TON of fun with this one. There were so many and so varied map packs, remakes of maps from Doom even :D And some brilliantly designed multiplayer maps. The trip bombs were great fun to place in surprising places, and the frenzy of running after a tiny duke to step one was very fun too. But the MOST fun multiplayer experience I remember playing on a map called “one way”: it made use of what back then was a standard (though weird) way for hidden areas: one way windows opaque/photo/poster on the other side. Basically the map was just a square tunnel, and you could only look one way, the other way was opaque. So you would constantly try to run to see the other guy while he was doing the same trying to see you. The twist was introduced by the “holoduke”, a hologram of yourself. It lead to a LOT of very psychological tricks built layer upon layer where say first you lay a holo duke, the attacker shoots and you shoot him, but then he stops falling for that so then you stop and PRETEND to be a holo duke by looking in a crazy direction only to then turn and shoot him. And then layering as in “but if he thinks that I think that he thinks … “, all with super fast choices and quick respawning to try again.
Deus Ex: Human Revolution
0It’s nice to see they did remember why the first one was good: choices… to be honest though I’m a bit disappointed: it seems to me to lean towards the shooting (on the upper hand if they put pc gamepad support i can live with it :P ), and while back then it was cool to have 3 ways to traverse a map now I had expected a lil more :P With this level of choice they better have as much polish & subtle touches as a Metal Gear Solid 3 (lookalike, don’t u think?) game to succeed in 2011. Just my 2 cents.
PS: is it just me or does the environment seem kinda generic artwork? I mean even in that urban setting it feels a bit too… made out of reusable bits?



