I received this game as an epic b-day present from Raul Bugner (shoutout thaaaanks!) on my 17th. It was aamazing! I remember how I had some close friends over and we played some Worms Armageddon but then everybody left in the evening and I was left alone with this gem. The next thing I remember is semi-trembling from cold/lack of sleep happily watching the credits roll (with exploding bunnies?) around 6-7am, noticing that the sun had risen on the window to my left and that it had become light outside. What a night!
PS: sooo cool when he says they were inspired by Another World / Out of this World! So much respect for that tiny but huge game old game.
A nice walkthrough through the history of Zelda for people like myself who did not experience them in those times. I can imagine if I had experienced open-world-ness for the first time in a Zelda game in the 80s/90s I’d also be a lot more into the series.
Interesting stuff. Didn’t know 1 & 2 had so much procedural stuff and such a big size. A Morrowind or Oblivion remake would’ve been great though instead of the Skyrim remaster to celebrate the old ones.
Very interesting talk. As a lover of history it was particularly interesting to me the tweaks, bends and compromises that have to be made on history to make it more entertaining/commercial. I particularly found interesting the story at 21:30 as I happened to have known a bit about the subject from a T. Sowell historical book where he argued against the mainstream view of exploitative colonialism saying it just wasn’t profitable to trade with undeveloped nations. The story about religious schisms was also very interesting, as well as the tough decision to cut out some aspects of the simulation.
These games some I’ve played, the others I I always feel guilty I haven’t played yet as I know i’d love them, I just get so much more tempted by others. I guess I’m also waiting for “the one” that will draw me fully back into the genre. I’m hoping for a new trade simulation, with more historical scope, maybe Patrician 5++. At times I thought it might be something like a new Anno game, but then I’m put off by exactly such compromises on historical or reality as he talks about when he brings in silly propagandist marxism, as when I got the impression the game was geared towards the most advanced energy source being the oh so very politically correct solar power or such things. I hope more and more this genre will do what Game of Thrones did for the movie industry which is go into the territory of tough choices with some plausibility even if they’re not so “pretty”… but that of course would harm profitability so I kinda doubt it. From what I’ve been seeing with civilization 6 too I get the impression they went into the kiddy/simplify/mainstream direction. Hope I’m wrong, but It turned that way with 5 too, and they abandoned a lot of the more complex mechanics they pioneered in the 4 addons. Still watching the genre hopefully…
I think the issue brought up here is very interesting philosophically and personally. Weather it is a game changing for the worse, adware that gets patched in, or gameplay that gets altered this is becoming an issue. I’m still fighting hard to get to continue using my Windows 7 despite Microsoft’s horrible efforts to mess it up for me and force me to go win10, and similarly i feel very happy with my Photoshop CS6 (would’ve even with a cs4) and am fighting not having to buy a subscription service. Interesting fight between producers and consumers, where the producers have the advantage of all digital distributions becoming the norm giving them absolute power to unilaterally change the chair you bought into a sofa, and then through a later patch into a table+blender combo, even if you had preferred just a chair or were expecting just a chair with a bit more polish and less squeaking.
This bridge is one of the places that sticks in my memory among the strongest in the wonderful world of Dying Light. It’s a testimony to Techland’s amazing masterpiece that it isn’t even part of the main questline but encountered in a few (awesome) secondary stories, should you find them, and should you feel like doing them, or simply like going there because it looked interesting. I love the feeling of discovery to find something so big and interesting inviting but not forcing you to explore (and in multiple stages of “secret”)… how amazing!
I can only hope that the new Assassin’s Creed will learn from this and make the leap into first person on this level of quality, and whenever I think of the Mirror’s Edge games, which i should’ve so loved (first person, exploring worlds!!!) I think what a shame they haven’t managed to create worlds nearly as beautiful or intricate or alive or open or inviting to explore as this. And since I’m already making “enemies” of fans of other games, I should also mention that the much praised new Doom game which is so praised for secrets and exploration has not just a much worse environment navigation system with many surfaces that seem climbable being invisible walls and the world not being nearly as interesting (although it should, being an original world as opposed to boring old contemporary reality!) but also having to lamely point out “you found a secret” and give counters and numbers to motivate, while Dying Light invites exploration with aristocratic elegance, with visual cues, with stories, with curiosity, and having whole huge amazing areas as “secrets” yet not feeling the need to brag about it.
So much respect for Techland!
Maaaaaaaaaaaaaaan this project is so amazing!!!! I really hope these guys manage to bring it to completion!!! It would be sooooo cool to walk the lands of Morrowind again with this much love given!
An interesting article on Kotaku with some price estimations for many big titles in the last 30 years: