It’s quite interesting to see the player outrage over this one piling up on the recent outrage on the whole turning stuff into “games as service” such as EA shutting down Viscereal Games, the makers of Dead Space, after there too also slowly transforming the IP from a cool experience into a micro-transaction shop. Here’s an even more upset commentator on the subject
What i find ironically funny and a little tragic about it is that we see here both motivated improvements of experiences for the players as well as the less desirable shifting of incentives and even a touch of the kinds of behaviors usually reserved to states in finding new and inventive ways of milking their tax people. And like with them I’d predict they’ll get through with it despite the outrage, but like with them I expect they’ll discover a lot of the unintended side effects of central planning, ways it will backfire and like there there’s gonna be a lot of “patching of loopholes” which might fix some things but might break even more things, or more likely not break but rather tie everything down in a net of hard to follow twisted cause and effects.
In the meanwhile i’ll try to further hide behind my singleplayer hat. Will there still be space in this brave new world for singleplayer stories without catches? The Visceral Games experience with the killing of a singleplayer star wars story game suggests less. But maybe new studios will spring up to fill this desire of the audience as the old ones shift towards the bigger money… because as long as people will be willing to pay for these micro-transactions, well… they’ll be around. What that patent does (as far as I understand it) would indeed increase the pleasure of the experience of the purchasers. Which again makes me think that this whole thing is simply a way to raise the prices, because to those willing to pay more (pre-orders, micro-transactions, late buyers of bundles) the overall experience might actually get improved in the manipulative way in which games have always done, by design aiming to create artificial worlds to give a feeling of achievement by buying the products. And I don’t mean this part as a bad thing… that’s why we buy/enjoy them. Then maybe the question is just one of price… and here, with some knowledge about economics and world history, I have to wonder how much of this increase in price is the normal and expected desire of the game makers to make more, and how much is their attempt to get the same even as the different governments burden them with new taxes and regulations and possibly in the meanwhile dilute the value of “the same ammount of money”. In this second case this could mean they’re simply trying to preserve a similar purchasing power as they used to have, but they’re indirectly forced by those in power to do it in such sneaky ways. This would fit very well with inflationary universal experiences across countries and history of the general bad-will of everybody condemning everybody else and hating/being suspicious of the others as the binding trust of societies is slowly eroded with the erosion of the value of their currencies/freedoms. In this case it would be no different with micro-transactions than the classic “bag of chips got shrunk with price staying the same, or bag of chips stayed the same time, but customers realize that a) it’s got more air to product b) it’s using lower quality ingredients”, like the shift from steak to hamburger meat inflation measurers have been switching to. Should this be the case i’d expect more and more of such stories, more and more popular outrage even as this shift keeps going on due to bigger forces.
Very cool video from DigitalFoundry. I respect them a lot for their comparisons and this one was particularly interesting to me because of the “Switch like PC” they built. The comparison is far from perfect of course but it’s a nice approach. One thing to notice is that on the Switch, shader performance can be increased a lot by using FP16 instead of FP32 for calculations (Half vs Float -> 16bit floats vs 32bit floats) because the shader cores of the Tegra can either process one 32bit shader operation or 2 16bit shader operations at the same time. You lose precision but this precision isn’t even important most of the time (except for something like shadows which you don’t want to look distorted because of lower precision). That’s something especially the NVidia cards on PC can’t do. They would just process one 16bit shader per 32bit core. Current AMD cards are able to make use of that though as well as the PS4 Pro and I guess this is one of the “secrets” of bringing a game like DOOM to the Switch.
- Montage (Monster Hunter World, CoD WW2, GT Sport, FIFA 18, Destiny 2, Rythm Game I Don’t know the Title, Dynasty Warriors 8?, Star Wars Battlefront 2, Yakuza Kiwami 2, some Square Enix Puzzle Game, Knack 2, more games to fast to recognize xD)
- Sales figures for PS4 and PS4 Pro – continues being successful, new DualShock 4 colors, PS4 GT Sport Limited Edition, PS4 CoD Limited Edition
- CoD WW2 featuring Japanese voiceacting in Japan, Story trailer looking good, intense atmosphere, symbolism seems censored in Japan as well?
- Ni No Kuni 2, looking good, Trailer features English voiceacting, game seems to involve larger army based battles as well?, January 2018
- Earth Defense Force 5, looking and running kinda meh in the trailer xD
- Red Dead Redemption 2, old trailer, English voiceacting, Japanese subtitles
- Dynasty Warriors 8, new ways of environmental traversal, kinda good looking visuals, special PS4 edition
- Minecraft Story Mode Season 2
- SquareEnix, Omega Force, Team Ninja => Final Fantasy Dissidia TN?
- Shadow of the Colossus Remake, 2018
- Dragons Crown
- Final Fantasy IX Remaster
- Some dating game? Code: Realize
- Stella Stage (new Idol Master game)
- Gundam Battle Operation 2, looks a bit like Titanfall
- PlayStation VR Section starts
- Bundle with PSVR and camera
- Another montage (new games this time?)
- Ark VR Survival Shooter? Ark Park
- Gungrave VR
- A-Train Exp. with uprez PS1 style graphics
- Zone of the Enders 2 VR
- Some cat VR game
- Some game music symphony VR experience I don’t fully understand xD, Japan Studio VR Music Festival
- News VR
- PlayStation VR Section ends
- New game from the Unitl Down creators: Hidden Agenda, Release 2017, up to 6 players can same via Smartphones
- Animax 24h Anime only TV channel service on PlayStation
- Some more Japan only services
- More Earth Defense Force, Earth Defense Force Iron Rain
- Some game I don’t know the name
- More Japan games I don’t recognize
- Left Alive from Square Enix
- Monster Hunter World, looking gooooooooood
- And that’s it, nice sendoff trailer in the style of Make ’em Laugh
My take is: Western IPs seem to become a bit more popular in Japan, PS4 Slim is SONY’s focus with the PS4 Pro only mentioned once in the beginning and all the special editions available as Slim only, no surprises especially no new game from From Software, VR stays niche, Ni No Kuni 2 and Monster Hunter World looking great but are not totally exclusive (Ni No Kuni 2 coming to PC as well, Monster Hunter World to XBox One and PC). Left Alive looks interesting but no information even on the genre, Hidden Agenda is kinda exciting though.
Interesting video with some good analysis but I want to point out that everyone is not everyone ;-) I remember my predictions being somewhat in line with the current situation :-P
For the past couple of months/year I’ve been noticing more and more content providers getting this treatment, people who made great original gaming content. Personally i find it rather hard to believe it’s just the occasional random algorithm, just too many cases happening in way too many fields lead me rather to suspect rather a branching out of a societal wide witch hunt of thought direction and control. Sounds tin-foil-hat, i know, yet this has been way too wide spread and systematic to assume it’s just random as I used to for the long time I simply ignored this kind of stuff and the desperation with which a lot of these content providers have been moving to external and backup systems like patreon and the like.
An amazingly rich lore, fantastic world building, interweaving of the story through time (and even time loops), fascinating protagonists with tension and individual motivations… I remember when I played this game, I think it was in college before an exam, it was the one and only time I finished the game in a night and went straight to the exam finishing the game at 6:30am but being so very fulfilled and happy with my choice whatever happened because I knew I had just experienced something once in a lifetime with such a storyline/world. So many original ideas and so many of the things that I like in a story: pre-thought world background where you feel you’re always getting just the skimmed top, of what is much deeper underneath and the brain is always working to figure out more of the hidden stuff beneath.
PS: i have to mention that the world feels much much richer than the video presents, not just due to the dept of seeing it and exploring it, but the great abundance of other story moments told via protagonist dialogue during gameplay or when seeing objects in the environment such as murals/statues.
PS2: Maybe one of the reasons the world ended up exactly how i want a rich world to feel is captured in this development commentary:
As indeed it seems that due to development particularities all the planets were aligned for creating the kind of world i like: the kind that has a lot more world in it than is actually shown, as well as one in which in the end a lot of stuff was discarded but remains in the minds of the creators making what is left feel much more real/dense/with history of all the things that could’ve been but were abandoned/closed/changed. It also helped I suspect that it started from a different heritage and then was mounted on another one leading to many wonderful mutations.
I originally planned to do some step-by-step recap of the E3 conferences, with ratings and stuff. But after Void’s wonderful postings for each show and FireFish’s great (if not exactly mine) opionions (which you can read HERE) I decided to go for a more loose and essay-like recap and what I took away after some days of digesting, dislodging from imminent hype and getting things straight for myself. Let’s go, shall we?
Microsoft is trying to catch up…
I think no one watching the Microsoft show got a feeling of confidence from this company that managed to lose the goodwill and following of many million players of the 360 era in merely 12 months. Microsoft has since been unsteady in its decisions regarding the XBox and this was more obvious than ever at this year’s E3 show. It knows the PS4 managed to pull ahead immediately because many player’s (like myself) just wouldn’t buy a less powerful console for $100 more. They thought Kinect and TV functionality would be great technical investments and were all wrong about it. Now they announced what will be the most powerful console on the market but are again $100 more than the PS4 Pro while the redesigned XBox One S and PS4 Slim are sitting comfortably on mass market pricing. They also lost a lot of exclusivity deals with 3rd party developers and because their 1st party output is not even close to what SONY and Nintendo can do (and are doing) they decided to show just a load of games (many of them Indie and AA games) with some sort of exclusivity while trying to emphasize on the message that multiplatform games will look best on XBox One X.
…but they are still failing.
The problem with all of that is this: the 3rd party games shown don’t compete with the high production value exclusive games of SONY nor do they look as exciting gameplay wise as the exclusive games of Nintendo. They exist and that’s just not enough. Microsoft is also running into a problem with the XBox One X’s performance. While it manages to have 50% more GPU performance, the CPU is built upon the same bad architecture that PS4, PS4 Pro and XBox One (S) are based on. What does this mean? It means that while 3rd party games may be able to pull of a true 4k instead of lower resolution or checkerboard rendering of the PS4 Pro the results simply won’t be noticeable most of the time. The CPU is just not powerful enough for a 100% framerate increase compared to the PS4 Pro which means you will indeed get similar results in the end. The only games that normally profit from such a supererogation are 1st party exclusives that are built specifically for the platform – of which the XBox One X just doesn’t have that much. Forza 7 in 4k at 60 fps sure does look and will play impressive but a racing game alone won’t sell the console. That’s why Microsoft was trying to explain that any XBox One title will benefit from the performance because XBox One X will render them automatically at a higher resolution. That’s great but honestly no reason even for 4k TV owners like myself to pay $500. What’s also great is the cooling and form factor but I am being honest here: my XBox One S is the slickest and quietest modern console I have ever owned. The XBox One X may be even slicker and quieter but even I as someone who gets bothered by cooling noise easily (why, SONY, does the PS4 Pro need to be so noisy sometimes?) doubt the XBox One X will be a significant improvement over the XBox One S. And so I just cancelled my preorder of the XBox One X. Just now as I am writing these lines. Yup, Cancelled. What Microsoft needs to do is to heavily market the XBox One S as well. That’s a console you can get for $200 to play games like Forza, Gears of War, Halo, State of Decay, Sea of Thieves, etc. if you’re interested in them and don’t want to bother yourself with Windows 10 PC gaming. What Microsoft also needs to do is get some AAA high quality exclusive games again. Not timed exclusives and not with some exclusive content. They are doing a lot right in terms of coss buy (with Windows 10) and cross play (with Switch and Smartphones even), backwards compatibility (how much I wish I could just pop in my PS3 copies of Ni No Kuni and the Metal Gear Solid collection in my PS4), development tool quality and their id@XBox program. But if they really want to be a worthy contender to SONY again, they need to up their game (pun intended) and start getting those heavy hits in.
SONY is trying to deliver…
SONY’s show was pretty much what I expected. Many gamers are a bit frustrated because of the great E3s of 2015 and 2016 but here’s the catch: both years SONY announced a lot of titles that are far far away. It’s like a mortage for hype and SONY knows which is why they were focusing on stuff that comes out this year and next year. And that stuff has been announced already. Last of Us 2 is still very early in production and preparing an E3 showing does cost a lot of time and money which Naughty Dog already invested in Uncharted: The Lost Legacy. But PS4 is still a great primary platform for gaming with full 3rd party support and a lot of high budget AAA productions. They also try to push VR further (which is completely uninteresting to me at the moment) but they need to keep that going. It felt a little bit like when 3D and the Vita sections started to shrink. I hope I am wrong because VR could get really interesting to me with the next generation of hardware and the experience developers will have earned with VR by then.
…but needs to be careful with that rising arrogance.
I feel like SONY should focus more on features that are not only for the majority of gamers. Being able to change the PSN nickname is a feature that people are demanding for years now, backwards compatibility is another. SONY also tries to explain why they wouldn’t allow cross play with other platforms than the PC with reasons of protecting kids which is insane considering both XBox Live and Nintendo are far more protective than Steam or PSN itself (on Xbox One you can set exactly what your kids can play, how they can interact online – on PS4 it’s just all or nothing). Everyone is aware that SONY just doesn’t want the competition to profit from their big PS4 playerbase. That’s nasty and not exactly for the players, but it’s reasonable from a business point of view. Just don’t pretend you have your own player’s well being in mind when that’s clearly not the case. At least be honest so it won’t be as comical when you should need to make some exceptions in the future (because your version of Minecraft will be worst because every other platform – including Nintendo Switch! – is connected and DLC will work across all of them as well).
Nintendo learned a thing or two from SONY…
“How to win an E3 in 25 minutes” has already become kind of a meme. Nintendo’s show – 3 months after the Switch’s release – was decent with Xenoblade 2 and Mario Odyseey releasing this year and Yoshi and Kirby coming 2018. But what really excited many fans was a logo and some spoken announcement. Metroid Prime 4 and a main Pokemon game are both coming for the Switch. No one knows when exactly, but they are coming. Nintendo took a page out of SONY’s playbook here because those kind of announcements are very unusual for Nintendo. The company likes to announce games that are already pretty far in development and can be shown off easily, yet neither Metroid nor Pokemon had even some alpha status kind of screenshot or gameplay trailer. Nintendo finally understood that sometimes fans just want to know that the thing they are asking for is coming. Acknowledgement. It’s important.
…but will still not compete directly with SONY and Microsoft.
Nintendo is doing a lot right lately, which even got them some praise from 3rd parties. Still, the Switch – with it’s unusual premise – will not be able to compete directly with PS4 and XO. We will certainly see more and more 3rd party games coming to Switch as sales of the system continue to grow (especially from Japan where the Switch is the best selling gaming platform each week since its release) but developers will be very careful which game they will spend their ressources on. Games for Switch need to benefit from the portability so the ports will be reasonable sidesteps instead of unwanted steps backwards. Skyrim is the type of game that definitively makes sense because of all the content that can be leisurely be experienced on the go or at home (like Breath of the Wild). Call of Duty that you really need to focus on and get everything from its blockbuster audiovisual presentation? Not so much. Anthem with its online community focus and high quality graphics? Neither. And the problem is this: as Phil Spencer from Microsoft already mentioned more than once more and more games are planned as a service to keep players engaged and connected and monetized. The Switch is pretty much the opposite of that; sure: games like Mario Kart and ARMS (that I am planning to write a review for artsygamer on) are much less interesting when not played online, but they work great with local multiplayer as well which was one of the Switch’s design goals apart from being able to take it with you and play on the go.
For me, nothing has changed.
This year I am coming out of E3 just as I went in. Sure, new and exciting games like Wolfenstein II have been announced. But my gaming setup will not change. The Switch will still be my daily companion and primary platform for all games that are great to play on the go, the PS4 is still getting sweet AAA games exclusive to the platform and Microsoft is still trying to transform XBox to something that goes beyond being a hardware platform while still trying to keep the hardware relevant and competitive somehow. The biggest surprise to me was honestly how much fun Mario + Rabbids seems to be and that Ubisoft is able to deliver a good E3 show in general. Everything else I pretty much knew before. That means not many pleasant surprises. But that also means almost no unpleasant suprises as well. To me, that’s enough to be a good E3. But for next year, I want more again.
-, + stage music was pretty cool, but i wanted games
+, – Uncharted Lost Legacy, looks good by itself, but a lot of “been there, done that”, with Drake and with Lara, feels very samey without the personality of Drake or the familiarity of Lara.
– sound problems in the presentation
-, + When i saw the Guerilla games logo for a moment i got excited there’s going to be a new Killzone… but then it was Horizon… which i guess is okay
– sound problems, kept switching streams, broke the immersion
+, – Days gone: looks good, and it’s nice to see gameplay, but it wasn’t as cool as the last one. I was hoping to get an open world vibe, but instead got a linear segments like Last of Us vibe
– presenter, with my lack of excitement for what was shown felt a bit pushing it with the “you should catch your breath” after stuff that didn’t feel that spectacular. Good, of course, but not breathtaking.
+ Monster hunter, some interesting setup, interesting dinosaur growth, so so world
+, – Shadow of the Colossus, for a moment i got super excited at a new game, and then same old places… still looks great, but disappointing, I wonder if they’ll get a backlash for just that/if others felt like i did.
– Marvel Vs Capcom looking silly and low fidelity to me, at least the way it was presented here.
+ Call of Duty WW2 nice that they’re making it, but looked a bit bland to me.
– VR games look so dated… and Skyrim again… loved that game, but i played it like 5 times already… how disappointing with so many presentations this oldie is still the highlight. With each one there is a little spark, but then I tend to be disappointed, and then i remind myself… oh, it’s VR quality … VR has come to mean substandard quality to me :P
– weak of Sony to not mention at all Vita or Ps3. Even a 30 second montage (say instead of that orchestra) would’ve helped their case for having a bigger platform including a mobile, but instead they let it rot.
-, +, -, – God of war: the game could be okay in itself, but i feel they’re stepping and destroying a character they’ve crafted so well over so many great games (just finished an old one, still replaying others). In all games Kratos was portrayed as ruthless and manly casually killing innocents who simply were in his way, now he’s a father of a kid and they’re trying to project a whole new identity on him in contradiction to the old one. Add to that that all the God of War games were a cinematic experience, with brilliantly placed cameras on rails, with epic things in the background… this looks to be a diminutive whatever 3rd person hack & slash with some cheesy narrative. I feel they’ve missed what made the old games great, the fascinating and complicated Greek mythology, gone, the epic setpiece moments nad feeling of scale as you realize your whole world happens on the back of something huge, unique unlovable and yet interesting endearing protagonist, gone… instead they’ve added an old man and a kid and family drama. And instead of the fascinating greek tragic characters encountered along an epic journey, they put in a joke character. Sad for the series :( Does look interesting at times, so at least it’s going to be a high production values. Also the serpent thing was an interesting design.
+, – Detroit: interesting social tensions. The world looks very bland and generic. I’m afraid the choices will be skin deep and in fact still be a “you fail or succeed” instead of how to do things.
– Destiny 2: when it started out this game started with an original world, with old russia, with an interesting fiction. By now with all the MMO-ing it seems to have degenerated into dumb big obvious antagonist with a Warhammer vibe and loot grinding.
-, + Spiderman: there’s some nice dynamics, i think it’ll be fun to play, feels somewhat Batman Arkham City in posibilities of play, however with less coolness, more bland politically correct world. Nice environmental interactions, though who knows how few of them will be kept in the free roaming
Overall I found the Sony conference passable, nothing bad, just nothing impressive. I’d give it a 1 on a -5 to 5 scale. Decent, though far beyond what I was hoping. No price war surprise, no big surprise titles, no internal studios mega magic, no shocking 3rd party support (where’s Reddead, a new Gta or a new Elder scrolls?)… at least MS had a new console to announce… they had just games, high quality as we’ve come to expect, but nothing surprising. I’m unimpressed.
– pricing on the Xbox One X : i think they’re doomed
+, – they showed a lot of games, which is something they learned from past Sony success with that, however it was vast majority indie games many of which just made me laugh when they kept putting their branding of ultra HD : you’re looking at huge pixels… NOTHING will make that smoother :P Similarly with other indie looking games, no amount of antialising will take them into the realm of realism or into that of quality pixar stuff :(
– Anthem: worst fears came through, it seems they’re going for yet another multiplayer grinder
+, – Metro was great (a Stalker would’ve been better) but it’s not theirs
+, – I can’t wait to play the next Assassin’s Creed, but i didn’t see that huge revolution i was hoping for.. and still not MS exclusive. I was not impressed with the crowd simulation/characters in the world, though i did appreciate the environments.
– Forza they kept talking about how great it looks, looked to me just as good as the other N racing games in the last years. And not a step forward “dirty realistic world” kind of good but the same kind of super sterile “clean” graphics (eg. not approaching realism)
– Sea of Thieves… funny presentation, but so-so game & gameplay & world
– Mordor, can’t wait to play it, but not only not theirs but actually looked to me worse, more washed out and silly characters than the original. BAD signs, afraid they could sink it down the drain like they did with Watchdogs
– a lot of the titles were 2018
– the environment destruction one was not just stylized and unimpressive but they actually dared focus live acting which is always a bad sign
– they organized pretty bad, i think at some point they had like 3 games in a row which in my mind blended as they all felt like the same: the hunger games, bunch of people, who makes it last. One looked more interesting than the other but I’m not much into that and the whole push into the commentator sports i still find lame.
– hard to tell what all that extra power is used for, they didn’t have for me a single title that would make me think “wow, this physics is amazing, this water simulation is truly something i doubt any other console could do” or anything like that. And if I a graphics guy feel like that I wonder how many of the general public will care or see enough of “that amazing power” they keep talking about”. PC hardware specs people… maybe? For me I was more interested in the occasional indie game with a well done animation/art style, and i wouldn’t be surprised if many customers will notice that also more than “hey, check it out, if you reaaaaly zoom in on the edge of this car’s outline, you might if you strain your eyes see a huge difference to that care on ps4”. To me all the pixels in the world make no difference in comparison to say a more interesting public in the background with say more interesting animations/personalities.
+ Great to see them sticking to the Xbox backward compatibility, a point where Sony really screwed up massively (multiple times already, and they’re still not admitting it). It’s at the time possibly my biggest respect point towards Microsoft.
Well, i gotta say I expected much more. I expected to give it a 2-3 at least yet in the end i thin kit’s just a 1 so with the disappointment it felt like a 0. Of course it’s not and they had good stuff, I just expected so much more. We were just itching for an excuse, any excuse really to get us to buy an Xbox One, been planning to for so long…yet we saw nothing worthy, the power was not used to any mindblowing effect, and the small differences they might or might not have is to us not counterbalanced by the asymmetric controller + sony ecosystem + all the optimizations and releases 3rd parties will make to the much bigger install base of the ps4 which unfortunately with the announced pricing and (lack of) features don’t think will be challenged. We’ll probably get one anyway… but we’ll feel bad about it :P Currently for me Quantum Break is the only thing that MS really has that I think i might care about or am at least genuinely curious.
PS: upon reconsidering the many games I am modifying the grade of my impression to 1.5 because indeed a lot of games were show. Can’t give more because I still can’t shake the impression that the presentation wasn’t that great. I found Phil Spencer rather lame and the whole aura he gave thing didn’t feel entertaining or well paced, and that despite the good games like AC shown.
How did you find it?
Well, i gotta say i was a bit surprised. The biggest surprise for me was “Way out” which finally moved for me EA from “whatever, they’re just doing sports and sims” to “hmm, i might be interested”. I totally didn’t expect from those developers realistic AAA looking title that looks more serious than cute. Impressed. Plus I’m surprised and delighted at least by the surprise of “the return of the split screen” which i totally thought was dead and buried after the many big developers who used to be big in that space which abandoned it in recent years.
The new Bioware title seemed promising also, though distant, Need 4 Speed not bad but not great either and as for the Star Wars Battlefield, I’m curious about the singleplayer campaign but I don’t really trust them that much to not put 90% of their effort into multiplayer. All in all I found it a better than expected conference, I’d give it a 1.5 on a -5 to 5 scale (other than the expected 0 ). What did you think about it?
Though we as gamers got a great game and it still sold decent, I see this yet another case of business considerations destroying the game design choices and messing with the customer experience, like those devs so focused on pirating that they implement DRM that pisses off their paying customers (respect for GoG for pushing against that with business sense).
In Hitman I felt it too every time when after paying the full season pass game I was repeatedly forced against my will to connect to their servers and experience that extra wait/problems/the thus designed repetition gameplay, particularly the artificial structuring of the replays for episodic gameplay: it diminishes the value the customers get out of their gameplay. Plus in being greedy that way I think they lost a lot of potential customers which only got 1-3 episodes and never got the rest. This makes me think of games like GTA 4 & 5, granted huge games, which I hear stats say most people never finish, yet that’s no problem because 1) the people who do finish them feel they got great value 2) those who didn’t got a unique experience of a huge scale with a taste of much more. Now imagine they would’ve had monetization in the forefront (as i’d suspect they’re transitioning to), and had made chunks. Then group 1) would’ve gotten a butchered experienced, with locked areas and never become the huge advocates, and would’ve gave off worse reviews and group 2) would only buy 5-10h of gameplay because after that they already got the taste and lost interest. At least that’s what I imagine would happen. But with Hitman in particular it felt that while it was a great game by the devs, there were definitely management people there who had monetization rather than customer satisfaction as their highest priority and that could be felt in many game design influencing choices.
PS: since he mentions it in the video, yes, i’m one of those, i fully subscribe to being an admirer of the original Watch Dogs which I purchased multiple times and incredibly disappointed in how they destroyed their integrity and credibility with Watch Dogs 2 in order to make it more “mass market” (yes, you can feel that strong push, from the politically correct black hero, to the very safe subjects to dumbing it down for the masses). And I get why it’s so hard for the devs to tell, because I bought Watch Dogs 2 on preorder full price, based on the credibility of Watch Dogs 1, and yet now due to the big disappointment in 2 I will be much less likely to do that for 3 even though they might return to the origins. It’s hard for the devs to tell, similar story with Assassin’s Creed, but yet as a gamer I can tell when something is driven by a desire to make sales/get social hi-fives or a desire to create something wonderful. I’m always encouraged when I see this pattern, of the game which got the critical praise and media doesn’t sell so well as I feel there’s some justice in the universe after all and the customers are in fact smarter than the sales people take them for in recognizing a genuine thing from a quick cash push.
So E3 will take place in LA from June 13th to June 15th this year, but Microsoft will be kicking off the party actually on Sunday June 12th because as more and more companies are starting to have their press conferences and live events, shedules get pretty crowded. There is a German gamer community called Consolewars that I am pretty active on and they are doing some Bingo game every year where every user can pick 16 things that they believe will happen or won’t happen. Inspired by that, here are my Top 10 predictions for this year’s E3:
10. Microsoft’s Scorpio will be revealed
I know, that’s kind of a cheap one. Microsoft announced Project Scorpio at last year’s E3 and Digital Foundry already reported on the specs and what Scorpio will be able to do. But when I say revealed, I mean the actual machine, on stage, possibly running some games. We will see the design, get to know the real name and Microsoft will announce the release date and the price for its new console powerhouse. And because – as I mentioned – this one is kind of a cheap prediction, I am giving you a little bonus here: I think the price of the Scorpio will be either $499 or – if Microsoft is willing to take a loss to bump up sales – $449.
9. Microsoft’s new games
My next prediction revolves around the games that Microsoft will show off. Here are my predictions on 4 games that I think Microsoft will announce at least 2 of for the first time (so in dev stuff like Sea of Thieves doesn’t count): Forza 7, an exclusive Ninja Gaiden, time exclusive Borderlands 3, Fable Online, Knight of Aegis. Also I hope for another Ryse Son of Rome game (which I kind of liked, similarly to The Order 1886). And Microsoft needs to show Crackdown 3. It’s either completely different than what was announced years ago or it’s dead and burried. If it’s the later, bring on the sequel to Kameo Elements of Power and Panzer Dragoon! Returning already announced games will include Sea of Thieves and State of Decay 2.
8. Games at the SONY press conference
This prediction is about which games will be prominently shown at SONY’s press conference, and I am talking 3rd party here. I can already see 2 big ones with Resident Evil 2 Remake and Shenmue 3 [Shenmue 3 will not be at E3, confirmed by the dev team]. Destiny 2 will probably also be there with some SONY (time-)exclusive DLC announcements as well as Call of Duty WWII. The one I am not so sure about yet because it would make more sense to show off at Tokyo Game Show is the Final Fantasy VII Remake, but you’ll never know. Oh, and don’t forget that Death Stranding gameplay demo that Kojima will be presenting comfortably between the live demos of The Last of Us Chapter 2 and the new God of War game; because it’s time now. Seriously. Also – I know chances are slim, but: can I please get The Order 1887? I want to know how the story will proceed, how the characters will be developed.
With the recent success of Ghost Recon Wildlands and For Honor, Ubisoft is in a strong position and I think Assassins Creed [CONFIRMED] and The Crew [CONFIRMED] will only be two of the existing franchises that will have a sequel announced this E3. Other than that though, I could imagine Ubisoft to either announce a new Watchdogs or a new Division Addon as well. Plus, I expect some Nintendo Switch games, but more on that within the Nintendo predictions. Oh, and FarCry 5 [CONFIRMED] in a kind of Wild West theme [modern Midwest? setting confirmed]. It’s a thing, believe!
EA has – just like last year – its own event which happens to cross E3 again. The big title this year will probably be Battlefront 2, except for the inevitable new FIFA, Madden, NBA, etc. games. I think we will also see a new Need For Speed announced. But I don’t expect any major surprises from EA. Mass Effect Andromeda went kind of the wrong way, Titanfall 2 didn’t do well despite being critically acclaimed. A new Dragon Age could be announced though. And Medal of Honor is a franchise that’s sleeping for too long now, especially with a WWII Call of Duty coming this year.
Right before E3, the Morrowind addon for TESO will be released so I don’t expect any announcement there. New Skyrim versions for PS4, XO and Switch are coming this year so I wouldn’t hold my breath for a next Elder Scrolls announcement either. What we know will be coming is a new Multiplayer Quake, but I actually hope that a new Wolfenstein will be announced. I also expect The Evil Within 2 being announced as well as a DOOM singeplayer addon. I mean come on Bethesda, last year’s DOOM sold like hot cake and all we got with DLCs is multiplayer stuff that no one asked for. Got to milk that masterpiece!
So, after the Switch having a very successful launch and being still sold out in most places (expect to wait 3-4 weeks until you get one if you order now!), Nintendo needs to find a good balance between announcing games that are not too far off and keeping the 3DS platform alive for too long. There is a lot of stuff that Nintendo could announce this E3, and my predictions will be they are most likely some of these: Super Mario Maker for Switch, Super Smash Bros. for Switch, Bayonetta + Bayonetta 2 for Switch, a new Metroid game, the new game by Retro Studios (95 developers that haven’t announced or released a game since February 2014? They will show off something new) and the long time rumored Pokemon Stars. There will also be updates for Super Mario Odysee and Xenoblade 2 but more importantly, I expect at least one exclusive game from Ubisoft (probably the rumored Mario Rabbids crossover [kind of CONFIRMED] and not Zombi 2) as well a Monster Hunter Switch announcement from Capcom [already happened: Monster Hunter XX]. I could also imagine Capcom to be porting either Resident Evil 7 or the Resident Evil 2 Remake to Switch, since they told everyone they were porting the RE Engine to Switch pretty early on. Nintendo will also need to finally disclose some of their plans regarding online service and virtual console.
3. What we won’t see
This one makes me sad, but here is what I don’t think we will see: Bloodborne 2, a new F-Zero game, a new Halo game, a Scalebound reboot, a new Syphon Filter, Kevin Butler returning on the SONY E3 stage, a From Software game announcement for Nintendo Switch, a new Diddy Kong racing, a really exciting game announcement from Konami and Mafia 4 (it’s too early, even though Mafia 3 sold extremely well). And Resident Evil 8. I think that announcement’s another year off. Also that return of SEGA as a console manufacturer is not coming. I wish this wasn’t true, but (again) no Dreamcast 2.
2. Unpleasant returns
I think there will be two returning franchises that will get an announcement in such a way that most gamers rather would have no announcement at all: Metal Gear Solid and Just Dance.
1. Winner of E3 2017
I don’t think there will be a clear winner company wise. I expect SONY to have the best show in terms of show setup and pacing, I expect Nintendo to have a great return to the playing field as a real contender against SONY and Microsoft and Microsoft has the advantage of having new gaming hardware to show and accompany it with new stuff which is always exciting. The true winners of E3 will be us, the gamers. Be excited!
A lot of awesome memories from that game. My Voodoo Rush, playing at 16-21fps, discovering my first game secret in a 3d world that made physical sense (before that i used to wish i would discover one, but they were somewhat weird, with invisible walls and such). In particular the soundtrack I think still shines today.