This review has been slow in coming not because the game is bad, but because the game is faaaantastic. So much so that after finishing it I felt i wasn’t done with it. And then played portions of it again, and then again some more. And i’ll probably go back to this world because it’s so good. In fact it’s my choice for game of the year 2016 among heavy competition, so looking at it back now there’s now way I’ll do it justice but here’s some random memories:
+, +, +, +, +, + aaaamazing environmental storytelling through props and locations. Finding a set of otherwise ordinary items in a remote location that was totally optional but everything arranged in a way that told a story, that gave me the feeling that somebody had thought about what happened there, about the story of the place before you arrive there… just blew me away so many times. A mattress and a laptop and some headphones in some locked up place suggesting how the poor person was stuck there in the last moments without electricity and tried to get some comfrot from the music, many many such locations made the whole world alive, everything working together to tell a bigger story, a story not of people but of a world. I was very impressed
+, +, -, + amazingly big world. I was expecting not to like it as much as the original because i hate it when first person games introduce cars and I was sceptical that they could still make a dense enough world on such a scale yet it surprised me. Sure, I missed a bit all the tight environments that didn’t need a car from the original, but still it was pretty interesting and at each place I arrived to I got the feeling of all the glory of the original
+, + still great soundtrack. Just discovered it’s on amazon prime too, yeaayy!
+, + interesting characters and stories with variety
+, + lots of interesting things to do, interesting character progression
+, +, + a lot of fantastic optional stuff
+, +, +, +, + some really amazing visuals, be it beautiful high cliffs in the sun or wet caves with underwater entrances, many many times my jaw just dropped
+ interesting original user content coupled in
Overall I found the game fantastic, played it multiple times and I’m sure I’ll get back into the world in years to come, bought the game again just for that. Definitely my game of the year 2016, and that despite strong contenders and the fact that it launched in january-february, a period where most games are afraid to launch as nobody remembers them for the nominations of november/december… but yes, I think this is a huge gem of a game. Every time I see a game of they year list where it isn’t at least nominated I’m saddened for all the people who didn’t experience this fantastic gem. Warmly warmly recommending it.
Quick thoughts on credits:
+, +, +, +, +, + amazing environmental attention to detail, from the way old objects clutter to witches having a cup of tea and discussing among themselves on a chandelier until/unless they notice you
+, +, +, + again that amazing level design full of amazing secrets, wasn’t easy to find all the runes but it was worth it. Granted for one of them after trying a bunch of things had to look online. Otherwise however I have to say I loved their subtlety and logic, I like they d again like in Dishonored that they had a physicality to them, making sense somehow and not resorting to cheap tricks
+, +, + nicely deeply thought out universe with rich background and in-character storytelling
+, + great artwork, like it’s predecessors
-, +, + it felt very much like the original Dishonored. For the time passed it felt like there weren’t enough leaps either in technology or quantity of artwork. I mean it was better, but I was sorta expecting more. That being said the artwork was very good.
+, + this the game on the ps4 came with the original Dishonored + the expansions, which made me veeery happy. Although I’ve played them (shockingly) multiple times I look forward to replaying the brilliant expansions once more and their generosity of including it with the ps4 version brings me great joy and to somebody who hasn’t played them could potentially bring value in my opinion almost equal to the game itself despite the passage of time
– on the ps4 pro there were a lot of weird bright edge jaggies, where tiles in the walls met, not a big deal, and most of the time they weren’t there (maybe they even disappeared at some point)
+, +, +, + the infested houses were just aaaamazing, that mixture of luxury furniture and musical instruments with nature invading and the stories in there, told both by environments, and bits of journals… aaamazing
+, +, + some amazing sculptures!
+, + they took in artwork and style as well as original ideas from the 2 brilliant expansions to Dishonored, which were IMHO even better than the original game
– with the art style in the menus i felt it was a little step back from the excellent artists’ work shown in the original game, I also felt less impressed by the faces/expressions of the main characters, they got imo a bit too plasticy instead of that stylized cut look they used to have
+, – you can play it with two characters. This may introduce some extra replayability for some people, for me though, playing Corvo, this probably was the cause why it felt very much the same, with abilities being too similar.
+, +, + a lot of replayability coming from the amazingly interesting locations and events, also many interesting dialogues
+, +, + delightfully many paths through the environments
– At times it felt a bit difficult, or at least strangely balanced difficulty, with first escape mission being really tough while some later missions being almost silly easy
+, +, + path breaking approach with that time-travel map, that’s like 2 maps in one! easy to not appreciate that wonder enough. If they make a whole future game like that it’ll be truly a leap forward, and i consider this a very successful prototype.
Overall I think it’s an excellent game. I’d consider it above the original Dishonored but not quite the level of excellence of the 2 expansions. I wasn’t suuuper impressed simply because the bar was set so high and while the new game met it it didn’t (i felt) rise it in the same way as the original did. So overall I’d give it a 4 on a -5 to 5 scale, making it an incredible amazing game that I very warmly recommend!
It’s amazing it took me like 8 months to finish this game despite loving it so very much from the launch date. Here’s my quick thoughts:
+, +, +, +, + Aaaaaaaaaaaaaamazing world, so very very big and open and fascinating to explore and beeeeeeeeautiful!!!
-, – too bad it didn’t had voice over. I mean in a way the primitive old language is charismatic, but on the other hand it breaks the immersion a bit not to understand it and it makes it feel a bit like a more “indie” budget title, which it totally doesn’t feel otherwise
+, +, +, + deep and complex story with a lot of moral grays. Many times I was surprised how they dared to be so “politically incorrect” with the kinds of things they said in the game, and the story. I’m used to seeing stories in which the hero is camouflaged for modern tastes and values yet in this game the story and the world is much more unapologetically tribe-vs-tribe, and even in this the game manages to surprise with complex tensions and interests, and even the major villain being presented in a way that made me go “WOOOW”, humanized through his child and brain illness, and even in the mutual deadly hate there is a place formed for mutual respect
+, +, + a nice variety of approaches, locations, from stealth to using animals and to full on spectacular action
– after the initial 20h of great discovery my interest plateaued for a while because of same world, yet what a world
+, +, +, + beautiful graphical engine, beautiful day-night cycle
+, +, +, + spectacularly realized vegetation, in looks, in color spectrum, in variety, in organic distribution
+, + an interesting approach of handling cold weather resulted in wonderfully dynamic experiences and emergent gameplay situations. I remember this one time when I was trying to silently take a village in the snow, yet I was freezing, so i would try to sneak past bonfires
+, +, +, + great variety in the terrain and locations
+, +, + a masterpiece in handling the animals, they are beautiful
+, + I was very surprised how many interesting and unique places to discover they’ve managed to create, with unique looks and atmosphere, world events, caves, ritual sites, villages…
+, + gripping level-up system with a lot of skills and objects to acquire while learning the land
Overall I’d say this is an underrated masterpiece of which i hear way too little of. I’d give it an amazing 4.5 on a -5 to 5 scale. I wish it had had dialogues but otherwise this is a one of a kind experience that totally took me by surprise, I really reeeeeeeally hope they’ll make a Primal 2 or even better further experiment with translating the formula through history.
Finished it. It was a just one day experience, but it definitely was a memorable surreal one. We got the game not knowing what to expect, possibly nothing special, but after 1h of play I was so impressed with the quality of the historical elements in the environment that I went and got the addon on the spot (haven’t played it yet). Here’s quick thoughts while the credits are rolling:
+, +, + , +, + some amazing surreal moments of dream and paradox that I think would’ve had both Escher and Dali impressed. And some changes are so subtly and beautifully integrated that it’s amazing, like one moment you’ll be looking around a room and the next seeing it’s got an endless ceiling, but wonder if it was like that before, or turning around a room to find doors where you remembered walls… or things floating, just amazing moments.
+, + interesting mystery atmosphere, told through small things, placements of things, indirect letters, that kind of stuff
– there were also moments however when it felt like it had too many “booo!” scares… though I got quickly immune. The suspense stuff was better though.
+, +, + at times amazing soundtrack
– Though some story was there I wish there was more story and a bit less of the ‘gore’… just a bit, it mostly worked but it could’ve used IMO more monologue or something
+, +, + loved the historical household objects
+, – the classical paintings in the game were a perfect disturbing fit and wonderful in their ways. The only problem was there was too few of them and they repeated breaking a bit the great immersion.
+, + at times it looked technically very impressive, both as engine and at times even in terms of environment asset quality, there were moments I felt I was playing Bioshock, which is an amazing achievement for what I assume is a team/budget that’s much smaller
Overall I’d give this game a grandiose 3.5 on a -5 to 5 scale: a truly unique and extraordinary experience. Had it’s moments when it was harder to push on but overall it surprised and delighted in a way in which games rarely do and tends to be more the domain of movies: a constant journey of change, change in subtle ways, story always advancing almost without failure and failures turning into development and surprise. This game has greatly surprised me.
PS: though lacking that amazing tech this game is I think a worthy inheritor of the title of what P.T. might have been had it actually been developed into a (good) game. I definitely felt Silent Hill echoes in the game and a ton of ton of H.P. Lovecraft influences. What an impressive pedigree!
A funny game to play for Christmas, I know, but I was so excited to find it released on the ps3 as a collection I had to buy it and play it a bit, and one thing lead to another, great fun ensued for days… and i finished it again. So, this is interestingly enough a review… 20 years later.
+ very interesting game designs, variety in level designs
-, – some puzzles feel a bit arbitrary, and some I found totally unreasonable, being about as hidden as a secret level, except being mandatory for the main game
+ original puzzles making use of gradually built up previously introduced elements. One example that comes to mind is the original tunnel of barrels level which forces you to think of a quick and alternative solution to not be caught in the chains of explosions
-,- obviously very aged graphics for somebody who’s never lived those times
+ i would say the game aged pretty good, still being fun in 2015, of course if one is willing to look over the huge graphical changes in these years
+, – I didn’t remember the game had so many puzzles. I mean i remembered the shooting, but not how often i got stuck and wondered around either aimlessly or trying to figure out things. This is a plus as it creates pacing, moments of quiet to emphasize those of action, but can also be a minus as some puzzles are in my opinion a bit too hidden
+ pretty decent midi music
-, – inconsistent use of visuals: some textures sometimes signified they can be triggered/would move, while at other times the same things didn’t do anything and were just decorative. I understand the need but it was confusing.
+ a lot of content to explore. I didn’t remember there was so much to explore, even stuff that felt optional, and alternate routes! Impressive!
+, + something that i miss in modern shooters, i loved that all through the game there was a lot of advancing and exploration, covering huge distances. (yeah, i feel there’s a drought in such shooters, i’d love to play more FPSs)
All in all I’ve had great fun replaying it, of course largely due to the memories, but to my surprise I found that having forgotten >60% of it i also had a large feeling of discovery and surprise, which was very enjoyable. Compensating for the huge time elapsed since launche and/or with some nostalgia sprinkled on top i’d give it a 2.5 on a -5 to 5 scale. Those who are willing to give it a chance might have some fun.
+, +, + some really amazing environments. I’ve seen some forts which could’ve even been a Dark Souls level location, with multiple winding paths and secrets and beautiful attention to detail. Very impressive
+, + a brave, interesting and original story!
+ nice music
+, + finally says some things from the other side of the fence with commentary on many of the dubious actions of the assassins. It still tries to morally justify some of it’s own stances, but at least there’s a balance seeing the other side
+, + it was interesting seeing the british empire perspective
+, + it’s really nice how this story ties into Unity! Having had played that before i got the shivers when i realized the link. Brilliant.
+ I wasn’t a huge fan of the ship sections in Black Flag but here i found them much more okay because the locations seemed to have much more personality, they felt less generated and more worked on by good level designers
+, + some reeeeeeeeeeeeally beautiful locations, shockingly enough even optional ones, I remember this one place with bits of ship hulls in ice walls and among ice cliffs…
Conclusions: 2.8 on a -5 to 5 scale. This is to me one of the best assassin’s creed games I can think of… i guess many of them are great, but this one brings such a breath of fresh air it even manages to compete in some ways with the epic Unity despite that having much more epic artwork and and decorative locaitons on more powerful hardware. Long story short, I was quite impressed by this one. I gotta say this was much much better than I thought. The environments in particular got a lot of love and good design, with multiple paths and even interesting secrets.
+, +, + the story is always moving forward, with high production values
+, +, – some locations are pretty cool, while others not so much
+, + nice variety of locations
+ good music (they even have Trent Reznor. Good choice)
+ there’s even some choice moments
+, +, – pretty good story, it has it’s cliche moments but overall it dares to even be controversial at points, which is much appreciated
– there’s a not so nice mission with some tanks or something like a strategy element, luckily it can then be avoided
Overall: A surprisingly good game. I enjoyed Black Ops too, and this one manages to continue the trend with some nice story line pickups and more importantly with some new cool Elements. I’d give it a decent 2 on a -5 to 5 scale, so quite a good game, even if now a bit outdated by the new genera.
PS: as usual i’m writing this while the credits are rolling, and man was i rewarded with some cool extra cinematics. Another point for the game. I’m bumping it up to a 2.5, as I was on the edge anyway, making it an excelent game.
+, + very high production values from beginning to end
– didn’t like the rendering style at the beginning, felt like shiny wax somehow, realistic but weird
+, + but then later on it sorta changed and with amazing artwork I came to love the visuals
+, +, + amazing setpiece moments
-, +, + the story is a bit confusing at the beginning, but then the loops and stories within stories really give a big payoff in the end(s).
-, +, + same old gameplay, but what an amazing gameplay it is, and new moves and new original puzzles, and the fighting felt somehow fresh and different… or at least weird different, but definitely different and that was good
-, +, + the puzzles were sometimes way too hard, with no clues, but man were they mindbreakingly amazing, timetravel elements, complex puzzles with no handholding, to be honest i’m shocked they’d be so cruel to their customers, but on the flipside once you do them somehow (even with online or in my case genius wife help) man do you feel cool and impressed.
+, + weirdly enough towards the end, after a number of times when i had to force myself to push on, especially with stuck moments, i got a kind of excitmenet that i haven’t felt since GoW2 & Gow1, a sense of discovery and amazement
+, + the scene placement creates such a buildup, sections tease future sections, as you see from afar where you’re going, and doing complex things, and by the time you get there it feels so epic you think the game will end, but then it doesn’t and this happens again… and then again (especially going up the huge statue)…. amazing scene setting
+, + superb environments, really superb
+, + fascinating creatures
+ good character development
+ interesting secondary characters
Conclusions: I’d give it an epic amazing legendary 3.5 on a -5 to 5 scale because it has such high production values. So much innovation in so many ways. I didn’t expect this. Just bought it because i thought the demo was “good enough”… Color me impressed!
+, +, +, + aaamazing environment work
+, – okay but not fantastic story
+, + beautiful level variety
-, – too difficult at times
+ good music, always in atmosphere, sometimes mixing it up even with modern styles but still surprisingly well fitting
-, – bosses, bosses, bosses, oh how I hate their frustration and repetition
+ just as I was thinking the story is a bit cliche they did some quite weird yet interesting things with it. Sometimes they broke the fourth wall of immersion and took some liberties, but it was all done with taste and surprisingly well fitting. The way a barn raises out of a swamp when the storyteller mentions it, or a story/location is changed based on the bar discussions would have been things I would have thought i’d dislike with their slight humor even at games, but it’s done in moderation and well polished visually so it’s even interesting
– badly named: i say this simply because the name is so long I only remember the first part of it and there’s too many of them, I’m still struggling to remember their naming. Bad branding IMHO.
+ nice subtle touches in the story, narrative tricks
+, + did I mention the environments are quite beautiful? So much love, so much attention to detail, from the interestingness of objects to dexture detail and even game design helper touches like say a wooden plank of a different color placed at a crossroads to show you subtly the way you’re supposed to go. Amazing. Or little dust or particle touches at the right place. Superb mastery.
Conclusions: All in all i was blown away by this game. I can’t believe how fast I finished it, it was just that gripping! I’d give it a 3 (on a -5 to 5 scale). The bosses and difficulty repetitions still left me with a bad taste, but the amazing environments make me still go wow, and the story was pretty decent, even with a bit of subtle humor. I’m having more and more respect for the company Techland. They have such amazing artists and I’m finding so many of their games just blew me away, weather it was Dying Light, Dead Island or the Call of Juarez series.
PS: i’ve instantly went and ordered Call of Juarez The Cartel, I hope it’s gonna be as good as this!
+, +, +, +, + it brings to life Paris in the 18th century. And it lets you explore it pretty freely surprisingly quick into the game! An amazing world, amazing recreation, not just locations, fantastic buildings, AND period costumes, but also streets full of people which seem surprisingly alive, with things they do, and all so beautifully lit and with atmosphere
+, + the animations of the people on the streets, even their voices and the things they talk are SO SOOO incredibly many! it is truly amazing that somebody actually made this game
– the main story is pretty “meh”. Templars are evil, assasin’s are good even when they kill hundreds of people, and a romantic main story full of foolishness and absolutely no player choice
+, +, +, + the environment artwork is just AAAAMAZING, for the first many many hours in the game I just walked around to see the places, and even close to finishing it not only did I not see everything and will be going back but as I was playing the game I kept seeing and noticing new and interesting things, be it a building, or a loaded cart or a pile of fascinating rubbish
-, – the ending boss fight conditions are quite arbitrary & silly (things that have always worked don’t work, others do, and you must keep trying with hints that can actually confuse
+, +, + there’s a lot of secondary stuff to do. I’m very excited to see the AC series going in the direction of an open world RPG. With the mini-quests there’s absolute freedom in the order you do them, many characters to meet
+, + surprisingly even the multiplayer was cool in this game… and I am a brave fighter for the cause of singleplayer. I guess it’s because the multiplayer missions (that I liked) had cinematics like a singleplayer one, except set in different time periods, and it was thus just singleplayer with other people doing their thing too, sometimes even surprising you pleasantly
+, + quite good music
+, + at some point it actually surprised very wonderfully with an interesting time travel into the 19th century… too bad the other one wasn’t that interesting
Conclusions: all in all i must say this game surprised me way above expectations. All ACs have had admirable production values, but with such a well done open world city, many quests and a total lack of frustrating ship battle grinding this one has made a particularly good impression. I hate to say it, because all ACs I find quite beautiful in their way but the beautiful beautiful open world with all the detail and the historical period recreation might make even me join the choir saying this might be the best AC… and I find this hard because I found the first one particularly original, and the Venice location I found fascinating as well as Constantinople… but Paris had such SUCH a density of beautiful architecture and amazing attention to detail in the crowds and even junk on the street that it really passed a threshold of realism. I really wasn’t going to give it such a high mark, but as I’m writing and try to find faults I see how hard it is so I guess I’ll have to give this one a 3.8 [on a -5 to 5] scale just for being so incredibly polished in everything. I’m not giving it more just because I’m reserving higher scores for games with moral choices, more play choices and also first person. Still, it even started to show some choice of strategy choices of the Hitman type.
+, + even after finishing the main story I plan to play it some more, something that has never happened to me with an AC so it’s fitting that I add this after the conclusions
+ i hear the game had a troubled launch, but for us this turned out wonderful as Ubisoft was incredibly generous and thanks to that historical fact which never affected us we got a really huge DLC addon!!! AAAAmaazing!
PS: I can only hope all future ACs will become more and more open world RPGs, hopefully even introducing choice someday!
+, +, +, +, + navigating an open world like I’ve never seen before! All first person games will from now on have to live up to the standards raised by this level of freedom in navigation. I mean of course I don’t expect all games to become open world exploration games, but just like how Assassin’s Creed revolutionized the 3rd person genre by showing that one shouldn’t be stopped by shoulder high barricades and even houses, that’s how I hope this game will raise the bar for all 1st person games
+, +, + very interesting open world to explore
+, – the main story is not horrible but not great either
+, +, + however there’s a ton of secondary quests with great stories. There’s also a couple which are a bit more silly, but in the end they were not as many as I initially feared and I guess it makes sense that some of the survivors would be a bit ‘special’ after the horrible things they’ve gone through
-, – the moment when the game disappointed me was when it pulled out the first story mission with a timer for failure. Before that I played it immersively and felt responsibility for my choices, tried not to do too risky stuff, but after totally arbitrarily being forced to do something with a timed bomb, stuff I couldn’t have possibly known without trying and failing, again and again… well it was disappointing
+, +, + amazing length, great value!!!
+, + quite cool music
-, – no dialogue choices, no story branching
+, + some quite beautiful locations!
+, +, +,+ amazing attention to the environments, the items tell such amazing stories, rooms places, items. Just amazing!!!
Conclusions: 3.7 (on a -5 to 5 scale). Best PS4 game so far from my point of view. Amazing game, I couldn’t wait for the next day after work to play a bit more, to explore the fascinating world!!!
Wow, I can’t believe we finished it. It came so close to never getting finished… a couple of times. But so very happy we did. Quick thoughts:
+, +, +, + aaaaaaaaaamazing level design, the connections, the locations, the secrets
+, +, + very interesting world
-, -, – the difficulty is sometimes wildly impossibly hard. Theoretically this could be fixed by some summoned friends, but that system is also broken in design because as the game ages, the servers are more empty and you are left to yourself often when you would most need help. The community is still surprisingly active, which is how we actually ended up finishing it, but not necessarily the ingame one but the online resources. Ingame also there’s a lot of messages and good stuff, but game is very restrictive where it allows to place summon points and thus discourages it
+, +, + some truly truuly fascinating locations, and the variety and surprises are just amaziiing!
-, -, – I had to do quite a bit of grinding until things got more manageably doable
+, +, + greeeat value for money, you could spend a year or two in this fantastic universe
+ pretty good and fitting music
+ quite interesting characters along the way
+, – there are easily stuff you could HUGELY miss forever, your only (reasonable) chance is looking online for guides. This is a plus because it shows depth, but a minus because … well, you could easily miss awesome stuff if you don’t spend hundreds of hours trying out random things. For example there was a major interesting character, a witch, which you would have never met unless you wore a certain specific hat in a certain specific quite secret place which was not obvious to find even after acquiring a quite secret key & character friend.
-, -, + very unexplained and cryptical, though that is sometimes was also interesting
+, + very touching story moments
– there were a few creatures/enemies that were a bit ridiculous/silly
+, + the architecture is quite amazing
+, +, + very deep and interesting system for weapon developments, major choices to be taken, deeply thought out resources and requirements that force you to think hard about what you do
Conclusions: All in all an aaaamazing game if you are willing to put up with it’s insane difficulty curve. It has a lot to offer and hides a HUUGE world under the surface… but one that is quite had to dig out. If you do it though you’ll be left with one of a kind memories. 4 (on a -5 to 5 scale).
+, +, + although the story overall is linear there are shockingly big open areas in the game, with many mysteries and corners to explore… and not the kind of copy-paste world either, distant remote corners seem to have gotten a lot of environmental love and attention to details, and totally optional secondary quests are shockingly interesting and well done
+, + amazingly well thought out story
-, + starts up a bit slow but keeps building up
+, + deep and interesting themes explored in both symbolism and the text passages found through the game, themes like the nature of prisons in modern and older societies
+ surprisingly long
+, +, + very interesting and memorable characters
+,- a varied soundtrack, though it’s not used to it’s maximum potential IMHO as there’s some songs which you only hear small parts of that would have been nice
+, + well done environments
+ at easiest difficulty (like we often play games) quite enjoyable, with not very hard fights and a lot of time to just look around
+ surprisingly many breather moments, unlike many insecure games sometimes the game not only didn’t constantly throw waves of enemies but at some moments the enemies even ran away
+, + having finished it I still have the feeling of many mysteries I didn’t solve that I’m curious about, and also many interesting questions on the main story -, + a price of the open-sih world sometimes is the possibility of getting lost for a while, but even that’s okayish because of the interesting environments and secrets+ it manages to capture the spirit of a Silent Hill story while at the same time not repeating one and giving an original perspective+, + some amazingly painted moments, such as a mystical setting up of a Hansel & Gretel children’s play
+, + some quite unique story moments that I’ve never before seen in a game, particularly the childhood story of a child with a spirit connection
– it was basically an interactive movie with little choice
+ the movie overall was relatively ok
+, – the camera is fixed most of the time, meaning many beautiful shots, but also sometimes forced and often dizzying or confusing camera movements
– but then there’s also moments when it’s not so great
+ decent soundtrack
– the characters aren’t very logical sometimes in their actions
+, + sometimes it looks almost fotorealistc, more like a ps4 than a ps3 game
– despite the occasional deeper military insights it turns into the standard american military saves the world type story (though this doesn’t affect the rest of the chapters too much). Would have been nice to see the story from the other side too instead of being so unidimensional. (in this case (surprisngly) it’s not the russians but the chinese that are the bad guys… are we entering a new age ? )
Conclusions: 2.5 (on a -5 to 5 scale), a quite unique and interesting experience and definitely better than we expected from the demo which was rather dissapointing (so much so that we delayed the purchase despite the great respect for the company behind Fahrenheti/Indigo Prophecy)
+, + amazing surprise
+, +, +, + the chieftain fights simulation is just simply a leap forward in gaming, I totally didn’t expect this game to thread such brave new territory
– often i would want to do something but get stuck or the character would not react to movement
+ the stories generated in game are fascinating
+, – sometimes it looked beautiful, sometimes just okay
+, – the main story has it’s interesting twists, but also it’s ordinariness, often I didn’t want to get back to it just to play more simulation
+ sheds some interesting lights on the (to me) otherwise relatively boring mythos of the lord of the rings universe with interesting moral greys and layers of story
+, +, + shockingly memorable orcs. Even as a graphics artist with a lifetime interest in learning how to do this I am still amazed and shcoked how they managed to make the different chieftains so memorable and unique and full of character both in facial expressions and accessories.
Conclusions: 3 (on a -5 to 5 scale). Totally shocker good game, took me by complete surprise, I was expecting it to be just a tiny insignificant filler but it was like WOOOW. Lots of fun to experiment with orc control, just to mess with their inside struggles of power. I really hope future games will have more of this internal simulation, with stories forming inside the game.
PS: I haven’t played such an original and interesting Monolith game since Blood 2 (one was even more amazingly original).