Entertaining
Button Mashing 22
0The 1UP Show: Episode 11/02/07
0The new 1up show is out. In this episode Super Mario Galaxy, Rock Band and Virtua Fighter 5.
Zero Punctuation: MOH Airborne
0And again I must side with Yahtzee, not only because of his determination to only care about the singleplayer game, but also because seeing the same war(s) reenacted again and again and again is quite the oposite of being creative and original and thus is something I don’t find of interest. Not to say that I can’t imagine amazing games that make use of this magical thing called internet, just that I have yet to experience those in which this leads to a more immersive artistic experience and not just gameplay fun.
Zero Punctuation: Super Paper Mario
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Just a reminder that another wednesday has come and gone.Can’t say I relate to this one… but I faithfully wait for the next wednesday. On the note of jrpgs: I have nothing against turn based rpg… Fallout 2 proved to me that turnbased can be quite okay… it’s the extremely linear stories that bother me. In my mind RPG still stands for *role playing*, as in the live roleplaying where you express yourself, and not as in micromanagement of a zillion items and leveling up of stats that are only useful in battle… as the term is being used nowadays (seems to me). I guess my reasoning is on the lines of: “if I’m gonna play an extremely linear thing than at least be straight with me and give me an action type game, isntead of making me hope that by all that inventory management I’m actually going to be able to get off the beaten path and make my own story in this virtual world! But i want a _role playing_ game! If i wanted a linear experience I would have watched a movie… and I wouldn’t have had to work through my linear experience”.
Umm… I’m ranting again about games with options, aren’t I? (straightening posture) Wednesday=day of joy=Zero Punctuation!!! Yeayy!!!
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Portal, the flash version
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Chances are you’ve heard of Portal by now. Big hit and all that inside The Orange Box. (if not you can have a peek here) Everybody seems to love it’s mindbending puzzles (even super funny normally critical Yahtzee did!). However “We create stuff” has gone ahead and prooved my eternal point: that you don’t really need all that much technology for certain ideas to show their genius… it helps, sometimes a lot… but you can go easy on the hardware requiremnts… for example if you choose to make portal not inside Valve’s Half-life 2 engine, but in flash version. How far did you get? I got stuck around level 10.
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